mirror of https://github.com/stella-emu/stella.git
update doc for reordered GameInfoDialog
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docs/index.html
143
docs/index.html
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@ -2890,7 +2890,7 @@
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<p><b>Game Properties</b> dialog:</p>
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<table border="5" cellpadding="2" frame="box" rules="none">
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<tr>
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<td><img src="graphics/options_gameinfo.png"></td>
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<td><img src="graphics/options_gameinfo_emulation.png"></td>
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<td> </td>
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<td valign="top"><br>This dialog allows you to change all ROM properties
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as described in <b>Advanced Configuration - <a href="#Properties">Game Properties</a></b>.
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@ -3676,58 +3676,8 @@ Ms Pac-Man (Stella extended codes):
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<p>Each block in a property file consists of a set of properties for a single
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game. Stella supports the properties described below:</p>
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<a><img src="graphics/options_gameinfo.png"></a>
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<a><img src="graphics/options_gameinfo_emulation.png"></a>
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<table CELLSPACING="10">
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<tr>
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<td VALIGN="TOP"><i>Cartridge.MD5:</i></td>
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<td>Indicates the MD5 checksum of the ROM image as a
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string of hexadecimal digits. Stella uses this property while
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attempting to match a game with its block of properties. If the
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value of the property matches the MD5 checksum of the ROM image then
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Stella uses that block of properties for the game. You can use the
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GNU md5sum program, which is included with most Linux distributions,
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to calculate the MD5 checksum of a ROM image.</td>
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</tr>
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<tr>
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<td VALIGN="TOP"><i>Cartridge.Manufacturer:</i></td>
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<td>Indicates the game's manufacturer.</td>
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</tr>
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<tr>
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<td VALIGN="TOP"><i>Cartridge.ModelNo:</i></td>
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<td>Indicates the manufacturer's model number for the game.</td>
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</tr>
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<tr>
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<td VALIGN="TOP"><i>Cartridge.Name:</i></td>
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<td>Indicates the actual name of the game. When you save snapshots,
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load/save state files, or use the <a href="#ROMAudit"><b>ROM Audit Mode</b></a> functionality,
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this is the name that will be used for the respective file(s).</td>
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</tr>
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<tr>
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<td VALIGN="TOP"><i>Cartridge.Note:</i></td>
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<td>Contains any special notes about playing the game.</td>
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</tr>
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<tr>
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<td VALIGN="TOP"><i>Cartridge.Rarity:</i></td>
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<td>Indicates how rare a cartridge is, based on the scale described on AtariAge.</td>
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</tr>
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<tr>
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<td VALIGN="TOP"><i>Cartridge.Sound:</i></td>
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<td>Indicates if the game should use 1 or 2 channels for sound output.
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All original Atari 2600 machines supported 1 channel only,
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but some homebrew games have been written to take advantage of stereo
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sound mods. The value must be <b>Mono</b> or <b>Stereo</b>.</td>
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</tr>
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<tr>
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<td VALIGN="TOP"><i>Cartridge.StartBank:</i></td>
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<td>Indicates which bank to use for reading the reset vector.</td>
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</tr>
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<tr>
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<td VALIGN="TOP"><a name="PropertiesCartType"><i>Cartridge.Type:</i></a></td>
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@ -3791,8 +3741,45 @@ Ms Pac-Man (Stella extended codes):
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<tr><td>X07 ¹</td><td>64K AtariAge </td><td>.X07 </td></tr>
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</table></td>
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</tr>
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</table>
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<tr>
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<td VALIGN="TOP"><i>Cartridge.StartBank:</i></td>
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<td>Indicates which bank to use for reading the reset vector.</td>
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</tr>
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<tr>
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<td VALIGN="TOP"><i>Display.Format:</i></td>
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<td>Indicates the television format the game was designed for. The value
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must be <b>Auto</b>, <b>NTSC</b>, <b>PAL</b>, <b>SECAM</b>, <b>NTSC50</b>,
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<b>PAL60</b> or <b>SECAM60</b>.</td>
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</tr>
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<tr>
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<td VALIGN="TOP"><i>Display.Phosphor:</i></td>
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<td>Indicates whether the phosphor effect should be emulated or not.
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The value must be <b>Yes</b> or <b>No</b>.</td>
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</tr>
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<tr>
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<td VALIGN="TOP"><i>Display.PPBlend:</i></td>
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<td>Indicates the amount of blending which will occur while using the
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phosphor effect. The value must be <i>n</i> such that 0 <= <i>n</i>
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<= 100. The default value is whatever is specified for tv.phosblend.</td>
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</tr>
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<tr>
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<td VALIGN="TOP"><i>Cartridge.Sound:</i></td>
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<td>Indicates if the game should use 1 or 2 channels for sound output.
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All original Atari 2600 machines supported 1 channel only,
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but some homebrew games have been written to take advantage of stereo
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sound mods. The value must be <b>Mono</b> or <b>Stereo</b>.</td>
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</tr>
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</table>
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<!--
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<p><b>Note:</b> Items marked as '*' are deprecated, and will probably be
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removed in a future release.</p>
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-->
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<a><img src="graphics/options_gameinfo_console.png"></a>
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<table CELLSPACING="10">
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<tr>
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@ -3888,40 +3875,48 @@ Ms Pac-Man (Stella extended codes):
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-->
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</table>
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<a><img src="graphics/options_gameinfo_display.png"></a>
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<a><img src="graphics/options_gameinfo_cartridge.png"></a>
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<table CELLSPACING="10">
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<tr>
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<td VALIGN="TOP"><i>Display.Format:</i></td>
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<td>Indicates the television format the game was designed for. The value
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must be <b>Auto</b>, <b>NTSC</b>, <b>PAL</b>, <b>SECAM</b>, <b>NTSC50</b>,
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<b>PAL60</b> or <b>SECAM60</b>.</td>
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<td VALIGN="TOP"><i>Cartridge.MD5:</i></td>
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<td>Indicates the MD5 checksum of the ROM image as a
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string of hexadecimal digits. Stella uses this property while
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attempting to match a game with its block of properties. If the
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value of the property matches the MD5 checksum of the ROM image then
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Stella uses that block of properties for the game. You can use the
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GNU md5sum program, which is included with most Linux distributions,
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to calculate the MD5 checksum of a ROM image.</td>
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</tr>
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<tr>
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<td VALIGN="TOP"><i>Display.YStart:</i></td>
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<td>Indicates the scan-line to start displaying at.
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The value must be <i>n</i> such that 0 <= <i>n</i> <= 64.
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Setting <i>n</i> to zero will enable ystart autodetection, which
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should work fine for the vast majority of ROMs.</td>
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<td VALIGN="TOP"><i>Cartridge.Manufacturer:</i></td>
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<td>Indicates the game's manufacturer.</td>
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</tr>
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<tr>
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<td VALIGN="TOP"><i>Display.Phosphor:</i></td>
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<td>Indicates whether the phosphor effect should be emulated or not.
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The value must be <b>Yes</b> or <b>No</b>.</td>
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<td VALIGN="TOP"><i>Cartridge.ModelNo:</i></td>
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<td>Indicates the manufacturer's model number for the game.</td>
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</tr>
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<tr>
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<td VALIGN="TOP"><i>Display.PPBlend:</i></td>
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<td>Indicates the amount of blending which will occur while using the
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phosphor effect. The value must be <i>n</i> such that 0 <= <i>n</i>
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<= 100. The default value is whatever is specified for tv.phosblend.</td>
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<td VALIGN="TOP"><i>Cartridge.Name:</i></td>
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<td>Indicates the actual name of the game. When you save snapshots,
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load/save state files, or use the <a href="#ROMAudit"><b>ROM Audit Mode</b></a> functionality,
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this is the name that will be used for the respective file(s).</td>
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</tr>
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<tr>
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<td VALIGN="TOP"><i>Cartridge.Note:</i></td>
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<td>Contains any special notes about playing the game.</td>
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</tr>
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<tr>
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<td VALIGN="TOP"><i>Cartridge.Rarity:</i></td>
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<td>Indicates how rare a cartridge is, based on the scale described on AtariAge.</td>
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</tr>
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</table>
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<!--
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<p><b>Note:</b> Items marked as '*' are deprecated, and will probably be
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removed in a future release.</p>
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-->
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<p>The name of the properties file is configurable through the
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'<i>-propsfile</i>' commandline argument and within the application itself
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(see <b>Advanced Configuration - <a href="#ConfigPaths">Configure Paths</a></b>). If the
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