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started to document the developer options dialog and commandline parameters.
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emulator, or a user-defined palette.</td>
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emulator, or a user-defined palette.</td>
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<td><pre>-colorloss <1|0></pre></td>
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<td>Enable/disable the PAL color-loss effect.</td>
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<td><pre>-framerate <number></pre></td>
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<td><pre>-framerate <number></pre></td>
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<td>Display the given number of frames per second. Normally, Stella
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<td>Display the given number of frames per second. Normally, Stella
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<td><pre>-tv.jitter <1|0></pre></td>
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<td>Enable TV jitter/roll effect, when there are too many or too few scanlines
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per frame.</td>
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<td><pre>-tv.jitter_recovery <1 - 20></pre></td>
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<td>When TV jitter/roll effect is enabled, determines how long to delay recovery
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time (recovery spread over multiple frames).</td>
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<td><pre>-tv.scanlines <0 - 100></pre></td>
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<td><pre>-tv.scanlines <0 - 100></pre></td>
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<td>Blargg TV effects scanline intensity, where 0 means completely off.</td>
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<td>Blargg TV effects scanline intensity, where 0 means completely off.</td>
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saving a ROM state file.</td>
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saving a ROM state file.</td>
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<td><pre>-stats <1|0></pre></td>
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<td>Overlay console info on the TIA image during emulation.</td>
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<td><pre>-fastscbios <1|0></pre></td>
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<td><pre>-fastscbios <1|0></pre></td>
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<td>Disable Supercharger BIOS progress loading bars.</td>
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<td>Disable Supercharger BIOS progress loading bars.</td>
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event.</td>
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event.</td>
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<td><pre>-tiadriven <1|0></pre></td>
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<td>Set unused TIA pins to be randomly driven high or low on a read/peek.
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If disabled, use the last databus value for those pins instead.</td>
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<td><pre>-cpurandom <S,A,X,Y,P></pre></td>
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<td>On reset, randomize the content of the specified CPU registers.</td>
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<td><pre>-ramrandom <1|0></pre></td>
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<td>On reset, either randomize all RAM content, or zero it out instead.</td>
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<td><pre>-bs <type></pre></td>
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<td><pre>-bs <type></pre></td>
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<td>Set "Cartridge.Type" property. See the <i>Game Properties</i> section
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<td>Set "Cartridge.Type" property. See the <i>Game Properties</i> section
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to real hardware.</td>
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to real hardware.</td>
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</table>
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</table>
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<p>The following are available in two sets, one for players (prefixed by "plr.") and one
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for developers (prefixd by "dev."). Only use them if you know what you're doing! Note
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that in all cases, the values supplied to the arguments are <b>not</b> case sensitive.</p>
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<table BORDER=2>
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<th>Argument</th>
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<th>Description</th>
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<td><pre>-dev.settings <1|0></pre></td>
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<td>Select developer (1) or player (0) set.</td>
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<td><pre>-<plr.|dev.>stats <1|0></pre></td>
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<td>Overlay console info on the TIA image during emulation.</td>
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<td><pre>-<plr.|dev.>console <2600|7800></pre></td>
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<td>Select console for B/W and Pause key handling and RAM initialization.</td>
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<td><pre>-<plr.|dev.>bankrandom <1|0></pre></td>
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<td>On reset, randomize the startup bank.</td>
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<td><pre>-<plr.|dev.>ramrandom <1|0></pre></td>
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<td>On reset, either randomize all RAM content, or initialize with zero (console = 2600)/startup values (console = 7800) instead.</td>
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<td><pre>-<plr.|dev.>cpurandom <S,A,X,Y,P></pre></td>
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<td>On reset, randomize the content of the specified CPU registers.</td>
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<td><pre>-<plr.|dev.>debugcolors <1|0></pre></td>
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<td>Enable/disable the fixed debug colors.</td>
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<td><pre>-<plr.|dev.>colorloss <1|0></pre></td>
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<td>Enable/disable the PAL color-loss effect.</td>
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<td><pre>-<plr.|dev.>tv.jitter <1|0></pre></td>
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<td>Enable TV jitter/roll effect, when there are too many or too few scanlines
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per frame.</td>
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<td><pre>-<plr.|dev.>tv.jitter_recovery <1 - 20></pre></td>
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<td>When TV jitter/roll effect is enabled, determines how long to delay recovery
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time (recovery spread over multiple frames).</td>
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<td><pre>-<plr.|dev.>tiadriven <1|0></pre></td>
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<td>Set unused TIA pins to be randomly driven high or low on a read/peek.
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If disabled, use the last databus value for those pins instead.</td>
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</tr>
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</table>
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</blockquote>
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</blockquote>
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<h2><b><a name="Options">2. Changing Options</a></b></h2>
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<h2><b><a name="Options">2. Changing Options</a></b></h2>
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