mirror of https://github.com/stella-emu/stella.git
Fix minor typos, but also a compile error (missing closing comments).
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cd390bcc5a
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@ -416,7 +416,7 @@ class TIA : public Device
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private:
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/**
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* During each line, the TIA cycles through these two states
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* During each line, the TIA cycles through these two states.
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*/
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enum HState {blank, frame};
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@ -435,13 +435,13 @@ class TIA : public Device
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private:
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/**
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* This callback is invoked by FrameManager when a new frame starts
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* This callback is invoked by FrameManager when a new frame starts.
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*/
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void onFrameStart();
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/**
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* This callback is invoked by FrameManager when the visible range of the
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* current frame starts
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* current frame starts.
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*/
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void onRenderingStart();
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@ -463,7 +463,7 @@ class TIA : public Device
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void updateEmulation();
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/**
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* Execute colorClocks cycles of TIA simulation
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* Execute colorClocks cycles of TIA simulation.
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*/
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void cycle(uInt32 colorClocks);
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@ -483,7 +483,7 @@ class TIA : public Device
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void tickHframe();
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/**
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* Execute a RSYNC
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* Execute a RSYNC.
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*/
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void applyRsync();
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@ -493,12 +493,13 @@ class TIA : public Device
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void updateCollision();
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/**
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* Render the current pixel into the framebuffer
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* Render the current pixel into the framebuffer.
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*/
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void renderPixel(uInt32 x, uInt32 y);
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/**
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* Clear the first 8 pixels of a scanline with black if we are in hblank (called during HMOVE)
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* Clear the first 8 pixels of a scanline with black if we are in hblank
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* (called during HMOVE).
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*/
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void clearHmoveComb();
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@ -523,13 +524,14 @@ class TIA : public Device
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void updatePaddle(uInt8 idx);
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/**
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* Get the target counter value during a RESx. This exentially depends on the position
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* in the current scanline.
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* Get the target counter value during a RESx. This essentially depends on
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* the position in the current scanline.
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*/
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uInt8 resxCounter();
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/**
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Get the result of the specified collision register.
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*/
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*/
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uInt8 collCXM0P() const;
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uInt8 collCXM1P() const;
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uInt8 collCXP0FB() const;
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@ -557,7 +559,7 @@ class TIA : public Device
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/**
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* A list of delayed writes that are queued up for future execution. Delayed
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* writes can be both actual writes whose effect is delayed by one or more clocs
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* writes can be both actual writes whose effect is delayed by one or more clocks
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* on real hardware and delayed side effects of certain operations (GRPx!).
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*/
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DelayQueue<delayQueueLength, delayQueueSize> myDelayQueue;
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