minor doc update

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thrust26 2024-01-13 19:37:17 +01:00
parent a4e8a5e4b5
commit d87b7b793f
1 changed files with 4 additions and 4 deletions

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your favorite 2600 games once again by emulating the 2600's hardware with your favorite 2600 games once again by emulating the 2600's hardware with
software. Stella is written in C++, which allows it to be ported to other software. Stella is written in C++, which allows it to be ported to other
operating systems and architectures. Since its original release Stella has operating systems and architectures. Since its original release Stella has
been ported to AcornOS, AmigaOS, DOS, FreeBSD, Linux, MacOS, OpenStep, OS/2, been ported to AcornOS, AmigaOS, DOS, FreeBSD, Linux, macOS, OpenStep, OS/2,
Unix, and Windows, as well as consoles such as Sega Dreamcast, GP2X, Nintendo Unix, and Windows, as well as consoles such as Sega Dreamcast, GP2X, Nintendo
DS and Playstation Portable (among others). DS and Playstation Portable (among others).
</p> </p>
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</tr> </tr>
<tr> <tr>
<td>Toggle adapting display refresh rate to game frame rate <td>Toggle adapting display refresh rate to game frame rate
</br>Note: Not available for macOS</td> </br>Note: Not available for macOS, also some renderers may not support this</td>
<td>Alt + R</td> <td>Alt + R</td>
<td>-</td> <td>-</td>
</tr> </tr>
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<td><pre>-tia.fs_refresh &lt;1|0&gt;</pre></td> <td><pre>-tia.fs_refresh &lt;1|0&gt;</pre></td>
<td>While in fullscreen mode, adapt the display's refresh rate to the game's frame rate <td>While in fullscreen mode, adapt the display's refresh rate to the game's frame rate
to minimize judder. to minimize judder.
</br>Note: Not available for macOS</td> </br>Note: Not available for macOS, also some renderers may not support this</br></td>
</tr> </tr>
<tr> <tr>
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This depends on the OS and renderer used.</td><td>-fullscreen</td></tr> This depends on the OS and renderer used.</td><td>-fullscreen</td></tr>
<tr><td>Stretch</td><td>In fullscreen mode, completely fill screen with the TIA image.</td><td>-tia.fs_stretch</td></tr> <tr><td>Stretch</td><td>In fullscreen mode, completely fill screen with the TIA image.</td><td>-tia.fs_stretch</td></tr>
<tr><td>Adapt display...</td><td>In fullscreen mode, adapt the display's refresh rate to the game's frame rate to minimize judder. <tr><td>Adapt display...</td><td>In fullscreen mode, adapt the display's refresh rate to the game's frame rate to minimize judder.
</br>Note: Not available for macOS</td><td>-tia.fs_refresh</td></tr> </br>Note: Not available for macOS, also some renderers may not support this</td><td>-tia.fs_refresh</td></tr>
<tr><td>Overscan</td><td>In fullscreen mode, add overscan to the TIA image.</td><td>-tia.fs_overscan</td></tr> <tr><td>Overscan</td><td>In fullscreen mode, add overscan to the TIA image.</td><td>-tia.fs_overscan</td></tr>
<tr><td>Correct aspect ratio</td><td>Enable aspect ratio correct scaling. <tr><td>Correct aspect ratio</td><td>Enable aspect ratio correct scaling.
</br>Note: Creates a cleaner looking TIA image when disabled (like z26 and old versions of Stella) vs. a correctly emulated aspect ratio when enabled.</td><td>-tia.correct_aspect</td></tr> </br>Note: Creates a cleaner looking TIA image when disabled (like z26 and old versions of Stella) vs. a correctly emulated aspect ratio when enabled.</td><td>-tia.correct_aspect</td></tr>