Cleaned up the UserInterface class a little.

Added arrows for user feedback in the key remapping section of the
UserInterface class.  Still have to indicate which key is being
remapped, though.

Added another menu to the main menu (of the GUI) called
'Character Set', showing the font being used.  I found it useful
for determining what particular character to use when coding
the GUI, but I don't know if it will remain in the final release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@197 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
stephena 2003-10-01 19:01:02 +00:00
parent bcd76bddfc
commit aa2a397b6c
2 changed files with 213 additions and 82 deletions

View File

@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of // See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES. // this file, and for a DISCLAIMER OF ALL WARRANTIES.
// //
// $Id: UserInterface.cxx,v 1.8 2003-09-30 18:46:12 stephena Exp $ // $Id: UserInterface.cxx,v 1.9 2003-10-01 19:01:01 stephena Exp $
//============================================================================ //============================================================================
#include <sstream> #include <sstream>
@ -37,10 +37,19 @@
#define XBOXOFFSET 8 // 4 pixels to the left and right of text #define XBOXOFFSET 8 // 4 pixels to the left and right of text
#define YBOXOFFSET 8 // 4 pixels to the top and bottom of text #define YBOXOFFSET 8 // 4 pixels to the top and bottom of text
#define UPARROW 24 // Indicates more lines above
#define DOWNARROW 25 // Indicates more lines below
#define LEFTARROW 26 // Left arrow for indicating current line
#define RIGHTARROW 27 // Left arrow for indicating current line
#define LEFTMARKER 17 // Indicates item being remapped
#define RIGHTMARKER 16 // Indicates item being remapped
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UserInterface::UserInterface(Console* console, MediaSource* mediasrc) UserInterface::UserInterface(Console* console, MediaSource* mediasrc)
: myConsole(console), : myConsole(console),
myMediaSource(mediasrc), myMediaSource(mediasrc),
myFrameRate(0),
myCurrentWidget(W_NONE), myCurrentWidget(W_NONE),
myRemapEventSelectedFlag(false), myRemapEventSelectedFlag(false),
mySelectedEvent(Event::NoType), mySelectedEvent(Event::NoType),
@ -56,6 +65,8 @@ UserInterface::UserInterface(Console* console, MediaSource* mediasrc)
myMessageText(""), myMessageText(""),
myInfoMenuWidth(0) myInfoMenuWidth(0)
{ {
myFrameRate = myConsole->settings().getInt("framerate");
myXStart = atoi(myConsole->properties().get("Display.XStart").c_str()); myXStart = atoi(myConsole->properties().get("Display.XStart").c_str());
myWidth = atoi(myConsole->properties().get("Display.Width").c_str()); myWidth = atoi(myConsole->properties().get("Display.Width").c_str());
myYStart = atoi(myConsole->properties().get("Display.YStart").c_str()); myYStart = atoi(myConsole->properties().get("Display.YStart").c_str());
@ -117,6 +128,13 @@ void UserInterface::showMainMenu(bool show)
mySelectedEvent = Event::NoType; mySelectedEvent = Event::NoType;
} }
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void UserInterface::showMessage(const string& message)
{
myMessageText = message;
myMessageTime = myFrameRate << 1;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void UserInterface::sendKeyEvent(StellaEvent::KeyCode key, Int32 state) void UserInterface::sendKeyEvent(StellaEvent::KeyCode key, Int32 state)
{ {
@ -169,6 +187,10 @@ cerr << "'" << ourRemapMenu[myRemapMenuIndex].action << "' selected for remappin
if(key == StellaEvent::KCODE_ESCAPE) if(key == StellaEvent::KCODE_ESCAPE)
myCurrentWidget = MAIN_MENU; myCurrentWidget = MAIN_MENU;
case FONTS_MENU:
if(key == StellaEvent::KCODE_ESCAPE)
myCurrentWidget = MAIN_MENU;
break; // INFO_MENU break; // INFO_MENU
default: default:
@ -225,86 +247,44 @@ cerr << "stick = " << stick << ", button = " << code << endl;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void UserInterface::update() void UserInterface::update()
{ {
// I know this method is hideous :) switch(myCurrentWidget)
uInt32 x, y, width, height, i; {
case W_NONE:
break;
case MAIN_MENU:
drawMainMenu();
break;
case REMAP_MENU:
drawRemapMenu();
break;
case INFO_MENU:
drawInfoMenu();
break;
case FONTS_MENU:
drawFontsMenu();
break;
default:
break;
}
// A message is a special case of interface element // A message is a special case of interface element
// It can overwrite even a menu, so we should check for that first // It can overwrite even a menu
if(myMessageTime > 0) if(myMessageTime > 0)
{ {
width = myMessageText.length()*FONTWIDTH + FONTWIDTH; uInt32 width = myMessageText.length()*FONTWIDTH + FONTWIDTH;
height = LINEOFFSET + FONTHEIGHT; uInt32 height = LINEOFFSET + FONTHEIGHT;
x = (myWidth >> 1) - (width >> 1); uInt32 x = (myWidth >> 1) - (width >> 1);
y = myHeight - height - LINEOFFSET/2; uInt32 y = myHeight - height - LINEOFFSET/2;
// Draw the bounded box and text // Draw the bounded box and text
drawBoundedBox(x, y, width, height); drawBoundedBox(x, y, width, height);
drawText(x + XBOXOFFSET/2, LINEOFFSET/2 + y, myMessageText); drawText(x + XBOXOFFSET/2, LINEOFFSET/2 + y, myMessageText);
myMessageTime--; myMessageTime--;
return;
}
switch(myCurrentWidget)
{
case W_NONE:
return;
break; // NONE
case MAIN_MENU:
width = 16*FONTWIDTH + 2*FONTWIDTH;
height = myMainMenuItems*LINEOFFSET + 2*FONTHEIGHT;
x = (myWidth >> 1) - (width >> 1);
y = (myHeight >> 1) - (height >> 1);
// Draw the bounded box and text
drawBoundedBox(x, y, width, height);
for(i = 0; i < myMainMenuItems; i++)
drawText(x + XBOXOFFSET, LINEOFFSET*i + y + YBOXOFFSET, ourMainMenu[i].action);
// FIXME - change the '~' to an arrow on each end of the line
// Now draw the selection arrow around the currently selected item
drawText(x + 2, LINEOFFSET*myMainMenuIndex + y + YBOXOFFSET, "~");
break; // MAIN_MENU
case REMAP_MENU:
width = 16*FONTWIDTH + 2*FONTWIDTH; // FIXME - change 16 to maximum in new framebuffer (~ 40)
height = myMaxLines*LINEOFFSET + 2*FONTHEIGHT;
x = (myWidth >> 1) - (width >> 1);
y = (myHeight >> 1) - (height >> 1);
// Draw the bounded box and text
drawBoundedBox(x, y, width, height);
for(i = myRemapMenuLowIndex; i < myRemapMenuHighIndex; i++)
{
drawText(x + XBOXOFFSET, LINEOFFSET*(i-myRemapMenuLowIndex) + y + YBOXOFFSET,
ourRemapMenu[i].action);
drawText(x + XBOXOFFSET+100, LINEOFFSET*(i-myRemapMenuLowIndex) + y + YBOXOFFSET,
ourRemapMenu[i].key);
}
// FIXME - change the '~' to an arrow on each end of the line
// Now draw the selection arrow around the currently selected item
drawText(x + 2, LINEOFFSET*(myRemapMenuIndex-myRemapMenuLowIndex) + y + YBOXOFFSET, "~");
break; // REMAP_MENU
case INFO_MENU:
width = myInfoMenuWidth*FONTWIDTH + 2*FONTWIDTH;
height = 6*LINEOFFSET + 2*FONTHEIGHT;
x = (myWidth >> 1) - (width >> 1);
y = (myHeight >> 1) - (height >> 1);
// Draw the bounded box and text
drawBoundedBox(x, y, width, height);
for(i = 0; i < 6; i++)
drawText(x + XBOXOFFSET, LINEOFFSET*i + y + YBOXOFFSET, ourPropertiesInfo[i]);
break; // INFO_MENU
default:
break;
} }
} }
@ -461,10 +441,124 @@ void UserInterface::movePageDown()
} }
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void UserInterface::showMessage(const string& message) inline void UserInterface::drawMainMenu()
{ {
myMessageText = message; uInt32 x, y, width, height, i, xpos, ypos;
myMessageTime = 2 * myConsole->settings().getInt("framerate");
width = 16*FONTWIDTH + 2*FONTWIDTH;
height = myMainMenuItems*LINEOFFSET + 2*FONTHEIGHT;
x = (myWidth >> 1) - (width >> 1);
y = (myHeight >> 1) - (height >> 1);
// Draw the bounded box and text, leaving a little room for arrows
xpos = x + XBOXOFFSET;
drawBoundedBox(x-2, y-2, width+3, height+3);
for(i = 0; i < myMainMenuItems; i++)
drawText(xpos, LINEOFFSET*i + y + YBOXOFFSET, ourMainMenu[i].action);
// Now draw the selection arrow around the currently selected item
ypos = LINEOFFSET*myMainMenuIndex + y + YBOXOFFSET;
drawChar(x, ypos, LEFTARROW);
drawChar(width - x, ypos, RIGHTARROW);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
inline void UserInterface::drawRemapMenu()
{
uInt32 x, y, width, height, i, xpos, ypos;
width = 16*FONTWIDTH + 2*FONTWIDTH; // FIXME - change 16 to maximum in new framebuffer (~ 40)
height = myMaxLines*LINEOFFSET + 2*FONTHEIGHT;
x = (myWidth >> 1) - (width >> 1);
y = (myHeight >> 1) - (height >> 1);
// FIXME - change 100 to left bound of key strings in new frmaebuffer
// Draw the bounded box and text, leaving a little room for arrows
drawBoundedBox(x-2, y-2, width+3, height+3);
for(i = myRemapMenuLowIndex; i < myRemapMenuHighIndex; i++)
{
drawText(x + XBOXOFFSET, LINEOFFSET*(i-myRemapMenuLowIndex) + y + YBOXOFFSET,
ourRemapMenu[i].action);
drawText(x + XBOXOFFSET+100, LINEOFFSET*(i-myRemapMenuLowIndex) + y + YBOXOFFSET,
ourRemapMenu[i].key);
}
// Normally draw an arrow indicating the current line,
// otherwise highlight the currently selected item for remapping
if(!myRemapEventSelectedFlag)
{
ypos = LINEOFFSET*(myRemapMenuIndex-myRemapMenuLowIndex) + y + YBOXOFFSET;
drawChar(x, ypos, LEFTARROW);
drawChar(width - x, ypos, RIGHTARROW);
}
else
{
// FIXME - draw "<| |>" around key being changed
// Can't be done until the framebuffer has been updated and I know exactly
// where the item will be located on the line.
// cerr << "draw brackets around '" << ourRemapMenu[myRemapMenuIndex].key << "'\n";
drawText(x + 2, LINEOFFSET*(myRemapMenuIndex-myRemapMenuLowIndex) + y + YBOXOFFSET, ">");
}
// Finally, indicate that there are more items to the top or bottom
xpos = (width >> 1) - FONTWIDTH/2;
if(myRemapMenuHighIndex - myMaxLines > 0)
drawChar(xpos, y, UPARROW);
if(myRemapMenuLowIndex + myMaxLines < myRemapMenuItems)
drawChar(xpos, height - FONTWIDTH/2, DOWNARROW);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
inline void UserInterface::drawInfoMenu()
{
uInt32 x, y, width, height, i, xpos, ypos;
width = myInfoMenuWidth*FONTWIDTH + 2*FONTWIDTH;
height = 6*LINEOFFSET + 2*FONTHEIGHT;
x = (myWidth >> 1) - (width >> 1);
y = (myHeight >> 1) - (height >> 1);
// Draw the bounded box and text
xpos = x + XBOXOFFSET;
drawBoundedBox(x, y, width, height);
for(i = 0; i < 6; i++)
drawText(xpos, LINEOFFSET*i + y + YBOXOFFSET, ourPropertiesInfo[i]);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
inline void UserInterface::drawFontsMenu()
{
uInt32 xorig, yorig, width, height, xpos, ypos;
width = 16*FONTWIDTH + 2*FONTWIDTH;
height = myMaxLines*LINEOFFSET;
xorig = (myWidth >> 1) - (width >> 1);
yorig = (myHeight >> 1) - (height >> 1);
// Draw the bounded box and text
xpos = xorig + XBOXOFFSET;
ypos = yorig + YBOXOFFSET;
drawBoundedBox(xorig, yorig, width, height);
uInt8* buffer = myMediaSource->currentFrameBuffer();
for(uInt32 lines = 0; lines < 256; lines+=16)
{
for(uInt32 x = 0; x < 16; x++)
{
for(uInt32 y = 0; y < FONTHEIGHT; y++)
{
for(uInt32 z = 0; z < FONTWIDTH; z++)
{
uInt32 letter = lines + x;
if((ourFontData[(letter << 3) + y] >> z) & 1)
buffer[(y + ypos)*myWidth + (x<<3) + z + xpos] = FGCOLOR;
}
}
}
ypos += LINEOFFSET;
}
} }
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
@ -506,6 +600,24 @@ void UserInterface::drawText(uInt32 xorig, uInt32 yorig, const string& message)
} }
} }
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void UserInterface::drawChar(uInt32 xorig, uInt32 yorig, uInt32 c)
{
if(c >= 256 )
return;
uInt8* buffer = myMediaSource->currentFrameBuffer();
for(uInt32 y = 0; y < FONTHEIGHT; y++)
{
for(uInt32 z = 0; z < FONTWIDTH; z++)
{
if((ourFontData[(c << 3) + y] >> z) & 1)
buffer[(y + yorig)*myWidth + z + xorig] = FGCOLOR;
}
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void UserInterface::loadRemapMenu() void UserInterface::loadRemapMenu()
{ {
@ -527,7 +639,7 @@ void UserInterface::loadRemapMenu()
} }
for(uInt32 j = 0; j < myJoyTableSize; ++j) for(uInt32 j = 0; j < myJoyTableSize; ++j)
{ {
if(myJoyTable[j] == event) if(myJoyTable[j] == event) // FIXME - don't label axis as button
{ {
ostringstream joyevent; ostringstream joyevent;
uInt32 stick = j / StellaEvent::LastJCODE; uInt32 stick = j / StellaEvent::LastJCODE;
@ -590,9 +702,10 @@ const uInt8 UserInterface::ourFontData[2048] = {
}; };
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
UserInterface::MainMenuItem UserInterface::ourMainMenu[2] = { UserInterface::MainMenuItem UserInterface::ourMainMenu[3] = {
{ REMAP_MENU, "Key Remapping" }, { REMAP_MENU, "Key Remapping" },
{ INFO_MENU, "Game Information" } { INFO_MENU, "Game Information" },
{ FONTS_MENU, "Character Set" }
}; };
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

View File

@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of // See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES. // this file, and for a DISCLAIMER OF ALL WARRANTIES.
// //
// $Id: UserInterface.hxx,v 1.6 2003-09-30 01:22:45 stephena Exp $ // $Id: UserInterface.hxx,v 1.7 2003-10-01 19:01:02 stephena Exp $
//============================================================================ //============================================================================
#ifndef USERINTERFACE_HXX #ifndef USERINTERFACE_HXX
@ -31,7 +31,7 @@ class MediaSource;
can be changed. can be changed.
@author Stephen Anthony @author Stephen Anthony
@version $Id: UserInterface.hxx,v 1.6 2003-09-30 01:22:45 stephena Exp $ @version $Id: UserInterface.hxx,v 1.7 2003-10-01 19:01:02 stephena Exp $
*/ */
class UserInterface class UserInterface
{ {
@ -74,7 +74,7 @@ class UserInterface
private: private:
// Enumeration representing the different types of user interface widgets // Enumeration representing the different types of user interface widgets
enum Widget { W_NONE, MAIN_MENU, REMAP_MENU, INFO_MENU }; enum Widget { W_NONE, MAIN_MENU, REMAP_MENU, INFO_MENU, FONTS_MENU };
Widget currentSelectedWidget(); Widget currentSelectedWidget();
Event::Type currentSelectedEvent(); Event::Type currentSelectedEvent();
@ -91,12 +91,27 @@ class UserInterface
// Move the list down 1 page and put the cursor at the top // Move the list down 1 page and put the cursor at the top
void movePageDown(); void movePageDown();
// Draw the main menu
void drawMainMenu();
// Draw the remap menu
void drawRemapMenu();
// Draw the info menu
void drawInfoMenu();
// Draw the fonts menu
void drawFontsMenu();
// Draw a bounded box at the specified coordinates // Draw a bounded box at the specified coordinates
void drawBoundedBox(uInt32 x, uInt32 y, uInt32 width, uInt32 height); void drawBoundedBox(uInt32 x, uInt32 y, uInt32 width, uInt32 height);
// Draw message text at specified coordinates // Draw message text at specified coordinates
void drawText(uInt32 x, uInt32 y, const string& message); void drawText(uInt32 x, uInt32 y, const string& message);
// Draw character 'c' at specified coordinates
void drawChar(uInt32 x, uInt32 y, uInt32 c);
// scan the mapping arrays and update the remap menu // scan the mapping arrays and update the remap menu
void loadRemapMenu(); void loadRemapMenu();
@ -118,6 +133,9 @@ class UserInterface
// The Mediasource for the system // The Mediasource for the system
MediaSource* myMediaSource; MediaSource* myMediaSource;
// Indicates the current framerate of the system
uInt32 myFrameRate;
// Structure used for main menu items // Structure used for main menu items
struct MainMenuItem struct MainMenuItem
{ {
@ -174,7 +192,7 @@ class UserInterface
string ourPropertiesInfo[6]; string ourPropertiesInfo[6];
// Holds static strings for the main menu // Holds static strings for the main menu
static MainMenuItem ourMainMenu[2]; static MainMenuItem ourMainMenu[3];
// Holds static strings for the remap menu // Holds static strings for the remap menu
static RemapMenuItem ourRemapMenu[57]; static RemapMenuItem ourRemapMenu[57];