mirror of https://github.com/stella-emu/stella.git
Added a new DialogContainer class, which contains code common to the Menu
and Browser classes. Abstracted Menu class into a DialogContainer. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@408 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
parent
58e906998a
commit
97081a75ee
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@ -13,7 +13,7 @@
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## See the file "license" for information on usage and redistribution of
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## this file, and for a DISCLAIMER OF ALL WARRANTIES.
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##
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## $Id: makefile,v 1.73 2005-05-01 20:11:06 stephena Exp $
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## $Id: makefile,v 1.74 2005-05-04 19:04:38 stephena Exp $
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##============================================================================
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##============================================================================
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@ -156,8 +156,8 @@ win32-gl:
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M6502_OBJS = D6502.o Device.o M6502.o M6502Low.o M6502Hi.o NullDev.o System.o
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GUI_OBJS = StellaFont.o Menu.o Widget.o PopUpWidget.o ScrollBarWidget.o ListWidget.o \
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Dialog.o OptionsDialog.o VideoDialog.o AudioDialog.o \
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EventMappingDialog.o GameInfoDialog.o HelpDialog.o
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Dialog.o DialogContainer.o OptionsDialog.o VideoDialog.o AudioDialog.o \
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EventMappingDialog.o GameInfoDialog.o HelpDialog.o
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CORE_OBJS = Booster.o Cart.o Cart2K.o Cart3F.o Cart4K.o CartAR.o CartDPC.o \
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CartE0.o CartE7.o CartF4.o CartF4SC.o CartF6.o CartF6SC.o \
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@ -386,6 +386,9 @@ ListWidget.o: $(GUI)/ListWidget.cxx $(GUI)/ListWidget.hxx
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Dialog.o: $(GUI)/Dialog.cxx $(GUI)/Dialog.hxx
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$(CXX) -c $(FLAGS) $(OPTIONS) $(LDFLAGS) $(GUI)/Dialog.cxx
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DialogContainer.o: $(GUI)/DialogContainer.cxx $(GUI)/DialogContainer.hxx
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$(CXX) -c $(FLAGS) $(OPTIONS) $(LDFLAGS) $(GUI)/DialogContainer.cxx
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OptionsDialog.o: $(GUI)/OptionsDialog.cxx $(GUI)/OptionsDialog.hxx
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$(CXX) -c $(FLAGS) $(OPTIONS) $(LDFLAGS) $(GUI)/OptionsDialog.cxx
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: EventHandler.cxx,v 1.48 2005-05-04 00:43:22 stephena Exp $
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// $Id: EventHandler.cxx,v 1.49 2005-05-04 19:04:45 stephena Exp $
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//============================================================================
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#include <algorithm>
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@ -376,7 +376,7 @@ void EventHandler::handleKeyEvent(SDLKey key, SDLMod mod, uInt8 state)
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break; // S_EMULATE
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case S_MENU:
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myOSystem->menu().handleKeyEvent(key, mod, state);
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myOSystem->menu().handleKeyEvent((uInt16) key, (Int32) mod, state);
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break;
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case S_BROWSER:
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@ -13,13 +13,14 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: OSystem.hxx,v 1.7 2005-05-02 19:36:05 stephena Exp $
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// $Id: OSystem.hxx,v 1.8 2005-05-04 19:04:46 stephena Exp $
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//============================================================================
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#ifndef OSYSTEM_HXX
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#define OSYSTEM_HXX
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class PropertiesSet;
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class Menu;
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class Browser;
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@ -37,7 +38,7 @@ class Browser;
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other objects belong.
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@author Stephen Anthony
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@version $Id: OSystem.hxx,v 1.7 2005-05-02 19:36:05 stephena Exp $
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@version $Id: OSystem.hxx,v 1.8 2005-05-04 19:04:46 stephena Exp $
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*/
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class OSystem
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{
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@ -86,20 +87,6 @@ class OSystem
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*/
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void detachConsole(void) { delete myConsole; myConsole = NULL; }
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/**
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Adds the specified settings menu yo the system.
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@param menu The menu object to add
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*/
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void attach(Menu* menu) { myMenu = menu; }
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/**
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Adds the specified ROM browser to the system.
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@param browser The browser object to add
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*/
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void attach(Browser* browser) { myBrowser = browser; }
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/**
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Get the event handler of the system
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: Dialog.hxx,v 1.8 2005-04-24 01:57:47 stephena Exp $
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// $Id: Dialog.hxx,v 1.9 2005-05-04 19:04:46 stephena Exp $
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//
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// Based on code from ScummVM - Scumm Interpreter
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// Copyright (C) 2002-2004 The ScummVM project
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#define DIALOG_HXX
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class OSystem;
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class Menu;
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class DialogContainer;
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#include "Command.hxx"
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#include "Widget.hxx"
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This is the base class for all dialog boxes.
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@author Stephen Anthony
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@version $Id: Dialog.hxx,v 1.8 2005-04-24 01:57:47 stephena Exp $
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@version $Id: Dialog.hxx,v 1.9 2005-05-04 19:04:46 stephena Exp $
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*/
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class Dialog : public GuiObject
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{
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friend class Menu;
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friend class DialogContainer;
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public:
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Dialog(OSystem* instance, uInt16 x, uInt16 y, uInt16 w, uInt16 h);
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: ListWidget.cxx,v 1.4 2005-05-04 00:43:22 stephena Exp $
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// $Id: ListWidget.cxx,v 1.5 2005-05-04 19:04:46 stephena Exp $
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//
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// Based on code from ScummVM - Scumm Interpreter
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// Copyright (C) 2002-2004 The ScummVM project
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@ -194,10 +194,8 @@ static bool matchingCharsIgnoringCase(string s, string pattern)
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transform(s.begin(), s.end(), s.begin(), (int(*)(int)) toupper);
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transform(pattern.begin(), pattern.end(), pattern.begin(), (int(*)(int)) toupper);
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uInt32 pos = s.find(pattern, 0);
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// Make sure that if the pattern is found, it occurs at the start of 's'
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return (pos != string::npos && pos < pattern.length());
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return (s.find(pattern, 0) == 0);
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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@ -13,173 +13,35 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: Menu.cxx,v 1.6 2005-05-03 19:11:27 stephena Exp $
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// $Id: Menu.cxx,v 1.7 2005-05-04 19:04:46 stephena Exp $
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//============================================================================
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#include <SDL.h>
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#include "OSystem.hxx"
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#include "Dialog.hxx"
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#include "OptionsDialog.hxx"
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#include "Stack.hxx"
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#include "bspf.hxx"
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#include "Menu.hxx"
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class Properties;
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Menu::Menu(OSystem* osystem)
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: myOSystem(osystem),
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myOptionsDialog(NULL)
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: DialogContainer(osystem)
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{
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myOSystem->attach(this);
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myCurrentKeyDown.keycode = 0;
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myLastClick.x = myLastClick.y = 0;
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myLastClick.time = 0;
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myLastClick.count = 0;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Menu::~Menu()
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{
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if(myOptionsDialog)
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delete myOptionsDialog;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Menu::initialize()
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void Menu::setBaseDialog()
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{
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if(myOptionsDialog)
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{
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delete myOptionsDialog;
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myOptionsDialog = NULL;
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}
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// Create the top-level menu
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myOptionsDialog = new OptionsDialog(myOSystem);
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myBaseDialog = new OptionsDialog(myOSystem);
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Menu::draw()
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void Menu::setGameProfile(Properties& props)
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{
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// Draw all the dialogs on the stack
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for(Int32 i = 0; i < myDialogStack.size(); i++)
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{
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myDialogStack[i]->open();
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myDialogStack[i]->drawDialog();
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}
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Menu::addDialog(Dialog* d)
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{
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myDialogStack.push(d);
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myOSystem->frameBuffer().refresh();
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Menu::removeDialog()
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{
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if(!myDialogStack.empty())
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{
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myDialogStack.pop();
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myOSystem->frameBuffer().refresh();
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}
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Menu::reStack()
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{
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// Pop all items from the stack, and then add the base menu
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while(!myDialogStack.empty())
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{
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Dialog* d = myDialogStack.pop();
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d->close();
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}
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myDialogStack.push(myOptionsDialog);
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Menu::handleKeyEvent(SDLKey key, SDLMod mod, uInt8 state)
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{
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if(myDialogStack.empty())
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return;
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// Send the event to the dialog box on the top of the stack
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Dialog* activeDialog = myDialogStack.top();
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// Convert SDL values to ascii so the ScummVM subsystem can work with it
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if(state == 1)
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activeDialog->handleKeyDown(key, key, mod);
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else
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activeDialog->handleKeyUp(key, key, mod);
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Menu::handleMouseMotionEvent(Int32 x, Int32 y, Int32 button)
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{
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if(myDialogStack.empty())
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return;
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// Send the event to the dialog box on the top of the stack
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Dialog* activeDialog = myDialogStack.top();
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activeDialog->handleMouseMoved(x - activeDialog->_x,
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y - activeDialog->_y,
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button);
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Menu::handleMouseButtonEvent(MouseButton b, Int32 x, Int32 y, uInt8 state)
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{
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if(myDialogStack.empty())
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return;
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// Send the event to the dialog box on the top of the stack
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Dialog* activeDialog = myDialogStack.top();
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// Get the current time for detecting double clicks
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uInt32 time = myOSystem->getTicks() / 1000; // we only need millisecond precision
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switch(b)
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{
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case EVENT_LBUTTONDOWN:
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case EVENT_RBUTTONDOWN:
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// If more than two clicks have been recorded, we start over
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if(myLastClick.count == 2)
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{
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myLastClick.x = myLastClick.y = 0;
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myLastClick.time = 0;
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myLastClick.count = 0;
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}
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if(myLastClick.count && (time < myLastClick.time + 500) // DoubleClickDelay
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&& ABS(myLastClick.x - x) < 3
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&& ABS(myLastClick.y - y) < 3)
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{
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myLastClick.count++;
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}
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else
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{
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myLastClick.x = x;
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myLastClick.y = y;
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myLastClick.count = 1;
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}
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myLastClick.time = time;
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activeDialog->handleMouseDown(x - activeDialog->_x, y - activeDialog->_y,
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1, myLastClick.count);
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break;
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case EVENT_LBUTTONUP:
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case EVENT_RBUTTONUP:
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activeDialog->handleMouseUp(x - activeDialog->_x, y - activeDialog->_y,
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1, myLastClick.count);
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break;
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case EVENT_WHEELUP:
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activeDialog->handleMouseWheel(x - activeDialog->_x, y - activeDialog->_y, -1);
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break;
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case EVENT_WHEELDOWN:
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activeDialog->handleMouseWheel(x - activeDialog->_x, y - activeDialog->_y, 1);
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break;
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}
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((OptionsDialog*)myBaseDialog)->setGameProfile(props);
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}
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: Menu.hxx,v 1.6 2005-05-03 19:11:27 stephena Exp $
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// $Id: Menu.hxx,v 1.7 2005-05-04 19:04:47 stephena Exp $
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//============================================================================
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#ifndef MENU_HXX
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class Properties;
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class OSystem;
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#include <SDL.h>
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#include "Stack.hxx"
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#include "EventHandler.hxx"
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#include "Dialog.hxx"
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#include "OptionsDialog.hxx"
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#include "bspf.hxx"
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typedef FixedStack<Dialog *> DialogStack;
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#include "DialogContainer.hxx"
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/**
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The base class for all menus in Stella.
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This class keeps track of all configuration menus. organizes them into
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a stack, and handles their events.
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The base dialog for all configuration menus in Stella.
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@author Stephen Anthony
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@version $Id: Menu.hxx,v 1.6 2005-05-03 19:11:27 stephena Exp $
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@version $Id: Menu.hxx,v 1.7 2005-05-04 19:04:47 stephena Exp $
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*/
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class Menu
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class Menu : public DialogContainer
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{
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public:
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/**
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public:
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/**
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Handle a keyboard event.
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@param key keysym
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@param mod modifiers
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@param state state of key
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Updates the basedialog to be of the type defined for this derived class.
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*/
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void handleKeyEvent(SDLKey key, SDLMod mod, uInt8 state); //FIXME - this shouldn't refer to SDL directly
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/**
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Handle a mouse motion event.
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@param x The x location
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@param y The y location
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@param button The currently pressed button
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*/
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void handleMouseMotionEvent(Int32 x, Int32 y, Int32 button);
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/**
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Handle a mouse button event.
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@param b The mouse button
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@param x The x location
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@param y The y location
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@param state The state (pressed or released)
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*/
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void handleMouseButtonEvent(MouseButton b, Int32 x, Int32 y, uInt8 state);
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// FIXME - add joystick handler
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/**
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(Re)initialize the menuing system. This is necessary if a new Console
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has been loaded, since in most cases the screen dimensions will have changed.
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*/
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void initialize();
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/**
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Draw the stack of menus.
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*/
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void draw();
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/**
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Add a dialog box to the stack
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*/
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void addDialog(Dialog* d);
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/**
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Remove the topmost dialog box from the stack
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*/
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void removeDialog();
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/**
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Reset dialog stack to the main configuration menu
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*/
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void reStack();
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void setBaseDialog();
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/**
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Adds the specified game info to the appropriate menu item
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@param props The properties of the current game
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*/
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void setGameProfile(Properties& props) { myOptionsDialog->setGameProfile(props); }
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private:
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OSystem* myOSystem;
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OptionsDialog* myOptionsDialog;
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DialogStack myDialogStack;
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// For continuous events (keyDown)
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struct {
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uInt16 ascii;
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uInt8 flags;
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uInt32 keycode;
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} myCurrentKeyDown;
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uInt32 myKeyRepeatTime;
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// Position and time of last mouse click (used to detect double clicks)
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struct {
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Int16 x, y; // Position of mouse when the click occured
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uInt32 time; // Time
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Int32 count; // How often was it already pressed?
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} myLastClick;
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void setGameProfile(Properties& props);
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};
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#endif
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