Very small optimization for const char* instead of strings.

This commit is contained in:
Stephen Anthony 2020-05-15 19:22:36 -02:30
parent a618d27f01
commit 378829da5a
1 changed files with 3 additions and 3 deletions

View File

@ -144,11 +144,11 @@ void FrameBufferSDL2::queryHardware(vector<Common::Size>& fullscreenRes,
struct RenderName
{
string sdlName;
string stellaName;
const char* const sdlName;
const char* const stellaName;
};
// Create name map for all currently known SDL renderers
static const std::array<RenderName, 6> RENDERER_NAMES = {{
static constexpr std::array<RenderName, 6> RENDERER_NAMES = {{
{ "direct3d", "Direct3D" },
{ "metal", "Metal" },
{ "opengl", "OpenGL" },