Revert "Very small optimization for const char* instead of strings."

This reverts commit 378829da5a.
This commit is contained in:
Stephen Anthony 2020-05-16 18:41:32 -02:30
parent af947900fa
commit 77ac37e706
1 changed files with 3 additions and 3 deletions

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@ -144,11 +144,11 @@ void FrameBufferSDL2::queryHardware(vector<Common::Size>& fullscreenRes,
struct RenderName struct RenderName
{ {
const char* const sdlName; string sdlName;
const char* const stellaName; string stellaName;
}; };
// Create name map for all currently known SDL renderers // Create name map for all currently known SDL renderers
static constexpr std::array<RenderName, 6> RENDERER_NAMES = {{ static const std::array<RenderName, 6> RENDERER_NAMES = {{
{ "direct3d", "Direct3D" }, { "direct3d", "Direct3D" },
{ "metal", "Metal" }, { "metal", "Metal" },
{ "opengl", "OpenGL" }, { "opengl", "OpenGL" },