mirror of https://github.com/stella-emu/stella.git
Disabled switching to fullscreen mode in Windows when using OpenGL.
Something is seriously screwed up there, and I'm not even attempting to get it working for this next release. It seems that sometimes switching to fullscreen in Windows in software mode causes crashes as well. I really hate Windows ... git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@268 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: mainSDL.cxx,v 1.5 2004-06-13 18:14:03 stephena Exp $
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// $Id: mainSDL.cxx,v 1.6 2004-06-16 00:31:32 stephena Exp $
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//============================================================================
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#include <fstream>
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@ -381,7 +381,15 @@ void handleEvents()
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theDisplay->resize(-1);
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else if(key == SDLK_RETURN)
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{
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#ifdef WIN32
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// Disable fullscreen OpenGL mode - FIXME
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if(theSettings->getString("video") == "gl")
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theDisplay->showMessage("Fullscreen OpenGL disabled");
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else
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theDisplay->toggleFullscreen();
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#else
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theDisplay->toggleFullscreen();
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#endif
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}
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#ifdef DISPLAY_OPENGL
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else if(key == SDLK_f && theUseOpenGLFlag)
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@ -860,6 +868,11 @@ int main(int argc, char* argv[])
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#ifdef DISPLAY_OPENGL
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else if(videodriver == "gl")
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{
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#ifdef WIN32
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// Disable fullscreen OpenGL mode in Windows for now - FIXME
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theSettings->setBool("fullscreen", false);
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#endif
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theDisplay = new FrameBufferGL();
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theUseOpenGLFlag = true;
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if(theShowInfoFlag)
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