started to document the developer options dialog and commandline parameters.

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thrust26 2017-11-25 12:32:46 +01:00
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2 changed files with 69 additions and 38 deletions

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emulator, or a user-defined palette.</td>
</tr>
<tr>
<td><pre>-colorloss &lt;1|0&gt;</pre></td>
<td>Enable/disable the PAL color-loss effect.</td>
</tr>
<tr>
<td><pre>-framerate &lt;number&gt;</pre></td>
<td>Display the given number of frames per second. Normally, Stella
@ -1909,18 +1904,6 @@
</td>
</tr>
<tr>
<td><pre>-tv.jitter &lt;1|0&gt;</pre></td>
<td>Enable TV jitter/roll effect, when there are too many or too few scanlines
per frame.</td>
</tr>
<tr>
<td><pre>-tv.jitter_recovery &lt;1 - 20&gt;</pre></td>
<td>When TV jitter/roll effect is enabled, determines how long to delay recovery
time (recovery spread over multiple frames).</td>
</tr>
<tr>
<td><pre>-tv.scanlines &lt;0 - 100&gt;</pre></td>
<td>Blargg TV effects scanline intensity, where 0 means completely off.</td>
@ -2085,11 +2068,6 @@
saving a ROM state file.</td>
</tr>
<tr>
<td><pre>-stats &lt;1|0&gt;</pre></td>
<td>Overlay console info on the TIA image during emulation.</td>
</tr>
<tr>
<td><pre>-fastscbios &lt;1|0&gt;</pre></td>
<td>Disable Supercharger BIOS progress loading bars.</td>
@ -2327,22 +2305,6 @@
event.</td>
</tr>
<tr>
<td><pre>-tiadriven &lt;1|0&gt;</pre></td>
<td>Set unused TIA pins to be randomly driven high or low on a read/peek.
If disabled, use the last databus value for those pins instead.</td>
</tr>
<tr>
<td><pre>-cpurandom &lt;S,A,X,Y,P&gt;</pre></td>
<td>On reset, randomize the content of the specified CPU registers.</td>
</tr>
<tr>
<td><pre>-ramrandom &lt;1|0&gt;</pre></td>
<td>On reset, either randomize all RAM content, or zero it out instead.</td>
</tr>
<tr>
<td><pre>-bs &lt;type&gt;</pre></td>
<td>Set "Cartridge.Type" property. See the <i>Game Properties</i> section
@ -2444,6 +2406,75 @@
to real hardware.</td>
</tr>
</table>
<p>The following are available in two sets, one for players (prefixed by "plr.") and one
for developers (prefixd by "dev."). Only use them if you know what you're doing! Note
that in all cases, the values supplied to the arguments are <b>not</b> case sensitive.</p>
<table BORDER=2>
<tr>
<th>Argument</th>
<th>Description</th>
</tr>
<tr>
<td><pre>-dev.settings &lt;1|0&gt;</pre></td>
<td>Select developer (1) or player (0) set.</td>
</tr>
<tr>
<td><pre>-&lt;plr.|dev.&gt;stats &lt;1|0&gt;</pre></td>
<td>Overlay console info on the TIA image during emulation.</td>
</tr>
<tr>
<td><pre>-&lt;plr.|dev.&gt;console &lt;2600|7800&gt;</pre></td>
<td>Select console for B/W and Pause key handling and RAM initialization.</td>
</tr>
<tr>
<td><pre>-&lt;plr.|dev.&gt;bankrandom &lt;1|0&gt;</pre></td>
<td>On reset, randomize the startup bank.</td>
</tr>
<tr>
<td><pre>-&lt;plr.|dev.&gt;ramrandom &lt;1|0&gt;</pre></td>
<td>On reset, either randomize all RAM content, or initialize with zero (console = 2600)/startup values (console = 7800) instead.</td>
</tr>
<tr>
<td><pre>-&lt;plr.|dev.&gt;cpurandom &lt;S,A,X,Y,P&gt;</pre></td>
<td>On reset, randomize the content of the specified CPU registers.</td>
</tr>
<tr>
<td><pre>-&lt;plr.|dev.&gt;debugcolors &lt;1|0&gt;</pre></td>
<td>Enable/disable the fixed debug colors.</td>
</tr>
<tr>
<td><pre>-&lt;plr.|dev.&gt;colorloss &lt;1|0&gt;</pre></td>
<td>Enable/disable the PAL color-loss effect.</td>
</tr>
<tr>
<td><pre>-&lt;plr.|dev.&gt;tv.jitter &lt;1|0&gt;</pre></td>
<td>Enable TV jitter/roll effect, when there are too many or too few scanlines
per frame.</td>
</tr>
<tr>
<td><pre>-&lt;plr.|dev.&gt;tv.jitter_recovery &lt;1 - 20&gt;</pre></td>
<td>When TV jitter/roll effect is enabled, determines how long to delay recovery
time (recovery spread over multiple frames).</td>
</tr>
<tr>
<td><pre>-&lt;plr.|dev.&gt;tiadriven &lt;1|0&gt;</pre></td>
<td>Set unused TIA pins to be randomly driven high or low on a read/peek.
If disabled, use the last databus value for those pins instead.</td>
</tr>
</table>
</blockquote>
<h2><b><a name="Options">2. Changing Options</a></b></h2>