diff --git a/docs/index.html b/docs/index.html
index dfc50ceb8..d5f9978d7 100644
--- a/docs/index.html
+++ b/docs/index.html
@@ -255,7 +255,7 @@
your favorite 2600 games once again by emulating the 2600's hardware with
software. Stella is written in C++, which allows it to be ported to other
operating systems and architectures. Since its original release Stella has
- been ported to AcornOS, AmigaOS, DOS, FreeBSD, Linux, MacOS, OpenStep, OS/2,
+ been ported to AcornOS, AmigaOS, DOS, FreeBSD, Linux, macOS, OpenStep, OS/2,
Unix, and Windows, as well as consoles such as Sega Dreamcast, GP2X, Nintendo
DS and Playstation Portable (among others).
@@ -1153,7 +1153,7 @@
Toggle adapting display refresh rate to game frame rate
- Note: Not available for macOS |
+ Note: Not available for macOS, also some renderers may not support this
Alt + R |
- |
@@ -2861,7 +2861,7 @@
-tia.fs_refresh <1|0> |
While in fullscreen mode, adapt the display's refresh rate to the game's frame rate
to minimize judder.
- Note: Not available for macOS |
+ Note: Not available for macOS, also some renderers may not support this
@@ -3773,7 +3773,7 @@
This depends on the OS and renderer used.-fullscreen |
Stretch | In fullscreen mode, completely fill screen with the TIA image. | -tia.fs_stretch |
Adapt display... | In fullscreen mode, adapt the display's refresh rate to the game's frame rate to minimize judder.
- Note: Not available for macOS | -tia.fs_refresh |
+ Note: Not available for macOS, also some renderers may not support this-tia.fs_refresh |
Overscan | In fullscreen mode, add overscan to the TIA image. | -tia.fs_overscan |
Correct aspect ratio | Enable aspect ratio correct scaling.
Note: Creates a cleaner looking TIA image when disabled (like z26 and old versions of Stella) vs. a correctly emulated aspect ratio when enabled. | -tia.correct_aspect |