Potentially fix a refresh problem in OpenGL mode, whereby the screens

weren't being flipped after a refresh.  This could be the cause of a
recently reported problem with fullscreen OpenGL mode 'bleed-through'
of the desktop.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2165 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
stephena 2010-10-27 14:07:52 +00:00
parent c896e1f0ce
commit efcb7ffd43
1 changed files with 1 additions and 0 deletions

View File

@ -449,6 +449,7 @@ void FrameBuffer::refresh()
drawTIA(true);
if(doubleBuffered)
{
postFrameUpdate();
invalidate();
drawTIA(true);
}