mirror of https://github.com/stella-emu/stella.git
Oops, forget to include the DialogContainer class.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@409 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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//============================================================================
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//
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// SSSS tt lll lll
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// SS SS tt ll ll
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// SS tttttt eeee ll ll aaaa
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// SSSS tt ee ee ll ll aa
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// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
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// SS SS tt ee ll ll aa aa
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// SSSS ttt eeeee llll llll aaaaa
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//
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// Copyright (c) 1995-2005 by Bradford W. Mott
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//
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: DialogContainer.cxx,v 1.1 2005-05-04 21:32:25 stephena Exp $
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//============================================================================
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#include "OSystem.hxx"
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#include "Dialog.hxx"
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#include "Stack.hxx"
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#include "bspf.hxx"
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#include "DialogContainer.hxx"
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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DialogContainer::DialogContainer(OSystem* osystem)
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: myOSystem(osystem),
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myBaseDialog(NULL)
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{
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myCurrentKeyDown.keycode = 0;
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myLastClick.x = myLastClick.y = 0;
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myLastClick.time = 0;
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myLastClick.count = 0;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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DialogContainer::~DialogContainer()
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{
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if(myBaseDialog)
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delete myBaseDialog;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void DialogContainer::draw()
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{
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// Draw all the dialogs on the stack
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for(Int32 i = 0; i < myDialogStack.size(); i++)
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{
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myDialogStack[i]->open();
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myDialogStack[i]->drawDialog();
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}
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void DialogContainer::addDialog(Dialog* d)
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{
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myDialogStack.push(d);
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myOSystem->frameBuffer().refresh();
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void DialogContainer::removeDialog()
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{
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if(!myDialogStack.empty())
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{
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myDialogStack.pop();
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myOSystem->frameBuffer().refresh();
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}
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void DialogContainer::reStack()
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{
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// Pop all items from the stack, and then add the base menu
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while(!myDialogStack.empty())
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{
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Dialog* d = myDialogStack.pop();
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d->close();
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}
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myDialogStack.push(myBaseDialog);
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void DialogContainer::handleKeyEvent(uInt16 key, Int32 mod, uInt8 state)
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{
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if(myDialogStack.empty())
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return;
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// Send the event to the dialog box on the top of the stack
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Dialog* activeDialog = myDialogStack.top();
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if(state == 1)
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activeDialog->handleKeyDown(key, key, mod);
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else
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activeDialog->handleKeyUp(key, key, mod);
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void DialogContainer::handleMouseMotionEvent(Int32 x, Int32 y, Int32 button)
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{
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if(myDialogStack.empty())
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return;
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// Send the event to the dialog box on the top of the stack
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Dialog* activeDialog = myDialogStack.top();
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activeDialog->handleMouseMoved(x - activeDialog->_x,
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y - activeDialog->_y,
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button);
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void DialogContainer::handleMouseButtonEvent(MouseButton b, Int32 x, Int32 y, uInt8 state)
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{
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if(myDialogStack.empty())
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return;
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// Send the event to the dialog box on the top of the stack
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Dialog* activeDialog = myDialogStack.top();
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// Get the current time for detecting double clicks
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uInt32 time = myOSystem->getTicks() / 1000; // we only need millisecond precision
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switch(b)
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{
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case EVENT_LBUTTONDOWN:
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case EVENT_RBUTTONDOWN:
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// If more than two clicks have been recorded, we start over
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if(myLastClick.count == 2)
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{
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myLastClick.x = myLastClick.y = 0;
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myLastClick.time = 0;
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myLastClick.count = 0;
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}
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if(myLastClick.count && (time < myLastClick.time + 500) // DoubleClickDelay
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&& ABS(myLastClick.x - x) < 3
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&& ABS(myLastClick.y - y) < 3)
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{
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myLastClick.count++;
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}
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else
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{
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myLastClick.x = x;
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myLastClick.y = y;
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myLastClick.count = 1;
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}
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myLastClick.time = time;
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activeDialog->handleMouseDown(x - activeDialog->_x, y - activeDialog->_y,
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1, myLastClick.count);
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break;
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case EVENT_LBUTTONUP:
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case EVENT_RBUTTONUP:
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activeDialog->handleMouseUp(x - activeDialog->_x, y - activeDialog->_y,
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1, myLastClick.count);
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break;
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case EVENT_WHEELUP:
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activeDialog->handleMouseWheel(x - activeDialog->_x, y - activeDialog->_y, -1);
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break;
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case EVENT_WHEELDOWN:
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activeDialog->handleMouseWheel(x - activeDialog->_x, y - activeDialog->_y, 1);
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break;
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}
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}
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@ -0,0 +1,133 @@
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//============================================================================
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//
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// SSSS tt lll lll
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// SS SS tt ll ll
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// SS tttttt eeee ll ll aaaa
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// SSSS tt ee ee ll ll aa
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// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
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// SS SS tt ee ll ll aa aa
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// SSSS ttt eeeee llll llll aaaaa
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//
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// Copyright (c) 1995-2005 by Bradford W. Mott
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//
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: DialogContainer.hxx,v 1.1 2005-05-04 21:32:25 stephena Exp $
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//============================================================================
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#ifndef DIALOG_CONTAINER_HXX
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#define DIALOG_CONTAINER_HXX
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class OSystem;
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#include "Stack.hxx"
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#include "EventHandler.hxx"
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#include "Dialog.hxx"
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#include "bspf.hxx"
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typedef FixedStack<Dialog *> DialogStack;
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/**
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The base class for groups of dialog boxes. Each dialog box has a
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parent. In most cases, the parent is itself a dialog box, but in the
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case of the lower-most dialog box, this class is its parent.
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This class keeps track of its children (dialog boxes), organizes them into
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a stack, and handles their events.
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@author Stephen Anthony
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@version $Id: DialogContainer.hxx,v 1.1 2005-05-04 21:32:25 stephena Exp $
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*/
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class DialogContainer
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{
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public:
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/**
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Create a new DialogContainer stack
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*/
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DialogContainer(OSystem* osystem);
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/**
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Destructor
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*/
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virtual ~DialogContainer();
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public:
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/**
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Handle a keyboard event.
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@param key keysym
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@param mod modifiers
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@param state state of key
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*/
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void handleKeyEvent(uInt16 key, Int32 mod, uInt8 state);
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/**
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Handle a mouse motion event.
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@param x The x location
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@param y The y location
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@param button The currently pressed button
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*/
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void handleMouseMotionEvent(Int32 x, Int32 y, Int32 button);
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/**
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Handle a mouse button event.
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@param b The mouse button
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@param x The x location
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@param y The y location
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@param state The state (pressed or released)
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*/
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void handleMouseButtonEvent(MouseButton b, Int32 x, Int32 y, uInt8 state);
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// FIXME - add joystick handler
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/**
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Draw the stack of menus.
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*/
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void draw();
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/**
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Add a dialog box to the stack
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*/
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void addDialog(Dialog* d);
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/**
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Remove the topmost dialog box from the stack
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*/
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void removeDialog();
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/**
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Reset dialog stack to the main configuration menu
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*/
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void reStack();
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/**
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(Re)initialize the menuing system. This is necessary if a new Console
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has been loaded, since in most cases the screen dimensions will have changed.
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*/
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virtual void initialize() = 0;
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protected:
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OSystem* myOSystem;
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Dialog* myBaseDialog;
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DialogStack myDialogStack;
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// For continuous events (keyDown)
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struct {
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uInt16 ascii;
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uInt8 flags;
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uInt32 keycode;
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} myCurrentKeyDown;
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uInt32 myKeyRepeatTime;
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// Position and time of last mouse click (used to detect double clicks)
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struct {
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Int16 x, y; // Position of mouse when the click occured
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uInt32 time; // Time
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Int32 count; // How often was it already pressed?
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} myLastClick;
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};
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#endif
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: Menu.cxx,v 1.7 2005-05-04 19:04:46 stephena Exp $
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// $Id: Menu.cxx,v 1.8 2005-05-04 21:32:25 stephena Exp $
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//============================================================================
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#include "Dialog.hxx"
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Menu::setBaseDialog()
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void Menu::initialize()
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{
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delete myBaseDialog;
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myBaseDialog = new OptionsDialog(myOSystem);
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}
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: Menu.hxx,v 1.7 2005-05-04 19:04:47 stephena Exp $
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// $Id: Menu.hxx,v 1.8 2005-05-04 21:32:25 stephena Exp $
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//============================================================================
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#ifndef MENU_HXX
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The base dialog for all configuration menus in Stella.
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@author Stephen Anthony
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@version $Id: Menu.hxx,v 1.7 2005-05-04 19:04:47 stephena Exp $
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@version $Id: Menu.hxx,v 1.8 2005-05-04 21:32:25 stephena Exp $
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*/
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class Menu : public DialogContainer
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{
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/**
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Updates the basedialog to be of the type defined for this derived class.
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*/
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void setBaseDialog();
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void initialize();
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/**
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Adds the specified game info to the appropriate menu item
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