mirror of https://github.com/stella-emu/stella.git
fix crash when light gun game is started from command line
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7c938de49b
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@ -42,8 +42,13 @@ bool Lightgun::read(DigitalPin pin)
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{
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case DigitalPin::Six: // INPT4/5
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{
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TIA& tia = mySystem.tia();
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const Common::Rect& rect = myFrameBuffer.imageRect();
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// abort when no valid framebuffer exists
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if (rect.w() == 0 || rect.h() == 0)
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return false;
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TIA& tia = mySystem.tia();
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// scale mouse coordinates into TIA coordinates
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Int32 xMouse = (myEvent.get(Event::MouseAxisXValue) - rect.x())
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* tia.width() / rect.w();
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@ -72,5 +77,7 @@ void Lightgun::update()
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// we allow left and right mouse buttons for fire button
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setPin(DigitalPin::One, myEvent.get(Event::MouseButtonLeftValue)
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|| myEvent.get(Event::MouseButtonRightValue));
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cerr << mySystem.tia().startLine() << endl;
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}
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@ -62,8 +62,15 @@ public:
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private:
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const FrameBuffer& myFrameBuffer;
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// Shooting Arcade:
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static constexpr Int32 X_OFS = -21;
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static constexpr Int32 Y_OFS = 5;
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static constexpr Int32 Y_OFS = 5; // 260 scanlines
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// Guntest:
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//static constexpr Int32 X_OFS = -25;
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//static constexpr Int32 Y_OFS = 1; // 262 scanlines
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// Sentinel:
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//static constexpr Int32 X_OFS = -24;
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//static constexpr Int32 Y_OFS = -5; // 268 scanlines
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private:
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// Following constructors and assignment operators not supported
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