doc updates
26
Changes.txt
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@ -24,11 +24,11 @@
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* Added proper Retron77 port. (TODO: doc)
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* Added automatic controller detection. (TODO: doc)
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* Added automatic controller detection.
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* Removed superfluous controller option 'PADDLES_IDIR'.
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* Added configurable paddle dejittering. (TODO: doc)
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* Added configurable paddle dejittering.
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* Huge improvements to event remapping. (TODO: doc)
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- Allow mapping of modifier-key and button-direction combinations.
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@ -47,32 +47,34 @@
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* Added option to configure controller input repeat speed
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* Added hotkey for sound on/off.
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* Added 'HiDPI' mode, which scales the UI by 2x when enabled. This is
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meant for 4k and above monitors, but can actually be used at any
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lower resolution that is large enough to display the scaled UI. (TODO: doc)
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lower resolution that is large enough to display the scaled UI.
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* Fixed TIA 'Center' option, Stella now remembers the last windowed position. (TODO: doc)
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* Fixed TIA 'Center' option, Stella now remembers the last windowed position.
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* Added fractional TIA zooms (1/4 increments). (TODO: doc)
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* Added fractional (25% increments) TIA zooms.
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* Removed 'tia.fsfill' option, replacing it with 'tia.fs_stretch'. This
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new option allows to preserve TIA image aspect ratio in fullscreen
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mode, or stretch to fill the entire screen. (TODO: doc)
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mode, or stretch to fill the entire screen.
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* Added configurable 'Overscan' option for fullscreen modes. (TODO: doc)
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* Added configurable 'Overscan' option for fullscreen modes.
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* Fullscreen TIA modes no longer assume that desktop taskbars, etc
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are present, hence they are scaled to the proper fullscreen size.
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* Added option to display dialogs in screen corners. (TODO: doc)
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* Added option to display dialogs in screen corners.
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* Added hotkey for sound on/off.
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* Paths have been simplified (TODO: doc)
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* Enhanced 'Command' menu to display current state and more commands.
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* Added option to save and load all TimeMachine states at once (TODO: doc)
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* Added option to save and load all TimeMachine states at once
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* Added option to change pitch of Pitfall II music (TODO: doc)
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* Added option to change pitch of Pitfall II music
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* Added various developer options for oddball TIAs: (TODO: doc)
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- stuffed player, missiles and ball move
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Before Width: | Height: | Size: 5.6 KiB After Width: | Height: | Size: 8.5 KiB |
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 3.5 KiB |
Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 5.7 KiB |
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 6.4 KiB |
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 6.5 KiB |
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 6.3 KiB |
Before Width: | Height: | Size: 4.0 KiB After Width: | Height: | Size: 6.1 KiB |
Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 6.2 KiB |
Before Width: | Height: | Size: 5.2 KiB After Width: | Height: | Size: 7.7 KiB |
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@ -1964,6 +1964,11 @@
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<td>Enable or disable stereo mode for all ROMs.</td>
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</tr>
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<tr>
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<td><pre>-audio.dpc_pitch <10000 - 30000></pre></td>
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<td>Set the pitch o f Pitfall II music.</td>
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</tr>
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<tr>
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<td><pre>-tia.zoom <zoom></pre></td>
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<td>Use the specified zoom level (integer) while in TIA/emulation mode.
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@ -1991,6 +1996,11 @@
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aspect ratio.</td>
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</tr>
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<tr>
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<td><pre>-tia.fs_overscan <0 - 10></pre></td>
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<td>Add overscan to TIA image while in fullscreen mode</td>
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</tr>
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<tr>
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<td><pre>-tia.dbgcolors <roygbp></pre></td>
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<td>Assigns the colours (R)ed, (O)range, (Y)ellow, (G)reen, (B)lue and (P)urple
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@ -2125,6 +2135,16 @@
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simultaneously.</td>
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</tr>
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<tr>
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<td><pre>-dejitter.base <0 - 10></pre></td>
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<td>Strength of paddle input averaging.</td>
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</tr>
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<tr>
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<td><pre>-dejitter.diff <0 - 10></pre></td>
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<td>Impact of fast paddle movement on input averaging.</td>
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</tr>
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<tr>
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<td><pre>-usemouse <always|analog|never></pre></td>
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<td>Use mouse as a controller as specified by ROM properties in specific case.
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@ -2280,6 +2300,16 @@
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<td>Use the specified palette for UI elements.</td>
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</tr>
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<tr>
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<td><pre>-dialogpos <0 - 4></pre></td>
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<td>Set the position of dialogs within Stella windows (0 = center).</td>
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</tr>
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<tr>
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<td><pre>-hidpi <1|0></pre></td>
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<td>Enables the HiDPI mode which scales the UI by a factor of two.</td>
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</tr>
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<tr>
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<td><pre>-listdelay <delay></pre></td>
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<td>Set the amount of time to wait between treating successive
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@ -2289,7 +2319,22 @@
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<tr>
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<td><pre>-mwheel <lines></pre></td>
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<td>Set the number of lines a mousewheel will scroll in the UI.</td>
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<td>Set the number of lines the mousewheel will scroll in the UI (1 - 10).</td>
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</tr>
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<tr>
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<td><pre>-mdouble <speed></pre></td>
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<td>Set the mouse double click speed in the UI (100 - 900 ms).</td>
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</tr>
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<tr>
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<td><pre>-ctrldelay <delay></pre></td>
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<td>Set the delay before controller input will start repeating in the UI (200 - 1000 ms).</td>
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</tr>
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<tr>
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<td><pre>-ctrlrate <rate></pre></td>
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<td>Set the controller repeat rate in the UI (2 - 30 repeats/s).</td>
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</tr>
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<tr>
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@ -2658,14 +2703,15 @@
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<tr><th>Item</th><th>Brief description</th><th>For more information,<br>see <a href="#CommandLine">CommandLine</a></th></tr>
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<tr><td>Renderer</td><td>Use specified rendering mode</td><td>-video</td></tr>
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<tr><td>TIA palette</td><td>Palette for emulation mode</td><td>-palette</td></tr>
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<tr><td>TIA zoom</td><td>(Integral) zoom level for emulation mode </td><td>-tia.zoom</td></tr>
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<tr><td>TIA interpolation</td><td>Interpolation for TIA image</td><td>-tia.inter</td></tr>
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<tr><td>TIA zoom</td><td>Zoom level for emulation mode </td><td>-tia.zoom</td></tr>
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<tr><td>NTSC aspect</td><td>Width of TIA image in NTSC mode</td><td>-tia.aspectn</td></tr>
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<tr><td>PAL aspect</td><td>Width of TIA image in PAL mode</td><td>-tia.aspectp</td></tr>
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<tr><td>Emul. speed</td><td>Emulation speed</td><td>-speed</td></tr>
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<tr><td>VSync</td><td>Enable vertical synced updates</td><td>-vsync</td></tr>
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<tr><td>Fullscreen</td><td>Self-explanatory</td><td>-fullscreen</td></tr>
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<tr><td>Fullscreen stretch</td><td>In fullscreen mode, completely fill screen with TIA image</td><td>-tia.fs_stretch</td></tr>
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<tr><td>VSync</td><td>Enable vertical synced updates</td><td>-vsync</td></tr>
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<tr><td>Stretch</td><td>In fullscreen mode, completely fill screen with TIA image</td><td>-tia.fs_stretch</td></tr>
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<tr><td>Overscan</td><td>In fullscreen mode, add overscan to the TIA image</td><td>-tia.fs_overscan</td></tr>
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<tr><td>Fast SuperCharger load</td><td>Skip progress loading bars for SuperCharger ROMs</td><td>-fastscbios</td></tr>
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<tr><td>Show UI messages</td><td>Overlay UI messages onscreen</td><td>-uimessages</td></tr>
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<tr><td>Center window</td><td>Attempt to center application windows, else position at last position</td><td>-center</td></tr>
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@ -2727,7 +2773,8 @@
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<tr><td>Headroom</td><td>Number of frames to buffer before playback starts. Higher values increase latency, but reduce the potential for dropouts.</td><td>-audio.headroom</td></tr>
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<tr><td>Buffer size</td><td>Maximum size of the audio buffer. Higher values increase maximum latency, but reduce the potential for dropouts</td><td>-audio.buffer_size</td></tr>
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<tr><td>Stereo for all ROMs</td><td>Enables stereo mode for all ROMs.</td><td>-audio.stereo</td></tr>
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</table>
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<tr><td>Pitfall II music pitch</td><td>Defines the pitch of Pitfall II music (which may vary between carts).</td><td>-audio.dpc_pitch</td></tr>
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</table>
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<p>
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<strong>IMPORTANT:</strong> In order to maintain a stable stream of audio data, emulation speed must be
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synchronized with the audio hardware. Buffering happens in multiple places (OS = fragment size, Stella =
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@ -2763,8 +2810,13 @@
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<table border="1" cellpadding="4">
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<tr><th>Item</th><th>Brief description</th><th>For more information,<br>see <a href="#CommandLine">CommandLine</a></th></tr>
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<tr><td>Theme</td><td>Theme to use for UI elements (see examples)</td><td>-uipalette</td></tr>
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<tr><td>Dialogs position</td><td>Position of dialogs with Stella window</td><td>-dialogpos</td></tr>
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<tr><td>HiDPI mode</td><td>Scales the UI by a factor of two when enabled</td><td>-hidpi</td></tr>
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<tr><td>List input delay</td><td>Maximum delay between keypresses in list-widgets before a search string resets. </td><td>-listdelay</td></tr>
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<tr><td>Mouse wheel scroll</td><td>Number of lines a mouse scroll will move in list-widgets</td><td>-mscroll</td></tr>
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<tr><td>Mouse wheel scroll</td><td>Number of lines a mouse scroll will move in list-widgets</td><td>-mwheel</td></tr>
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<tr><td>Double-click speed</td><td>Speed of mouse double-clicks</td><td>-mdouble</td></tr>
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<tr><td>Controller repeat delay</td><td>Delay before controller input repeats</td><td>-ctrldelay</td></tr>
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<tr><td>Controller repeat rate</td><td>Rate of controller input repeats</td><td>-ctrlrate</td></tr>
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</table>
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</td>
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</tr>
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@ -2921,6 +2973,7 @@
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<tr><td>Use mouse as ...</td><td>Allow the mouse to emulate various controllers</td><td>-usemouse</td></tr>
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<tr><td>Mouse cursor visibility</td><td>Show/hide cursor depending on current state</td><td>-cursor</td></tr>
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<tr><td>Joystick deadzone size</td><td>Deadzone area for axes on joysticks/gamepads</td><td>-joydeadzone</td></tr>
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<tr><td>Paddle dejitter strength</td><td>Strenght of paddle input averaging (base) and reaction to fast paddle movements (diff)</td><td>-dejitter.base, -dejitter.diff</td></tr>
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<tr><td>Digital paddle sensitivity</td><td>Sensitivity used when emulating a paddle using a digital device</td><td>-dsense</td></tr>
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<tr><td>Mouse paddle sensitivity</td><td>Sensitivity used when emulating a paddle using a mouse</td><td>-msense</td></tr>
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<tr><td>Trackball sensitivity</td><td>Sensitivity used when emulating a trackball device using a mouse</td><td>-tsense</td></tr>
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@ -3705,7 +3758,7 @@ Ms Pac-Man (Stella extended codes):
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<tr><td>BF </td><td>CPUWIZ 256K </td><td>.BF </td></tr>
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<tr><td>BFSC </td><td>CPUWIZ 256K + ram</td><td>.BFS, .BFSC </td></tr>
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<tr><td>BUS </td><td>Experimental</td><td>.BUS </td></tr>
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<tr><td>CDF </td><td>Chris, Darrell, Fred</td><td>.CDF </td></tr>
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<tr><td>CDF </td><td>Chris, Darrell, Fred (includes CDFJ)</td><td>.CDF </td></tr>
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<tr><td>CM ¹</td><td>Spectravideo CompuMate </td><td>.CM </td></tr>
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<tr><td>CTY ²</td><td>CDW - Chetiry </td><td>.CTY </td></tr>
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<tr><td>CV </td><td>Commavid extra ram </td><td>.CV </td></tr>
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@ -3733,6 +3786,7 @@ Ms Pac-Man (Stella extended codes):
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<tr><td>MDM </td><td>Menu Driven Megacart </td><td>.MDM </td></tr>
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<tr><td>SB </td><td>128-256k SUPERbanking </td><td>.SB </td></tr>
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<tr><td>UA </td><td>8K UA Ltd. </td><td>.UA </td></tr>
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<tr><td>UASW </td><td>8K UA Ltd. (swapped banks)</td><td>.UASW </td></tr>
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<tr><td>WD </td><td>Wickstead Design </td><td>.WD </td></tr>
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<tr><td>X07 ¹</td><td>64K AtariAge </td><td>.X07 </td></tr>
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</table></td>
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