mirror of https://github.com/stella-emu/stella.git
Yet more in-game GUI changes. It's getting close to compiling, but no
idea on if it will actually work :) git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@379 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
parent
4e129001cd
commit
bed46fe840
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: FrameBuffer.cxx,v 1.18 2005-03-10 22:59:40 stephena Exp $
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// $Id: FrameBuffer.cxx,v 1.19 2005-03-11 23:36:30 stephena Exp $
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//============================================================================
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#include <sstream>
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@ -218,7 +218,7 @@ void FrameBuffer::update()
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uInt32 y = myHeight - height - LINEOFFSET/2;
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// Draw the bounded box and text
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drawBoundedBox(x, y+1, width, height-2);
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box(x, y+1, width, height-2, 0, 0); // FIXME
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drawText(x + XBOXOFFSET/2, LINEOFFSET/2 + y, myMessageText);
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myMessageTime--;
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@ -320,7 +320,7 @@ inline void FrameBuffer::drawMainMenu()
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// Draw the bounded box and text, leaving a little room for arrows
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xpos = x + XBOXOFFSET;
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drawBoundedBox(x-2, y-2, width+3, height+3);
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box(x-2, y-2, width+3, height+3, 0, 0); //FIXME
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for(i = 0; i < myMainMenuItems; i++)
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drawText(xpos, LINEOFFSET*i + y + YBOXOFFSET, ourMainMenu[i].action);
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@ -341,7 +341,7 @@ inline void FrameBuffer::drawRemapMenu()
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y = (myHeight >> 1) - (height >> 1);
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// Draw the bounded box and text, leaving a little room for arrows
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drawBoundedBox(x-2, y-2, width+3, height+3);
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box(x-2, y-2, width+3, height+3, 0, 0); //FIXME
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for(Int32 i = myRemapMenuLowIndex; i < myRemapMenuHighIndex; i++)
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{
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ypos = LINEOFFSET*(i-myRemapMenuLowIndex) + y + YBOXOFFSET;
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@ -392,7 +392,7 @@ inline void FrameBuffer::drawInfoMenu()
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// Draw the bounded box and text
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xpos = x + XBOXOFFSET;
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drawBoundedBox(x, y, width, height);
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box(x, y, width, height, 0, 0); //FIXME
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for(i = 0; i < 9; i++)
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drawText(xpos, LINEOFFSET*i + y + YBOXOFFSET, ourPropertiesInfo[i]);
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}
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@ -1117,3 +1117,18 @@ void FrameBuffer::setWindowIcon()
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SDL_FreeSurface(surface);
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#endif
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void FrameBuffer::box(uInt32 x, uInt32 y, uInt32 w, uInt32 h,
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OverlayColor colorA, OverlayColor colorB)
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{
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hLine(x + 1, y, x + w - 2, colorA);
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hLine(x, y + 1, x + w - 1, colorA);
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vLine(x, y + 1, y + h - 2, colorA);
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vLine(x + 1, y, y + h - 1, colorA);
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hLine(x + 1, y + h - 2, x + w - 1, colorB);
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hLine(x + 1, y + h - 1, x + w - 2, colorB);
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vLine(x + w - 1, y + 1, y + h - 2, colorB);
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vLine(x + w - 2, y + 1, y + h - 1, colorB);
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}
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: FrameBuffer.hxx,v 1.17 2005-02-27 23:41:19 stephena Exp $
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// $Id: FrameBuffer.hxx,v 1.18 2005-03-11 23:36:30 stephena Exp $
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//============================================================================
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#ifndef FRAMEBUFFER_HXX
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class Console;
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class OSystem;
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typedef uInt32 OverlayColor;
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// Text alignment modes for drawString()
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enum TextAlignment {
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kTextAlignLeft,
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kTextAlignCenter,
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kTextAlignRight
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};
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/**
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This class encapsulates the MediaSource and is the basis for the video
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display in Stella. All graphics ports should derive from this class for
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platform-specific video stuff.
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FIXME This class also implements a MAME-like user interface where Stella settings
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can be changed.
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All GUI elements (ala ScummVM) are drawn here as well.
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@author Stephen Anthony
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@version $Id: FrameBuffer.hxx,v 1.17 2005-02-27 23:41:19 stephena Exp $
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@version $Id: FrameBuffer.hxx,v 1.18 2005-03-11 23:36:30 stephena Exp $
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*/
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class FrameBuffer
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{
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*/
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void setupPalette();
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/**
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Colors to use for the various GUI elements
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*/
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OverlayColor color, shadowcolor;
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OverlayColor bgcolor;
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OverlayColor textcolor;
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OverlayColor textcolorhi;
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/**
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This routine should be called to draw a rectangular box with sides
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at the specified coordinates.
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@param x The x coordinate
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@param y The y coordinate
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@param w The width of the box
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@param h The height of the box
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@param colorA FIXME
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@param colorB FIXME
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*/
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void box(uInt32 x, uInt32 y, uInt32 w, uInt32 h,
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OverlayColor colorA, OverlayColor colorB);
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/**
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Indicate that the specified area should be redrawn.
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Currently this is a null-op.
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*/
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void addDirtyRect(uInt32 x, uInt32 y, uInt32 w, uInt32 h) {}
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public:
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//////////////////////////////////////////////////////////////////////
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// The following methods are system-specific and must be implemented
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*/
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virtual bool createScreen() = 0;
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/**
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This routine is called to map a given r,g,b triple to the screen palette.
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@param r The red component of the color.
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@param g The green component of the color.
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@param b The blue component of the color.
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*/
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virtual Uint32 mapRGB(Uint8 r, Uint8 g, Uint8 b) = 0;
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/**
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Switches between the filtering options in the video subsystem.
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*/
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*/
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virtual void drawMediaSource() = 0;
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/**
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This routine should be called to draw a rectangular box with sides
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at the specified coordinates.
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@param x The x coordinate
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@param y The y coordinate
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@param w The width of the box
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@param h The height of the box
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*/
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virtual void drawBoundedBox(uInt32 x, uInt32 y, uInt32 w, uInt32 h) = 0;
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/**
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This routine should be called to draw text at the specified coordinates.
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@param x The x coordinate
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@param y The y coordinate
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@param message The message text
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*/
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virtual void drawText(uInt32 x, uInt32 y, const string& message) = 0;
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/**
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This routine should be called to draw character 'c' at the specified coordinates.
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@param x The x coordinate
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@param y The y coordinate
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@param c The character to draw
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*/
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virtual void drawChar(uInt32 x, uInt32 y, uInt32 c) = 0;
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/**
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This routine is called before any drawing is done (per-frame).
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*/
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*/
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virtual void scanline(uInt32 row, uInt8* data) = 0;
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/**
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This routine is called to map a given r,g,b triple to the screen palette.
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@param r The red component of the color.
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@param g The green component of the color.
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@param b The blue component of the color.
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*/
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virtual Uint32 mapRGB(Uint8 r, Uint8 g, Uint8 b) = 0;
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/**
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This routine should be called to draw a horizontal line.
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@param x The first x coordinate
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@param y The y coordinate
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@param x2 The second x coordinate
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@param color The color of the line
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*/
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virtual void hLine(uInt32 x, uInt32 y, uInt32 x2, OverlayColor color) = 0;
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/**
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This routine should be called to draw a vertical line.
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@param x The x coordinate
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@param y The first y coordinate
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@param y2 The second y coordinate
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@param color The color of the line
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*/
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virtual void vLine(uInt32 x, uInt32 y, uInt32 y2, OverlayColor color);
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/**
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This routine should be called to draw a blended rectangle.
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@param x The x coordinate
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@param y The y coordinate
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@param w The width of the box
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@param h The height of the box
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@param color FIXME
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@param level FIXME
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*/
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virtual void blendRect(int x, int y, int w, int h,
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OverlayColor color, int level = 3) = 0;
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/**
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This routine should be called to draw a filled rectangle.
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@param x The x coordinate
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@param y The y coordinate
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@param w The width of the area
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@param h The height of the area
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@param color The color of the area
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*/
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virtual void fillRect(uInt32 x, uInt32 y, uInt32 w, uInt32 h,
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OverlayColor color) = 0;
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/**
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This routine should be called to draw a framed rectangle.
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@param x The x coordinate
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@param y The y coordinate
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@param w The width of the area
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@param h The height of the area
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@param color The color of the surrounding frame
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*/
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virtual void frameRect(uInt32 x, uInt32 y, uInt32 w, uInt32 h,
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OverlayColor color) = 0;
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/**
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This routine should be called to draw the specified string.
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@param x The x coordinate
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@param y The y coordinate
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@param w The width of the area
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@param h The height of the area
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@param color The color of the surrounding frame
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*/
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virtual void drawString(const string& str, Int32 x, Int32 y, Int32 w,
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OverlayColor color, TextAlignment align = kTextAlignLeft,
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Int32 deltax = 0, bool useEllipsis = true) = 0;
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/* FIXME
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void drawChar(byte c, int x, int y, OverlayColor color, const Graphics::Font *font = 0);
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int getStringWidth(const String &str);
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int getCharWidth(byte c);
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void drawBitmap(uint32 *bitmap, int x, int y, OverlayColor color, int h = 8);
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*/
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/**
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This routine should be called to draw text at the specified coordinates.
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@param x The x coordinate
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@param y The y coordinate
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@param message The message text
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*/
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virtual void drawText(uInt32 x, uInt32 y, const string& message) = 0;
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/**
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This routine should be called to draw character 'c' at the specified coordinates.
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@param x The x coordinate
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@param y The y coordinate
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@param c The character to draw
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*/
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virtual void drawChar(uInt32 x, uInt32 y, uInt32 c) = 0;
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#if 0
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FIXME
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/**
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@ -13,18 +13,20 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: Dialog.cxx,v 1.2 2005-03-10 22:59:40 stephena Exp $
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// $Id: Dialog.cxx,v 1.3 2005-03-11 23:36:30 stephena Exp $
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//
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// Based on code from ScummVM - Scumm Interpreter
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// Copyright (C) 2002-2004 The ScummVM project
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//============================================================================
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#include <SDL.h>
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#include <ctype.h>
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#include "stdafx.h"
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#include "newgui.h"
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#include "dialog.h"
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#include "widget.h"
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#include "OSystem.hxx"
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#include "FrameBuffer.hxx"
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#include "Menu.hxx"
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#include "Dialog.hxx"
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#include "Widget.hxx"
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/*
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* TODO list
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* ...
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*/
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Dialog::Dialog(uInt16 x, uInt16 y, uInt16 w, uInt16 h)
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: GuiObject(x, y, w, h),
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Dialog::Dialog(OSystem* instance, uInt16 x, uInt16 y, uInt16 w, uInt16 h)
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: GuiObject(instance, x, y, w, h),
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_mouseWidget(0),
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_focusedWidget(0),
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_visible(false)
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@ -51,13 +53,13 @@ Dialog::~Dialog()
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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int Dialog::runModal()
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int Dialog::runModal() // FIXME
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{
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// Open up
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open();
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// Start processing events
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g_gui.runLoop();
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// g_gui.runLoop();
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// Return the result code
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return _result;
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@ -70,7 +72,7 @@ void Dialog::open()
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_result = 0;
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_visible = true;
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g_gui.openDialog(this);
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instance()->menu().addDialog(this);
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// Search for the first objects that wantsFocus() (if any) and give it the focus
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while(w && !w->wantsFocus())
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@ -87,7 +89,7 @@ void Dialog::open()
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void Dialog::close()
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{
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_visible = false;
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g_gui.closeTopDialog();
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instance()->menu().removeDialog();
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if (_mouseWidget) {
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_mouseWidget->handleMouseLeft(0);
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@ -110,7 +112,7 @@ void Dialog::releaseFocus()
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Dialog::draw()
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{
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g_gui._needRedraw = true;
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instance()->frameBuffer().refresh();
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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@ -119,8 +121,10 @@ void Dialog::drawDialog()
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if(!isVisible())
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return;
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g_gui.blendRect(_x, _y, _w, _h, g_gui._bgcolor);
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g_gui.box(_x, _y, _w, _h, g_gui._color, g_gui._shadowcolor);
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FrameBuffer& fb = instance()->frameBuffer();
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fb.blendRect(_x, _y, _w, _h, fb.bgcolor);
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fb.box(_x, _y, _w, _h, fb.color, fb.shadowcolor);
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// Draw all children
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Widget* w = _firstWidget;
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|
@ -131,7 +135,7 @@ void Dialog::drawDialog()
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}
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// Flag the draw area as dirty
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g_gui.addDirtyRect(_x, _y, _w, _h);
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fb.addDirtyRect(_x, _y, _w, _h);
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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|
@ -201,7 +205,7 @@ void Dialog::handleMouseWheel(int x, int y, int direction)
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Dialog::handleKeyDown(uint16 ascii, int keycode, int modifiers)
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void Dialog::handleKeyDown(uInt16 ascii, Int32 keycode, Int32 modifiers)
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{
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if(_focusedWidget)
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if (_focusedWidget->handleKeyDown(ascii, keycode, modifiers))
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|
@ -214,7 +218,7 @@ void Dialog::handleKeyDown(uint16 ascii, int keycode, int modifiers)
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ascii = toupper(ascii);
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while(w)
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{
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if(w->_type == kButtonWidget && ascii == toupper(((ButtonWidget *)w)->_hotkey))
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if(0)//FIXME - don't let it access a protected variable w->_type == kButtonWidget && ascii == toupper(((ButtonWidget *)w)->_hotkey))
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{
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// The hotkey for widget w was pressed. We fake a mouse click into the
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// button by invoking the appropriate methods.
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|
@ -236,7 +240,7 @@ void Dialog::handleKeyDown(uint16 ascii, int keycode, int modifiers)
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Dialog::handleKeyUp(uint16 ascii, int keycode, int modifiers)
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void Dialog::handleKeyUp(uInt16 ascii, Int32 keycode, Int32 modifiers)
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{
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// Focused widget receives keyup events
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if(_focusedWidget)
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|
@ -298,7 +302,7 @@ void Dialog::handleTickle()
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Dialog::handleCommand(CommandSender* sender, uint32 cmd, uint32 data)
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void Dialog::handleCommand(CommandSender* sender, uInt32 cmd, uInt32 data)
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{
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switch(cmd)
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{
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|
@ -319,8 +323,8 @@ Widget* Dialog::findWidget(int x, int y)
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
ButtonWidget* Dialog::addButton(int x, int y, const string &label,
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uint32 cmd, char hotkey)
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ButtonWidget* Dialog::addButton(Int32 x, Int32 y, const string& label,
|
||||
uInt32 cmd, char hotkey)
|
||||
{
|
||||
return new ButtonWidget(this, x, y, kButtonWidth, 16, label, cmd, hotkey);
|
||||
}
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
// See the file "license" for information on usage and redistribution of
|
||||
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
|
||||
//
|
||||
// $Id: Dialog.hxx,v 1.2 2005-03-10 22:59:40 stephena Exp $
|
||||
// $Id: Dialog.hxx,v 1.3 2005-03-11 23:36:30 stephena Exp $
|
||||
//
|
||||
// Based on code from ScummVM - Scumm Interpreter
|
||||
// Copyright (C) 2002-2004 The ScummVM project
|
||||
|
@ -22,7 +22,7 @@
|
|||
#ifndef DIALOG_HXX
|
||||
#define DIALOG_HXX
|
||||
|
||||
#include <SDL.h>
|
||||
class OSystem;
|
||||
|
||||
#include "Command.hxx"
|
||||
#include "Widget.hxx"
|
||||
|
@ -30,16 +30,21 @@
|
|||
|
||||
#include "bspf.hxx"
|
||||
|
||||
// Some "common" commands sent to handleCommand()
|
||||
enum {
|
||||
kCloseCmd = 'clos'
|
||||
};
|
||||
|
||||
/**
|
||||
This is the base class for all dialog boxes.
|
||||
|
||||
@author Stephen Anthony
|
||||
@version $Id: Dialog.hxx,v 1.2 2005-03-10 22:59:40 stephena Exp $
|
||||
@version $Id: Dialog.hxx,v 1.3 2005-03-11 23:36:30 stephena Exp $
|
||||
*/
|
||||
class Dialog
|
||||
class Dialog : public GuiObject
|
||||
{
|
||||
public:
|
||||
Dialog(uInt16 x, uInt16 y, uInt16 w, uInt16 h);
|
||||
Dialog(OSystem* instance, uInt16 x, uInt16 y, uInt16 w, uInt16 h);
|
||||
|
||||
virtual ~Dialog();
|
||||
|
||||
|
@ -51,8 +56,8 @@ class Dialog
|
|||
|
||||
virtual void drawDialog();
|
||||
|
||||
virtual void handleKeyDown(SDLKey key, SDLMod mod);
|
||||
virtual void handleKeyUp(SDLKey key, SDLMod mod);
|
||||
virtual void handleKeyDown(uInt16 ascii, Int32 keycode, Int32 modifiers);
|
||||
virtual void handleKeyUp(uInt16 ascii, Int32 keycode, Int32 modifiers);
|
||||
|
||||
protected:
|
||||
virtual void open();
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
// See the file "license" for information on usage and redistribution of
|
||||
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
|
||||
//
|
||||
// $Id: GuiObject.hxx,v 1.2 2005-03-10 22:59:40 stephena Exp $
|
||||
// $Id: GuiObject.hxx,v 1.3 2005-03-11 23:36:30 stephena Exp $
|
||||
//
|
||||
// Based on code from ScummVM - Scumm Interpreter
|
||||
// Copyright (C) 2002-2004 The ScummVM project
|
||||
|
@ -22,6 +22,7 @@
|
|||
#ifndef GUI_OBJECT_HXX
|
||||
#define GUI_OBJECT_HXX
|
||||
|
||||
class OSystem;
|
||||
class Widget;
|
||||
|
||||
#include "Command.hxx"
|
||||
|
@ -31,20 +32,23 @@ class Widget;
|
|||
This is the base class for all GUI objects/widgets.
|
||||
|
||||
@author Stephen Anthony
|
||||
@version $Id: GuiObject.hxx,v 1.2 2005-03-10 22:59:40 stephena Exp $
|
||||
@version $Id: GuiObject.hxx,v 1.3 2005-03-11 23:36:30 stephena Exp $
|
||||
*/
|
||||
class GuiObject : public CommandReceiver
|
||||
{
|
||||
friend class Widget;
|
||||
|
||||
public:
|
||||
GuiObject(int x, int y, int w, int h)
|
||||
: _x(x),
|
||||
GuiObject(OSystem* osystem, int x, int y, int w, int h)
|
||||
: myOSystem(osystem),
|
||||
_x(x),
|
||||
_y(y),
|
||||
_w(w),
|
||||
_h(h),
|
||||
_firstWidget(0) { }
|
||||
|
||||
OSystem* instance() { return myOSystem; }
|
||||
|
||||
virtual Int16 getAbsX() const { return _x; }
|
||||
virtual Int16 getAbsY() const { return _y; }
|
||||
virtual Int16 getChildX() const { return getAbsX(); }
|
||||
|
@ -56,6 +60,8 @@ class GuiObject : public CommandReceiver
|
|||
virtual void draw() = 0;
|
||||
|
||||
protected:
|
||||
OSystem* myOSystem;
|
||||
|
||||
Int16 _x, _y;
|
||||
uInt16 _w, _h;
|
||||
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
// See the file "license" for information on usage and redistribution of
|
||||
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
|
||||
//
|
||||
// $Id: Menu.hxx,v 1.2 2005-03-10 22:59:40 stephena Exp $
|
||||
// $Id: Menu.hxx,v 1.3 2005-03-11 23:36:30 stephena Exp $
|
||||
//============================================================================
|
||||
|
||||
#ifndef MENU_HXX
|
||||
|
@ -23,6 +23,8 @@ class Dialog;
|
|||
class OSystem;
|
||||
class OptionsDialog;
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
#include "Stack.hxx"
|
||||
#include "bspf.hxx"
|
||||
|
||||
|
@ -35,7 +37,7 @@ typedef FixedStack<Dialog *> DialogStack;
|
|||
a stack, and handles their events.
|
||||
|
||||
@author Stephen Anthony
|
||||
@version $Id: Menu.hxx,v 1.2 2005-03-10 22:59:40 stephena Exp $
|
||||
@version $Id: Menu.hxx,v 1.3 2005-03-11 23:36:30 stephena Exp $
|
||||
*/
|
||||
class Menu
|
||||
{
|
||||
|
|
|
@ -13,60 +13,22 @@
|
|||
// See the file "license" for information on usage and redistribution of
|
||||
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
|
||||
//
|
||||
// $Id: OptionsDialog.cxx,v 1.1 2005-03-10 22:59:40 stephena Exp $
|
||||
// $Id: OptionsDialog.cxx,v 1.2 2005-03-11 23:36:30 stephena Exp $
|
||||
//
|
||||
// Based on code from ScummVM - Scumm Interpreter
|
||||
// Copyright (C) 2002-2004 The ScummVM project
|
||||
//============================================================================
|
||||
|
||||
#include "stdafx.h"
|
||||
|
||||
#include "common/config-manager.h"
|
||||
|
||||
#include "gui/chooser.h"
|
||||
#include "gui/newgui.h"
|
||||
#include "gui/ListWidget.h"
|
||||
|
||||
#include "scumm/dialogs.h"
|
||||
#include "scumm/sound.h"
|
||||
#include "scumm/scumm.h"
|
||||
#include "scumm/imuse.h"
|
||||
#include "scumm/imuse_digi/dimuse.h"
|
||||
#include "scumm/player_v2.h"
|
||||
#include "scumm/verbs.h"
|
||||
#include "sound/mididrv.h"
|
||||
#include "sound/mixer.h"
|
||||
|
||||
#ifndef DISABLE_HELP
|
||||
#include "scumm/help.h"
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32_WCE
|
||||
#include "backends/wince/CEKeysDialog.h"
|
||||
#endif
|
||||
|
||||
/* FIXME
|
||||
// Now create all the dialogs attached to each menu button
|
||||
myVideoDialog = new VideoDialog(myOSystem);
|
||||
myAudioDialog = new AudioDialog(myOSystem);
|
||||
myEventMappingDialog = new EventMappingDialog(myOSystem);
|
||||
myMiscDialog = new MiscDialog(myOSystem);
|
||||
myGameInfoDialog = new GameInfoDialog(myOSystem);
|
||||
myHelpDialog = new HelpDialog(myOSystem);
|
||||
*/
|
||||
|
||||
|
||||
/* FIXME
|
||||
delete myVideoDialog;
|
||||
delete myAudioDialog;
|
||||
delete myEventMappingDialog;
|
||||
delete myMiscDialog;
|
||||
delete myGameInfoDialog;
|
||||
delete myHelpDialog;
|
||||
*/
|
||||
|
||||
#include "OSystem.hxx"
|
||||
#include "Menu.hxx"
|
||||
#include "Dialog.hxx"
|
||||
#include "Widget.hxx"
|
||||
#include "Control.hxx"
|
||||
#include "OptionsDialog.hxx"
|
||||
|
||||
#include "bspf.hxx"
|
||||
|
||||
/*
|
||||
using GUI::CommandSender;
|
||||
using GUI::StaticTextWidget;
|
||||
using GUI::kButtonWidth;
|
||||
|
@ -77,219 +39,17 @@ using GUI::WIDGET_ENABLED;
|
|||
|
||||
typedef GUI::OptionsDialog GUI_OptionsDialog;
|
||||
typedef GUI::ChooserDialog GUI_ChooserDialog;
|
||||
|
||||
namespace Scumm {
|
||||
|
||||
struct ResString {
|
||||
int num;
|
||||
char string[80];
|
||||
};
|
||||
|
||||
#ifdef __PALM_OS__
|
||||
static ResString *string_map_table_v7;
|
||||
static ResString *string_map_table_v6;
|
||||
static ResString *string_map_table_v5;
|
||||
#else
|
||||
static ResString string_map_table_v7[] = {
|
||||
{96, "game name and version"}, //that's how it's supposed to be
|
||||
{77, "Select a game to LOAD"},
|
||||
{76, "Name your SAVE game"},
|
||||
{70, "save"}, //boot8
|
||||
{71, "load"}, //boot9
|
||||
{72, "play"}, //boot10
|
||||
{73, "cancel"}, //boot11
|
||||
{74, "quit"}, //boot12
|
||||
{75, "ok"}, //boot13
|
||||
{85, "game paused"}, // boot3
|
||||
{96, "the dig v1.0"},
|
||||
|
||||
/* this is the almost complete string map for v7
|
||||
{63, "how may I serve you?"},
|
||||
{64, "the dig v1.0"}, //(game name/version)
|
||||
{67, "text display only"},
|
||||
{68, "c:\\dig"}, //boot007 (save path ?)
|
||||
{69, "the dig"}, //boot21 (game name)
|
||||
{70, "save"}, //boot8
|
||||
{71, "load"}, //boot9
|
||||
{72, "play"}, //boot10
|
||||
{73, "cancel"}, //boot11
|
||||
{74, "quit"}, //boot12
|
||||
{75, "ok"}, //boot13
|
||||
{76, "name your save game"}, //boot19
|
||||
{77, "select a game to load"}, //boot20
|
||||
{78, "you must enter a name"},//boot14
|
||||
{79, "saving '%s'"}, //boot17
|
||||
{80, "loading '%s'"}, //boot18
|
||||
{81, "the game was NOT saved"}, //boot15
|
||||
{82, "the game was NOT loaded"}, //boot16
|
||||
{83, "how may I serve you?"},
|
||||
{84, "how may I serve you?"},
|
||||
{85, "game paused"}, // boot3
|
||||
{86, "Are you sure you want to restart"},
|
||||
{87, "Are you sure you want to quit?"}, //boot05
|
||||
{89, "how may I serve you?"},
|
||||
{90, "music"}, //boot22
|
||||
{91, "voice"}, //boot23
|
||||
{92, "sfx"}, //boot24
|
||||
{93, "disabled"}, //boot25
|
||||
{94, "text speed"}, //boot26
|
||||
{95, "text display"}, //boot27
|
||||
{96, "the dig v1.0"},*/
|
||||
|
||||
};
|
||||
|
||||
static ResString string_map_table_v6[] = {
|
||||
{117, "How may I serve you?"},
|
||||
{109, "Select a game to LOAD"},
|
||||
{108, "Name your SAVE game"},
|
||||
{96, "Save"},
|
||||
{97, "Load"},
|
||||
{98, "Play"},
|
||||
{99, "Cancel"},
|
||||
{100, "Quit"},
|
||||
{101, "OK"},
|
||||
{93, "Game paused"},
|
||||
{210, "Game version"}
|
||||
};
|
||||
|
||||
static ResString string_map_table_v5[] = {
|
||||
{28, "How may I serve you?"},
|
||||
{20, "Select a game to LOAD"},
|
||||
{19, "Name your SAVE game"},
|
||||
{7, "Save"},
|
||||
{8, "Load"},
|
||||
{9, "Play"},
|
||||
{10, "Cancel"},
|
||||
{11, "Quit"},
|
||||
{12, "OK"},
|
||||
{4, "Game paused"}
|
||||
};
|
||||
#endif
|
||||
|
||||
#pragma mark -
|
||||
|
||||
|
||||
const Common::String ScummDialog::queryResString(int stringno) {
|
||||
byte buf[256];
|
||||
byte *result;
|
||||
|
||||
if (stringno == 0)
|
||||
return String();
|
||||
|
||||
if (_vm->_version >= 7)
|
||||
result = _vm->getStringAddressVar(string_map_table_v7[stringno - 1].num);
|
||||
else if (_vm->_version == 6)
|
||||
result = _vm->getStringAddressVar(string_map_table_v6[stringno - 1].num);
|
||||
else if (_vm->_version == 5)
|
||||
result = _vm->getStringAddress(string_map_table_v5[stringno - 1].num);
|
||||
else
|
||||
// TODO: For V8 games, maybe grab the strings from the language file?
|
||||
return string_map_table_v5[stringno - 1].string;
|
||||
|
||||
if (result && *result == '/') {
|
||||
_vm->translateText(result, buf);
|
||||
result = buf;
|
||||
}
|
||||
|
||||
if (!result || *result == '\0') { // Gracelessly degrade to english :)
|
||||
return string_map_table_v5[stringno - 1].string;
|
||||
}
|
||||
|
||||
// Convert to a proper string (take care of FF codes)
|
||||
byte chr;
|
||||
String tmp;
|
||||
while ((chr = *result++)) {
|
||||
if (chr == 0xFF) {
|
||||
result += 3;
|
||||
} else if (chr != '@') {
|
||||
tmp += chr;
|
||||
}
|
||||
}
|
||||
return tmp;
|
||||
}
|
||||
|
||||
#pragma mark -
|
||||
*/
|
||||
|
||||
enum {
|
||||
kSaveCmd = 'SAVE',
|
||||
kLoadCmd = 'LOAD',
|
||||
kPlayCmd = 'PLAY',
|
||||
kOptionsCmd = 'OPTN',
|
||||
kVidCmd = 'VIDO',
|
||||
kAudCmd = 'AUDO',
|
||||
kEMapCmd = 'EMAP',
|
||||
kMiscCmd = 'MISC',
|
||||
kInfoCmd = 'INFO',
|
||||
kHelpCmd = 'HELP',
|
||||
kAboutCmd = 'ABOU',
|
||||
kQuitCmd = 'QUIT'
|
||||
};
|
||||
|
||||
class SaveLoadChooser : public GUI::ChooserDialog {
|
||||
typedef Common::String String;
|
||||
typedef Common::StringList StringList;
|
||||
protected:
|
||||
bool _saveMode;
|
||||
|
||||
public:
|
||||
SaveLoadChooser(const String &title, const String &buttonLabel, bool saveMode);
|
||||
|
||||
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
|
||||
const String &getResultString() const;
|
||||
};
|
||||
|
||||
SaveLoadChooser::SaveLoadChooser(const String &title, const String &buttonLabel, bool saveMode)
|
||||
: GUI::ChooserDialog(title, buttonLabel, 182), _saveMode(saveMode) {
|
||||
|
||||
_list->setEditable(saveMode);
|
||||
_list->setNumberingMode(saveMode ? GUI::kListNumberingOne : GUI::kListNumberingZero);
|
||||
}
|
||||
|
||||
const Common::String &SaveLoadChooser::getResultString() const {
|
||||
return _list->getSelectedString();
|
||||
}
|
||||
|
||||
void SaveLoadChooser::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
|
||||
int selItem = _list->getSelected();
|
||||
switch (cmd) {
|
||||
case GUI::kListItemActivatedCmd:
|
||||
case GUI::kListItemDoubleClickedCmd:
|
||||
if (selItem >= 0) {
|
||||
if (_saveMode || !getResultString().isEmpty()) {
|
||||
setResult(selItem);
|
||||
close();
|
||||
}
|
||||
}
|
||||
break;
|
||||
case GUI::kListSelectionChangedCmd:
|
||||
if (_saveMode) {
|
||||
_list->startEditMode();
|
||||
}
|
||||
// Disable button if nothing is selected, or (in load mode) if an empty
|
||||
// list item is selected. We allow choosing an empty item in save mode
|
||||
// because we then just assign a default name.
|
||||
_chooseButton->setEnabled(selItem >= 0 && (_saveMode || !getResultString().isEmpty()));
|
||||
_chooseButton->draw();
|
||||
break;
|
||||
default:
|
||||
GUI_ChooserDialog::handleCommand(sender, cmd, data);
|
||||
}
|
||||
}
|
||||
|
||||
Common::StringList generateSavegameList(ScummEngine *scumm, bool saveMode) {
|
||||
// Get savegame names
|
||||
Common::StringList l;
|
||||
char name[32];
|
||||
uint i = saveMode ? 1 : 0;
|
||||
bool avail_saves[81];
|
||||
|
||||
scumm->listSavegames(avail_saves, ARRAYSIZE(avail_saves));
|
||||
for (; i < ARRAYSIZE(avail_saves); i++) {
|
||||
if (avail_saves[i])
|
||||
scumm->getSavegameName(i, name);
|
||||
else
|
||||
name[0] = 0;
|
||||
l.push_back(name);
|
||||
}
|
||||
|
||||
return l;
|
||||
}
|
||||
|
||||
enum {
|
||||
kRowHeight = 18,
|
||||
kBigButtonWidth = 90,
|
||||
|
@ -298,341 +58,84 @@ enum {
|
|||
};
|
||||
|
||||
#define addBigButton(label, cmd, hotkey) \
|
||||
new GUI::ButtonWidget(this, x, y, kBigButtonWidth, 16, label, cmd, hotkey); y += kRowHeight
|
||||
new ButtonWidget(this, x, y, kBigButtonWidth, 16, label, cmd, hotkey); y += kRowHeight
|
||||
|
||||
MainMenuDialog::MainMenuDialog(ScummEngine *scumm)
|
||||
: ScummDialog(scumm, (320 - kMainMenuWidth) / 2, (200 - kMainMenuHeight)/2, kMainMenuWidth, kMainMenuHeight) {
|
||||
OptionsDialog::OptionsDialog(OSystem* osystem)
|
||||
: Dialog(osystem, (320 - kMainMenuWidth) / 2, (200 - kMainMenuHeight)/2, kMainMenuWidth, kMainMenuHeight)
|
||||
{
|
||||
int y = 7;
|
||||
|
||||
const int x = (_w - kBigButtonWidth) / 2;
|
||||
addBigButton("Resume", kPlayCmd, 'P');
|
||||
addBigButton("Video", kVidCmd, 'V');
|
||||
y += 5;
|
||||
|
||||
addBigButton("Load", kLoadCmd, 'L');
|
||||
addBigButton("Save", kSaveCmd, 'S');
|
||||
addBigButton("Audio", kAudCmd, 'A');
|
||||
addBigButton("Event Remapping", kEMapCmd, 'E');
|
||||
y += 5;
|
||||
|
||||
addBigButton("Options", kOptionsCmd, 'O');
|
||||
#ifndef DISABLE_HELP
|
||||
addBigButton("Misc", kMiscCmd, 'M');
|
||||
addBigButton("Game Info", kInfoCmd, 'I');
|
||||
addBigButton("Help", kHelpCmd, 'H');
|
||||
#endif
|
||||
addBigButton("About", kAboutCmd, 'A');
|
||||
y += 5;
|
||||
|
||||
addBigButton("Quit", kQuitCmd, 'Q');
|
||||
|
||||
//
|
||||
// Create the sub dialog(s)
|
||||
//
|
||||
_aboutDialog = new GUI::AboutDialog();
|
||||
#ifndef DISABLE_HELP
|
||||
_helpDialog = new HelpDialog(scumm);
|
||||
#endif
|
||||
_saveDialog = new SaveLoadChooser("Save game:", "Save", true);
|
||||
_loadDialog = new SaveLoadChooser("Load game:", "Load", false);
|
||||
/*
|
||||
// Now create all the dialogs attached to each menu button
|
||||
myVideoDialog = new VideoDialog(myOSystem);
|
||||
myAudioDialog = new AudioDialog(myOSystem);
|
||||
myEventMappingDialog = new EventMappingDialog(myOSystem);
|
||||
myMiscDialog = new MiscDialog(myOSystem);
|
||||
myGameInfoDialog = new GameInfoDialog(myOSystem);
|
||||
myHelpDialog = new HelpDialog(myOSystem);
|
||||
*/
|
||||
}
|
||||
|
||||
MainMenuDialog::~MainMenuDialog() {
|
||||
delete _aboutDialog;
|
||||
#ifndef DISABLE_HELP
|
||||
delete _helpDialog;
|
||||
#endif
|
||||
delete _saveDialog;
|
||||
delete _loadDialog;
|
||||
OptionsDialog::~OptionsDialog()
|
||||
{
|
||||
/* FIXME
|
||||
delete myVideoDialog;
|
||||
delete myAudioDialog;
|
||||
delete myEventMappingDialog;
|
||||
delete myMiscDialog;
|
||||
delete myGameInfoDialog;
|
||||
delete myHelpDialog;
|
||||
*/
|
||||
}
|
||||
|
||||
void MainMenuDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
|
||||
switch (cmd) {
|
||||
case kSaveCmd:
|
||||
save();
|
||||
void OptionsDialog::handleCommand(CommandSender* sender, uInt32 cmd, uInt32 data)
|
||||
{
|
||||
switch(cmd)
|
||||
{
|
||||
case kVidCmd:
|
||||
// instance()->menu().addDialog(myVideoDialog);
|
||||
cerr << "push VideoDialog to top of stack\n";
|
||||
break;
|
||||
case kLoadCmd:
|
||||
load();
|
||||
|
||||
case kAudCmd:
|
||||
// instance()->menu().addDialog(myAudioDialog);
|
||||
cerr << "push AudioDialog to top of stack\n";
|
||||
break;
|
||||
case kPlayCmd:
|
||||
close();
|
||||
|
||||
case kEMapCmd:
|
||||
// instance()->menu().addDialog(myEventMappingDialog);
|
||||
cerr << "push EventMappingDialog to top of stack\n";
|
||||
break;
|
||||
case kOptionsCmd:
|
||||
_vm->optionsDialog();
|
||||
|
||||
case kMiscCmd:
|
||||
// instance()->menu().addDialog(myMiscDialog);
|
||||
cerr << "push MiscDialog to top of stack\n";
|
||||
break;
|
||||
case kAboutCmd:
|
||||
_aboutDialog->runModal();
|
||||
|
||||
case kInfoCmd:
|
||||
// instance()->menu().addDialog(myGameInfoDialog);
|
||||
cerr << "push GameInfoDialog to top of stack\n";
|
||||
break;
|
||||
#ifndef DISABLE_HELP
|
||||
|
||||
case kHelpCmd:
|
||||
_helpDialog->runModal();
|
||||
break;
|
||||
#endif
|
||||
case kQuitCmd:
|
||||
_vm->_quit = true;
|
||||
close();
|
||||
// instance()->menu().addDialog(myHelpDialog);
|
||||
cerr << "push HelpDialog to top of stack\n";
|
||||
break;
|
||||
|
||||
default:
|
||||
ScummDialog::handleCommand(sender, cmd, data);
|
||||
Dialog::handleCommand(sender, cmd, data);
|
||||
}
|
||||
}
|
||||
|
||||
void MainMenuDialog::save() {
|
||||
int idx;
|
||||
_saveDialog->setList(generateSavegameList(_vm, true));
|
||||
g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);
|
||||
idx = _saveDialog->runModal();
|
||||
g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
|
||||
if (idx >= 0) {
|
||||
const String &result = _saveDialog->getResultString();
|
||||
char buffer[20];
|
||||
const char *str;
|
||||
if (result.isEmpty()) {
|
||||
// If the user was lazy and entered no save name, come up with a default name.
|
||||
sprintf(buffer, "Save %d", idx + 1);
|
||||
str = buffer;
|
||||
} else
|
||||
str = result.c_str();
|
||||
_vm->requestSave(idx + 1, str);
|
||||
close();
|
||||
}
|
||||
}
|
||||
|
||||
void MainMenuDialog::load() {
|
||||
int idx;
|
||||
_loadDialog->setList(generateSavegameList(_vm, false));
|
||||
idx = _loadDialog->runModal();
|
||||
if (idx >= 0) {
|
||||
_vm->requestLoad(idx);
|
||||
close();
|
||||
}
|
||||
}
|
||||
|
||||
#pragma mark -
|
||||
|
||||
enum {
|
||||
kOKCmd = 'ok '
|
||||
};
|
||||
|
||||
enum {
|
||||
kKeysCmd = 'KEYS'
|
||||
};
|
||||
|
||||
#ifndef _WIN32_WCE
|
||||
ConfigDialog::ConfigDialog(ScummEngine *scumm)
|
||||
: GUI::OptionsDialog("", 40, 30, 240, 124), _vm(scumm) {
|
||||
#else
|
||||
ConfigDialog::ConfigDialog(ScummEngine *scumm)
|
||||
: GUI::OptionsDialog("", 40, 30, 240, 124 + 4), _vm(scumm) {
|
||||
#endif
|
||||
//
|
||||
// Add the buttons
|
||||
//
|
||||
#ifdef _WIN32_WCE
|
||||
addButton(_w - kButtonWidth - 8, _h - 24 - 4, "OK", GUI::OptionsDialog::kOKCmd, 'O');
|
||||
addButton(_w - 2 * kButtonWidth - 12, _h - 24 - 4, "Cancel", kCloseCmd, 'C');
|
||||
addButton(_w - 3 * kButtonWidth - 16, _h - 24 - 4, "Keys", kKeysCmd, 'K');
|
||||
#else
|
||||
addButton(_w - kButtonWidth-8, _h - 24, "OK", GUI::OptionsDialog::kOKCmd, 'O');
|
||||
addButton(_w - 2 * kButtonWidth-12, _h - 24, "Cancel", kCloseCmd, 'C');
|
||||
#endif
|
||||
|
||||
//
|
||||
// Sound controllers
|
||||
//
|
||||
int yoffset = 8;
|
||||
yoffset = addVolumeControls(this, yoffset);
|
||||
|
||||
//
|
||||
// Some misc options
|
||||
//
|
||||
subtitlesCheckbox = new GUI::CheckboxWidget(this, 15, 78, 200, 16, "Show subtitles", 0, 'S');
|
||||
|
||||
//
|
||||
// Create the sub dialog(s)
|
||||
//
|
||||
#ifdef _WIN32_WCE
|
||||
_keysDialog = new CEKeysDialog();
|
||||
#endif
|
||||
}
|
||||
|
||||
ConfigDialog::~ConfigDialog() {
|
||||
#ifdef _WIN32_WCE
|
||||
delete _keysDialog;
|
||||
#endif
|
||||
}
|
||||
|
||||
void ConfigDialog::open() {
|
||||
GUI_OptionsDialog::open();
|
||||
|
||||
// update checkboxes, too
|
||||
subtitlesCheckbox->setState(ConfMan.getBool("subtitles"));
|
||||
}
|
||||
|
||||
void ConfigDialog::close() {
|
||||
|
||||
if (getResult()) {
|
||||
// Subtitles
|
||||
ConfMan.set("subtitles", subtitlesCheckbox->getState(), _domain);
|
||||
// Sync with current setting
|
||||
if (_vm->_version >= 7)
|
||||
_vm->VAR(_vm->VAR_VOICE_MODE) = subtitlesCheckbox->getState();
|
||||
}
|
||||
|
||||
GUI_OptionsDialog::close();
|
||||
|
||||
_vm->setupVolumes();
|
||||
}
|
||||
|
||||
|
||||
void ConfigDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
|
||||
switch (cmd) {
|
||||
case kKeysCmd:
|
||||
#ifdef _WIN32_WCE
|
||||
_keysDialog->runModal();
|
||||
#endif
|
||||
break;
|
||||
default:
|
||||
GUI_OptionsDialog::handleCommand (sender, cmd, data);
|
||||
}
|
||||
}
|
||||
|
||||
#ifndef DISABLE_HELP
|
||||
|
||||
#pragma mark -
|
||||
|
||||
enum {
|
||||
kNextCmd = 'NEXT',
|
||||
kPrevCmd = 'PREV'
|
||||
};
|
||||
|
||||
HelpDialog::HelpDialog(ScummEngine *scumm)
|
||||
: ScummDialog(scumm, 5, 5, 310, 190) {
|
||||
|
||||
_page = 1;
|
||||
_numPages = ScummHelp::numPages(scumm->_gameId);
|
||||
|
||||
_prevButton = addButton(10, 170, "Previous", kPrevCmd, 'P');
|
||||
_nextButton = addButton(90, 170, "Next", kNextCmd, 'N');
|
||||
addButton(210, 170, "Close", kCloseCmd, 'C');
|
||||
_prevButton->clearFlags(WIDGET_ENABLED);
|
||||
|
||||
_title = new StaticTextWidget(this, 10, 5, 290, 16, "", kTextAlignCenter);
|
||||
for (int i = 0; i < HELP_NUM_LINES; i++) {
|
||||
_key[i] = new StaticTextWidget(this, 10, 18 + (10 * i), 80, 16, "", kTextAlignLeft);
|
||||
_dsc[i] = new StaticTextWidget(this, 90, 18 + (10 * i), 210, 16, "", kTextAlignLeft);
|
||||
}
|
||||
|
||||
displayKeyBindings();
|
||||
}
|
||||
|
||||
void HelpDialog::displayKeyBindings() {
|
||||
|
||||
String titleStr, *keyStr, *dscStr;
|
||||
|
||||
ScummHelp::updateStrings(_vm->_gameId, _vm->_version, _page, titleStr, keyStr, dscStr);
|
||||
|
||||
_title->setLabel(titleStr);
|
||||
for (int i = 0; i < HELP_NUM_LINES; i++) {
|
||||
_key[i]->setLabel(keyStr[i]);
|
||||
_dsc[i]->setLabel(dscStr[i]);
|
||||
}
|
||||
|
||||
delete [] keyStr;
|
||||
delete [] dscStr;
|
||||
}
|
||||
|
||||
void HelpDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
|
||||
|
||||
switch (cmd) {
|
||||
case kNextCmd:
|
||||
_page++;
|
||||
if (_page >= _numPages) {
|
||||
_nextButton->clearFlags(WIDGET_ENABLED);
|
||||
}
|
||||
if (_page >= 2) {
|
||||
_prevButton->setFlags(WIDGET_ENABLED);
|
||||
}
|
||||
displayKeyBindings();
|
||||
draw();
|
||||
break;
|
||||
case kPrevCmd:
|
||||
_page--;
|
||||
if (_page <= _numPages) {
|
||||
_nextButton->setFlags(WIDGET_ENABLED);
|
||||
}
|
||||
if (_page <= 1) {
|
||||
_prevButton->clearFlags(WIDGET_ENABLED);
|
||||
}
|
||||
displayKeyBindings();
|
||||
draw();
|
||||
break;
|
||||
default:
|
||||
ScummDialog::handleCommand(sender, cmd, data);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#pragma mark -
|
||||
|
||||
InfoDialog::InfoDialog(ScummEngine *scumm, int res)
|
||||
: ScummDialog(scumm, 0, 80, 0, 16) { // dummy x and w
|
||||
setInfoText(queryResString (res));
|
||||
}
|
||||
|
||||
InfoDialog::InfoDialog(ScummEngine *scumm, const String& message)
|
||||
: ScummDialog(scumm, 0, 80, 0, 16) { // dummy x and w
|
||||
setInfoText(message);
|
||||
}
|
||||
|
||||
void InfoDialog::setInfoText(const String& message) {
|
||||
int width = g_gui.getStringWidth(message) + 16;
|
||||
|
||||
_x = (_vm->_screenWidth - width) >> 1;
|
||||
_w = width;
|
||||
|
||||
new StaticTextWidget(this, 4, 4, _w - 8, _h, message, kTextAlignCenter);
|
||||
}
|
||||
|
||||
#pragma mark -
|
||||
|
||||
PauseDialog::PauseDialog(ScummEngine *scumm, int res)
|
||||
: InfoDialog(scumm, res) {
|
||||
}
|
||||
|
||||
void PauseDialog::handleKeyDown(uint16 ascii, int keycode, int modifiers) {
|
||||
if (ascii == ' ') // Close pause dialog if space key is pressed
|
||||
close();
|
||||
else
|
||||
ScummDialog::handleKeyDown(ascii, keycode, modifiers);
|
||||
}
|
||||
|
||||
ConfirmDialog::ConfirmDialog(ScummEngine *scumm, const String& message)
|
||||
: InfoDialog(scumm, message) {
|
||||
}
|
||||
|
||||
void ConfirmDialog::handleKeyDown(uint16 ascii, int keycode, int modifiers) {
|
||||
if (tolower(ascii) == 'n') {
|
||||
setResult(0);
|
||||
close();
|
||||
} else if (tolower(ascii) == 'y') {
|
||||
setResult(1);
|
||||
close();
|
||||
} else
|
||||
ScummDialog::handleKeyDown(ascii, keycode, modifiers);
|
||||
}
|
||||
|
||||
} // End of namespace Scumm
|
||||
|
||||
#ifdef __PALM_OS__
|
||||
#include "scumm_globals.h"
|
||||
|
||||
_GINIT(Dialogs)
|
||||
_GSETPTR(Scumm::string_map_table_v7, GBVARS_STRINGMAPTABLEV7_INDEX, Scumm::ResString, GBVARS_SCUMM)
|
||||
_GSETPTR(Scumm::string_map_table_v6, GBVARS_STRINGMAPTABLEV6_INDEX, Scumm::ResString, GBVARS_SCUMM)
|
||||
_GSETPTR(Scumm::string_map_table_v5, GBVARS_STRINGMAPTABLEV5_INDEX, Scumm::ResString, GBVARS_SCUMM)
|
||||
_GEND
|
||||
|
||||
_GRELEASE(Dialogs)
|
||||
_GRELEASEPTR(GBVARS_STRINGMAPTABLEV7_INDEX, GBVARS_SCUMM)
|
||||
_GRELEASEPTR(GBVARS_STRINGMAPTABLEV6_INDEX, GBVARS_SCUMM)
|
||||
_GRELEASEPTR(GBVARS_STRINGMAPTABLEV5_INDEX, GBVARS_SCUMM)
|
||||
_GEND
|
||||
|
||||
#endif
|
||||
|
|
|
@ -13,21 +13,24 @@
|
|||
// See the file "license" for information on usage and redistribution of
|
||||
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
|
||||
//
|
||||
// $Id: Widget.cxx,v 1.2 2005-03-10 22:59:40 stephena Exp $
|
||||
// $Id: Widget.cxx,v 1.3 2005-03-11 23:36:30 stephena Exp $
|
||||
//
|
||||
// Based on code from ScummVM - Scumm Interpreter
|
||||
// Copyright (C) 2002-2004 The ScummVM project
|
||||
//============================================================================
|
||||
|
||||
#include "OSystem.hxx"
|
||||
#include "FrameBuffer.hxx"
|
||||
#include "Dialog.hxx"
|
||||
#include "Command.hxx"
|
||||
#include "GuiObject.hxx"
|
||||
#include "bspf.hxx"
|
||||
|
||||
#include "Widget.hxx"
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
Widget::Widget(GuiObject* boss, uInt32 x, uInt32 y, uInt32 w, uInt32 h)
|
||||
: GuiObject(x, y, w, h),
|
||||
Widget::Widget(GuiObject* boss, Int32 x, Int32 y, Int32 w, Int32 h)
|
||||
: GuiObject(boss->instance(), x, y, w, h),
|
||||
_type(0),
|
||||
_boss(boss),
|
||||
_id(0),
|
||||
|
@ -48,12 +51,12 @@ Widget::~Widget()
|
|||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void Widget::draw()
|
||||
{
|
||||
FrameBuffer* fb = _boss->instance().frameBuffer();
|
||||
FrameBuffer& fb = _boss->instance()->frameBuffer();
|
||||
|
||||
if(!isVisible() || !_boss->isVisible())
|
||||
return;
|
||||
|
||||
int oldX = _x, oldY = _y;
|
||||
Int32 oldX = _x, oldY = _y;
|
||||
|
||||
// Account for our relative position in the dialog
|
||||
_x = getAbsX();
|
||||
|
@ -61,15 +64,15 @@ void Widget::draw()
|
|||
|
||||
// Clear background (unless alpha blending is enabled)
|
||||
if(_flags & WIDGET_CLEARBG)
|
||||
gui->fillRect(_x, _y, _w, _h, gui->_bgcolor);
|
||||
fb.fillRect(_x, _y, _w, _h, fb.bgcolor);
|
||||
|
||||
// Draw border
|
||||
if(_flags & WIDGET_BORDER) {
|
||||
OverlayColor colorA = gui->_color;
|
||||
OverlayColor colorB = gui->_shadowcolor;
|
||||
OverlayColor colorA = fb.color;
|
||||
OverlayColor colorB = fb.shadowcolor;
|
||||
if((_flags & WIDGET_INV_BORDER) == WIDGET_INV_BORDER)
|
||||
SWAP(colorA, colorB);
|
||||
gui->box(_x, _y, _w, _h, colorA, colorB);
|
||||
; //FIXME - add swap function SWAP(colorA, colorB);
|
||||
fb.box(_x, _y, _w, _h, colorA, colorB);
|
||||
_x += 4;
|
||||
_y += 4;
|
||||
_w -= 8;
|
||||
|
@ -88,7 +91,7 @@ void Widget::draw()
|
|||
}
|
||||
|
||||
// Flag the draw area as dirty
|
||||
gui->addDirtyRect(_x, _y, _w, _h);
|
||||
fb.addDirtyRect(_x, _y, _w, _h);
|
||||
|
||||
_x = oldX;
|
||||
_y = oldY;
|
||||
|
@ -103,7 +106,7 @@ void Widget::draw()
|
|||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
Widget* Widget::findWidgetInChain(Widget *w, int x, int y)
|
||||
Widget* Widget::findWidgetInChain(Widget *w, Int32 x, Int32 y)
|
||||
{
|
||||
while(w)
|
||||
{
|
||||
|
@ -120,9 +123,10 @@ Widget* Widget::findWidgetInChain(Widget *w, int x, int y)
|
|||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
StaticTextWidget::StaticTextWidget(GuiObject *boss, int x, int y, int w, int h,
|
||||
StaticTextWidget::StaticTextWidget(GuiObject *boss, Int32 x, Int32 y, Int32 w, Int32 h,
|
||||
const string& text, TextAlignment align)
|
||||
: Widget(boss, x, y, w, h), _align(align)
|
||||
: Widget(boss, x, y, w, h),
|
||||
_align(align)
|
||||
{
|
||||
_flags = WIDGET_ENABLED;
|
||||
_type = kStaticTextWidget;
|
||||
|
@ -130,7 +134,7 @@ StaticTextWidget::StaticTextWidget(GuiObject *boss, int x, int y, int w, int h,
|
|||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void StaticTextWidget::setValue(int value)
|
||||
void StaticTextWidget::setValue(Int32 value)
|
||||
{
|
||||
char buf[256];
|
||||
sprintf(buf, "%d", value);
|
||||
|
@ -140,14 +144,14 @@ void StaticTextWidget::setValue(int value)
|
|||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void StaticTextWidget::drawWidget(bool hilite)
|
||||
{
|
||||
NewGui *gui = &g_gui;
|
||||
gui->drawString(_label, _x, _y, _w,
|
||||
isEnabled() ? gui->_textcolor : gui->_color, _align);
|
||||
FrameBuffer& fb = _boss->instance()->frameBuffer();
|
||||
fb.drawString(_label, _x, _y, _w,
|
||||
isEnabled() ? fb.textcolor : fb.color, _align);
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
ButtonWidget::ButtonWidget(GuiObject *boss, int x, int y, int w, int h,
|
||||
const string& label, uint32 cmd, uint8 hotkey)
|
||||
ButtonWidget::ButtonWidget(GuiObject *boss, Int32 x, Int32 y, Int32 w, Int32 h,
|
||||
const string& label, Int32 cmd, uInt8 hotkey)
|
||||
: StaticTextWidget(boss, x, y, w, h, label, kTextAlignCenter),
|
||||
CommandSender(boss),
|
||||
_cmd(cmd),
|
||||
|
@ -158,7 +162,7 @@ ButtonWidget::ButtonWidget(GuiObject *boss, int x, int y, int w, int h,
|
|||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void ButtonWidget::handleMouseUp(int x, int y, int button, int clickCount)
|
||||
void ButtonWidget::handleMouseUp(Int32 x, Int32 y, Int32 button, Int32 clickCount)
|
||||
{
|
||||
if(isEnabled() && x >= 0 && x < _w && y >= 0 && y < _h)
|
||||
sendCommand(_cmd, 0);
|
||||
|
@ -167,15 +171,17 @@ void ButtonWidget::handleMouseUp(int x, int y, int button, int clickCount)
|
|||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void ButtonWidget::drawWidget(bool hilite)
|
||||
{
|
||||
NewGui *gui = &g_gui;
|
||||
gui->drawString(_label, _x, _y + (_h - kLineHeight)/2 + 1, _w,
|
||||
!isEnabled() ? gui->_color :
|
||||
hilite ? gui->_textcolorhi : gui->_textcolor, _align);
|
||||
int kLineHeight = 10; //FIXME
|
||||
|
||||
FrameBuffer& fb = _boss->instance()->frameBuffer();
|
||||
fb.drawString(_label, _x, _y + (_h - kLineHeight)/2 + 1, _w,
|
||||
!isEnabled() ? fb.color :
|
||||
hilite ? fb.textcolorhi : fb.textcolor, _align);
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
/* 8x8 checkbox bitmap */
|
||||
static uint32 checked_img[8] =
|
||||
static uInt32 checked_img[8] =
|
||||
{
|
||||
0x00000000,
|
||||
0x01000010,
|
||||
|
@ -188,8 +194,8 @@ static uint32 checked_img[8] =
|
|||
};
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
CheckboxWidget::CheckboxWidget(GuiObject *boss, int x, int y, int w, int h,
|
||||
const string& label, uint32 cmd, uint8 hotkey)
|
||||
CheckboxWidget::CheckboxWidget(GuiObject *boss, Int32 x, Int32 y, Int32 w, Int32 h,
|
||||
const string& label, Int32 cmd, uInt8 hotkey)
|
||||
: ButtonWidget(boss, x, y, w, h, label, cmd, hotkey),
|
||||
_state(false)
|
||||
{
|
||||
|
@ -198,7 +204,7 @@ CheckboxWidget::CheckboxWidget(GuiObject *boss, int x, int y, int w, int h,
|
|||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void CheckboxWidget::handleMouseUp(int x, int y, int button, int clickCount)
|
||||
void CheckboxWidget::handleMouseUp(Int32 x, Int32 y, Int32 button, Int32 clickCount)
|
||||
{
|
||||
if(isEnabled() && x >= 0 && x < _w && y >= 0 && y < _h)
|
||||
toggleState();
|
||||
|
@ -219,26 +225,27 @@ void CheckboxWidget::setState(bool state)
|
|||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void CheckboxWidget::drawWidget(bool hilite)
|
||||
{
|
||||
NewGui *gui = &g_gui;
|
||||
FrameBuffer& fb = _boss->instance()->frameBuffer();
|
||||
|
||||
// Draw the box
|
||||
gui->box(_x, _y, 14, 14, gui->_color, gui->_shadowcolor);
|
||||
fb.box(_x, _y, 14, 14, fb.color, fb.shadowcolor);
|
||||
|
||||
// If checked, draw cross inside the box
|
||||
if(_state)
|
||||
gui->drawBitmap(checked_img, _x + 3, _y + 3,
|
||||
isEnabled() ? gui->_textcolor : gui->_color);
|
||||
; // FIXME - change bitmap to be a character in the font set, then draw that
|
||||
// fb.drawBitmap(checked_img, _x + 3, _y + 3,
|
||||
// isEnabled() ? fb.textcolor : fb.color);
|
||||
else
|
||||
gui->fillRect(_x + 2, _y + 2, 10, 10, gui->_bgcolor);
|
||||
fb.fillRect(_x + 2, _y + 2, 10, 10, fb.bgcolor);
|
||||
|
||||
// Finally draw the label
|
||||
gui->drawString(_label, _x + 20, _y + 3, _w,
|
||||
isEnabled() ? gui->_textcolor : gui->_color);
|
||||
fb.drawString(_label, _x + 20, _y + 3, _w,
|
||||
isEnabled() ? fb.textcolor : fb.color);
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
SliderWidget::SliderWidget(GuiObject *boss, int x, int y, int w, int h,
|
||||
const string& label, uint labelWidth, uint32 cmd, uint8 hotkey)
|
||||
SliderWidget::SliderWidget(GuiObject *boss, Int32 x, Int32 y, Int32 w, Int32 h,
|
||||
const string& label, Int32 labelWidth, Int32 cmd, uInt8 hotkey)
|
||||
: ButtonWidget(boss, x, y, w, h, label, cmd, hotkey),
|
||||
_value(0),
|
||||
_oldValue(0),
|
||||
|
@ -252,13 +259,13 @@ SliderWidget::SliderWidget(GuiObject *boss, int x, int y, int w, int h,
|
|||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void SliderWidget::handleMouseMoved(int x, int y, int button)
|
||||
void SliderWidget::handleMouseMoved(Int32 x, Int32 y, Int32 button)
|
||||
{
|
||||
// TODO: when the mouse is dragged outside the widget, the slider should
|
||||
// snap back to the old value.
|
||||
if(isEnabled() && _isDragging && x >= (int)_labelWidth)
|
||||
{
|
||||
int newValue = posToValue(x - _labelWidth);
|
||||
Int32 newValue = posToValue(x - _labelWidth);
|
||||
|
||||
if(newValue < _valueMin)
|
||||
newValue = _valueMin;
|
||||
|
@ -275,7 +282,7 @@ void SliderWidget::handleMouseMoved(int x, int y, int button)
|
|||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void SliderWidget::handleMouseDown(int x, int y, int button, int clickCount)
|
||||
void SliderWidget::handleMouseDown(Int32 x, Int32 y, Int32 button, Int32 clickCount)
|
||||
{
|
||||
if(isEnabled())
|
||||
{
|
||||
|
@ -285,7 +292,7 @@ void SliderWidget::handleMouseDown(int x, int y, int button, int clickCount)
|
|||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void SliderWidget::handleMouseUp(int x, int y, int button, int clickCount)
|
||||
void SliderWidget::handleMouseUp(Int32 x, Int32 y, Int32 button, Int32 clickCount)
|
||||
{
|
||||
if(isEnabled() && _isDragging)
|
||||
sendCommand(_cmd, _value);
|
||||
|
@ -296,30 +303,30 @@ void SliderWidget::handleMouseUp(int x, int y, int button, int clickCount)
|
|||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void SliderWidget::drawWidget(bool hilite)
|
||||
{
|
||||
NewGui *gui = &g_gui;
|
||||
FrameBuffer& fb = _boss->instance()->frameBuffer();
|
||||
|
||||
// Draw the label, if any
|
||||
if(_labelWidth > 0)
|
||||
gui->drawString(_label, _x, _y + 2, _labelWidth,
|
||||
isEnabled() ? gui->_textcolor : gui->_color, kTextAlignRight);
|
||||
fb.drawString(_label, _x, _y + 2, _labelWidth,
|
||||
isEnabled() ? fb.textcolor : fb.color, kTextAlignRight);
|
||||
|
||||
// Draw the box
|
||||
gui->box(_x + _labelWidth, _y, _w - _labelWidth, _h, gui->_color, gui->_shadowcolor);
|
||||
fb.box(_x + _labelWidth, _y, _w - _labelWidth, _h, fb.color, fb.shadowcolor);
|
||||
|
||||
// Draw the 'bar'
|
||||
gui->fillRect(_x + _labelWidth + 2, _y + 2, valueToPos(_value), _h - 4,
|
||||
!isEnabled() ? gui->_color :
|
||||
hilite ? gui->_textcolorhi : gui->_textcolor);
|
||||
fb.fillRect(_x + _labelWidth + 2, _y + 2, valueToPos(_value), _h - 4,
|
||||
!isEnabled() ? fb.color :
|
||||
hilite ? fb.textcolorhi : fb.textcolor);
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
int SliderWidget::valueToPos(int value)
|
||||
Int32 SliderWidget::valueToPos(Int32 value)
|
||||
{
|
||||
return ((_w - _labelWidth - 4) * (value - _valueMin) / (_valueMax - _valueMin));
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
int SliderWidget::posToValue(int pos)
|
||||
Int32 SliderWidget::posToValue(Int32 pos)
|
||||
{
|
||||
return (pos) * (_valueMax - _valueMin) / (_w - _labelWidth - 4) + _valueMin;
|
||||
}
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
// See the file "license" for information on usage and redistribution of
|
||||
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
|
||||
//
|
||||
// $Id: Widget.hxx,v 1.2 2005-03-10 22:59:40 stephena Exp $
|
||||
// $Id: Widget.hxx,v 1.3 2005-03-11 23:36:30 stephena Exp $
|
||||
//
|
||||
// Based on code from ScummVM - Scumm Interpreter
|
||||
// Copyright (C) 2002-2004 The ScummVM project
|
||||
|
@ -24,6 +24,7 @@
|
|||
|
||||
class Dialog;
|
||||
|
||||
#include "FrameBuffer.hxx"
|
||||
#include "GuiObject.hxx"
|
||||
#include "bspf.hxx"
|
||||
|
||||
|
@ -39,31 +40,48 @@ enum {
|
|||
WIDGET_RETAIN_FOCUS = 1 << 9
|
||||
};
|
||||
|
||||
enum {
|
||||
kStaticTextWidget ='TEXT',
|
||||
kEditTextWidget = 'EDIT',
|
||||
kButtonWidget = 'BTTN',
|
||||
kCheckboxWidget = 'CHKB',
|
||||
kSliderWidget = 'SLDE',
|
||||
kListWidget = 'LIST',
|
||||
kScrollBarWidget = 'SCRB',
|
||||
kPopUpWidget = 'POPU',
|
||||
kTabWidget = 'TABW'
|
||||
};
|
||||
|
||||
enum {
|
||||
kButtonWidth = 72,
|
||||
kButtonHeight = 16
|
||||
};
|
||||
|
||||
/**
|
||||
This is the base class for all widgets.
|
||||
|
||||
@author Stephen Anthony
|
||||
@version $Id: Widget.hxx,v 1.2 2005-03-10 22:59:40 stephena Exp $
|
||||
@version $Id: Widget.hxx,v 1.3 2005-03-11 23:36:30 stephena Exp $
|
||||
*/
|
||||
class Widget : public GuiObject
|
||||
{
|
||||
friend class Dialog;
|
||||
|
||||
public:
|
||||
Widget(GuiObject* boss, uInt32 x, uInt32 y, uInt32 w, uInt32 h);
|
||||
Widget(GuiObject* boss, Int32 x, Int32 y, Int32 w, Int32 h);
|
||||
virtual ~Widget();
|
||||
|
||||
virtual Int16 getAbsX() const { return _x + _boss->getChildX(); }
|
||||
virtual Int16 getAbsY() const { return _y + _boss->getChildY(); }
|
||||
|
||||
virtual void handleMouseDown(uInt32 x, uInt32 y, uInt32 button, uInt32 clickCount) {}
|
||||
virtual void handleMouseUp(uInt32 x, uInt32 y, uInt32 button, uInt32 clickCount) {}
|
||||
virtual void handleMouseEntered(uInt32 button) {}
|
||||
virtual void handleMouseLeft(uInt32 button) {}
|
||||
virtual void handleMouseMoved(uInt32 x, uInt32 y, uInt32 button) {}
|
||||
virtual void handleMouseWheel(uInt32 x, uInt32 y, uInt32 direction) {}
|
||||
virtual bool handleKeyDown(uInt16 ascii, int keycode, int modifiers) { return false; }
|
||||
virtual bool handleKeyUp(uInt16 ascii, int keycode, int modifiers) { return false; }
|
||||
virtual void handleMouseDown(Int32 x, Int32 y, Int32 button, Int32 clickCount) {}
|
||||
virtual void handleMouseUp(Int32 x, Int32 y, Int32 button, Int32 clickCount) {}
|
||||
virtual void handleMouseEntered(Int32 button) {}
|
||||
virtual void handleMouseLeft(Int32 button) {}
|
||||
virtual void handleMouseMoved(Int32 x, Int32 y, Int32 button) {}
|
||||
virtual void handleMouseWheel(Int32 x, Int32 y, Int32 direction) {}
|
||||
virtual bool handleKeyDown(uInt16 ascii, Int32 keycode, Int32 modifiers) { return false; }
|
||||
virtual bool handleKeyUp(uInt16 ascii, Int32 keycode, Int32 modifiers) { return false; }
|
||||
virtual void handleTickle() {}
|
||||
|
||||
void draw();
|
||||
|
@ -71,9 +89,9 @@ class Widget : public GuiObject
|
|||
void lostFocus() { _hasFocus = false; lostFocusWidget(); }
|
||||
virtual bool wantsFocus() { return false; };
|
||||
|
||||
void setFlags(int flags) { _flags |= flags; }
|
||||
void clearFlags(int flags) { _flags &= ~flags; }
|
||||
uInt32 getFlags() const { return _flags; }
|
||||
void setFlags(Int32 flags) { _flags |= flags; }
|
||||
void clearFlags(Int32 flags) { _flags &= ~flags; }
|
||||
Int32 getFlags() const { return _flags; }
|
||||
|
||||
void setEnabled(bool e) { if (e) setFlags(WIDGET_ENABLED); else clearFlags(WIDGET_ENABLED); }
|
||||
bool isEnabled() const { return _flags & WIDGET_ENABLED; }
|
||||
|
@ -85,16 +103,16 @@ class Widget : public GuiObject
|
|||
virtual void receivedFocusWidget() {}
|
||||
virtual void lostFocusWidget() {}
|
||||
|
||||
virtual Widget* findWidget(uInt32 x, uInt32 y) { return this; }
|
||||
virtual Widget* findWidget(Int32 x, Int32 y) { return this; }
|
||||
|
||||
void releaseFocus() { assert(_boss); _boss->releaseFocus(); }
|
||||
|
||||
// By default, delegate unhandled commands to the boss
|
||||
void handleCommand(CommandSender* sender, uInt32 cmd, uInt32 data)
|
||||
void handleCommand(CommandSender* sender, Int32 cmd, Int32 data)
|
||||
{ assert(_boss); _boss->handleCommand(sender, cmd, data); }
|
||||
|
||||
protected:
|
||||
uInt32 _type;
|
||||
Int32 _type;
|
||||
GuiObject* _boss;
|
||||
Widget* _next;
|
||||
uInt16 _id;
|
||||
|
@ -102,7 +120,7 @@ class Widget : public GuiObject
|
|||
bool _hasFocus;
|
||||
|
||||
public:
|
||||
static Widget* findWidgetInChain(Widget* start, uInt32 x, uInt32 y);
|
||||
static Widget* findWidgetInChain(Widget* start, Int32 x, Int32 y);
|
||||
};
|
||||
|
||||
|
||||
|
@ -110,9 +128,10 @@ class Widget : public GuiObject
|
|||
class StaticTextWidget : public Widget
|
||||
{
|
||||
public:
|
||||
StaticTextWidget(GuiObject* boss, uInt32 x, uInt32 y, uInt32 w, uInt32 h,
|
||||
const string& text);
|
||||
void setValue(uInt32 value);
|
||||
StaticTextWidget(GuiObject* boss,
|
||||
Int32 x, Int32 y, Int32 w, Int32 h,
|
||||
const string& text, TextAlignment align);
|
||||
void setValue(Int32 value);
|
||||
void setLabel(const string& label) { _label = label; }
|
||||
const string& getLabel() const { return _label; }
|
||||
|
||||
|
@ -121,22 +140,24 @@ class StaticTextWidget : public Widget
|
|||
|
||||
protected:
|
||||
string _label;
|
||||
TextAlignment _align;
|
||||
};
|
||||
|
||||
|
||||
/* ButtonWidget */
|
||||
class ButtonWidget : public StaticTextWidget
|
||||
class ButtonWidget : public StaticTextWidget, public CommandSender
|
||||
{
|
||||
public:
|
||||
ButtonWidget(GuiObject* boss, uInt32 x, uInt32 y, uInt32 w, uInt32 h,
|
||||
const string& label, uInt32 cmd = 0, uInt8 hotkey = 0);
|
||||
ButtonWidget(GuiObject* boss,
|
||||
Int32 x, Int32 y, Int32 w, Int32 h,
|
||||
const string& label, Int32 cmd = 0, uInt8 hotkey = 0);
|
||||
|
||||
void setCmd(uInt32 cmd) { _cmd = cmd; }
|
||||
uInt32 getCmd() const { return _cmd; }
|
||||
void setCmd(Int32 cmd) { _cmd = cmd; }
|
||||
Int32 getCmd() const { return _cmd; }
|
||||
|
||||
void handleMouseUp(uInt32 x, uInt32 y, uInt32 button, uInt32 clickCount);
|
||||
void handleMouseEntered(uInt32 button) { setFlags(WIDGET_HILITED); draw(); }
|
||||
void handleMouseLeft(uInt32 button) { clearFlags(WIDGET_HILITED); draw(); }
|
||||
void handleMouseUp(Int32 x, Int32 y, Int32 button, Int32 clickCount);
|
||||
void handleMouseEntered(Int32 button) { setFlags(WIDGET_HILITED); draw(); }
|
||||
void handleMouseLeft(Int32 button) { clearFlags(WIDGET_HILITED); draw(); }
|
||||
|
||||
protected:
|
||||
void drawWidget(bool hilite);
|
||||
|
@ -151,12 +172,12 @@ class ButtonWidget : public StaticTextWidget
|
|||
class CheckboxWidget : public ButtonWidget
|
||||
{
|
||||
public:
|
||||
CheckboxWidget(GuiObject* boss, uInt32 x, uInt32 y, uInt32 w, uInt32 h,
|
||||
const string& label, uInt32 cmd = 0, uInt8 hotkey = 0);
|
||||
CheckboxWidget(GuiObject* boss, Int32 x, Int32 y, Int32 w, Int32 h,
|
||||
const string& label, Int32 cmd = 0, uInt8 hotkey = 0);
|
||||
|
||||
void handleMouseUp(uInt32 x, uInt32 y, uInt32 button, uInt32 clickCount);
|
||||
virtual void handleMouseEntered(uInt32 button) {}
|
||||
virtual void handleMouseLeft(uInt32 button) {}
|
||||
void handleMouseUp(Int32 x, Int32 y, Int32 button, Int32 clickCount);
|
||||
virtual void handleMouseEntered(Int32 button) {}
|
||||
virtual void handleMouseLeft(Int32 button) {}
|
||||
|
||||
void setState(bool state);
|
||||
void toggleState() { setState(!_state); }
|
||||
|
@ -174,32 +195,32 @@ class CheckboxWidget : public ButtonWidget
|
|||
class SliderWidget : public ButtonWidget
|
||||
{
|
||||
public:
|
||||
SliderWidget(GuiObject *boss, int x, int y, int w, int h, const string& label = "",
|
||||
uInt32 labelWidth = 0, uInt32 cmd = 0, uInt8 hotkey = 0);
|
||||
SliderWidget(GuiObject *boss, Int32 x, Int32 y, Int32 w, Int32 h, const string& label = "",
|
||||
Int32 labelWidth = 0, Int32 cmd = 0, uInt8 hotkey = 0);
|
||||
|
||||
void setValue(uInt32 value) { _value = value; }
|
||||
uInt32 getValue() const { return _value; }
|
||||
void setValue(Int32 value) { _value = value; }
|
||||
Int32 getValue() const { return _value; }
|
||||
|
||||
void setMinValue(uInt32 value) { _valueMin = value; }
|
||||
uInt32 getMinValue() const { return _valueMin; }
|
||||
void setMaxValue(uInt32 value) { _valueMax = value; }
|
||||
uInt32 getMaxValue() const { return _valueMax; }
|
||||
void setMinValue(Int32 value) { _valueMin = value; }
|
||||
Int32 getMinValue() const { return _valueMin; }
|
||||
void setMaxValue(Int32 value) { _valueMax = value; }
|
||||
Int32 getMaxValue() const { return _valueMax; }
|
||||
|
||||
void handleMouseMoved(uInt32 x, uInt32 y, uInt32 button);
|
||||
void handleMouseDown(uInt32 x, uInt32 y, uInt32 button, uInt32 clickCount);
|
||||
void handleMouseUp(uInt32 x, uInt32 y, uInt32 button, uInt32 clickCount);
|
||||
void handleMouseMoved(Int32 x, Int32 y, Int32 button);
|
||||
void handleMouseDown(Int32 x, Int32 y, Int32 button, Int32 clickCount);
|
||||
void handleMouseUp(Int32 x, Int32 y, Int32 button, Int32 clickCount);
|
||||
|
||||
protected:
|
||||
void drawWidget(bool hilite);
|
||||
|
||||
uInt32 valueToPos(uInt32 value);
|
||||
uInt32 posToValue(uInt32 pos);
|
||||
Int32 valueToPos(Int32 value);
|
||||
Int32 posToValue(Int32 pos);
|
||||
|
||||
protected:
|
||||
uInt32 _value, _oldValue;
|
||||
uInt32 _valueMin, _valueMax;
|
||||
Int32 _value, _oldValue;
|
||||
Int32 _valueMin, _valueMax;
|
||||
bool _isDragging;
|
||||
uInt32 _labelWidth;
|
||||
Int32 _labelWidth;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue