mirror of https://github.com/stella-emu/stella.git
In the init function, set the number of screen modes to zero before they are calculated, as this was causing a problem with the Macintosh version when the game was reset, or a new game was started
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@363 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: FrameBufferGL.cxx,v 1.11 2005-02-13 19:17:01 stephena Exp $
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// $Id: FrameBufferGL.cxx,v 1.12 2005-02-18 23:33:32 markgrebe Exp $
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//============================================================================
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#include <SDL.h>
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@ -184,6 +184,7 @@ bool FrameBufferGL::init()
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}
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// Get the valid OpenGL screenmodes
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myScreenmodeCount = 0;
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myScreenmode = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_OPENGL);
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if((myScreenmode != (SDL_Rect**) -1) && (myScreenmode != (SDL_Rect**) 0))
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for(uInt32 i = 0; myScreenmode[i]; ++i)
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