mirror of https://github.com/stella-emu/stella.git
Added new argument to constructor to pass in the desired frame rate
to the Console. This information is needed by the SoundSDL class to properly schedule the sound. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@261 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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@ -8,12 +8,12 @@
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// SS SS tt ee ll ll aa aa
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// SS SS tt ee ll ll aa aa
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// SSSS ttt eeeee llll llll aaaaa
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// SSSS ttt eeeee llll llll aaaaa
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//
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//
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// Copyright (c) 1995-2002 by Bradford W. Mott
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// Copyright (c) 1995-2004 by Bradford W. Mott
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//
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//
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// See the file "license" for information on usage and redistribution of
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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//
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// $Id: Console.cxx,v 1.28 2004-05-28 22:07:57 stephena Exp $
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// $Id: Console.cxx,v 1.29 2004-06-13 04:59:40 bwmott Exp $
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//============================================================================
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//============================================================================
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#include <assert.h>
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#include <assert.h>
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@ -52,11 +52,12 @@
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Console::Console(const uInt8* image, uInt32 size, const char* filename,
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Console::Console(const uInt8* image, uInt32 size, const char* filename,
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Settings& settings, PropertiesSet& propertiesSet,
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Settings& settings, PropertiesSet& propertiesSet,
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FrameBuffer& framebuffer, Sound& sound)
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FrameBuffer& framebuffer, Sound& sound, uInt32 frameRate)
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: mySettings(settings),
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: mySettings(settings),
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myPropSet(propertiesSet),
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myPropSet(propertiesSet),
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myFrameBuffer(framebuffer),
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myFrameBuffer(framebuffer),
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mySound(sound)
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mySound(sound),
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myFrameRate(frameRate)
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{
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{
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myControllers[0] = 0;
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myControllers[0] = 0;
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myControllers[1] = 0;
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myControllers[1] = 0;
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@ -224,6 +225,12 @@ FrameBuffer& Console::frameBuffer() const
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return myFrameBuffer;
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return myFrameBuffer;
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}
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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uInt32 Console::frameRate() const
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{
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return myFrameRate;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Sound& Console::sound() const
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Sound& Console::sound() const
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{
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{
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@ -8,12 +8,12 @@
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// SS SS tt ee ll ll aa aa
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// SS SS tt ee ll ll aa aa
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// SSSS ttt eeeee llll llll aaaaa
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// SSSS ttt eeeee llll llll aaaaa
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//
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//
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// Copyright (c) 1995-2002 by Bradford W. Mott
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// Copyright (c) 1995-2004 by Bradford W. Mott
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//
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//
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// See the file "license" for information on usage and redistribution of
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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//
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// $Id: Console.hxx,v 1.17 2003-12-04 19:18:45 stephena Exp $
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// $Id: Console.hxx,v 1.18 2004-06-13 04:59:40 bwmott Exp $
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//============================================================================
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//============================================================================
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#ifndef CONSOLE_HXX
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#ifndef CONSOLE_HXX
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@ -41,7 +41,7 @@ class FrameBuffer;
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This class represents the entire game console.
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This class represents the entire game console.
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@author Bradford W. Mott
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@author Bradford W. Mott
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@version $Id: Console.hxx,v 1.17 2003-12-04 19:18:45 stephena Exp $
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@version $Id: Console.hxx,v 1.18 2004-06-13 04:59:40 bwmott Exp $
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*/
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*/
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class Console
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class Console
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{
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{
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@param profiles The game profiles object to use
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@param profiles The game profiles object to use
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@param framebuffer The framebuffer object to use
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@param framebuffer The framebuffer object to use
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@param sound The sound object to use
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@param sound The sound object to use
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@param framerate The framerate being used
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*/
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*/
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Console(const uInt8* image, uInt32 size, const char* filename,
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Console(const uInt8* image, uInt32 size, const char* filename,
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Settings& settings, PropertiesSet& propertiesSet,
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Settings& settings, PropertiesSet& propertiesSet,
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FrameBuffer& framebuffer, Sound& sound);
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FrameBuffer& framebuffer, Sound& sound, uInt32 frameRate);
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/**
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/**
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Create a new console object by copying another one
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Create a new console object by copying another one
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@ -112,6 +113,11 @@ class Console
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*/
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*/
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FrameBuffer& frameBuffer() const;
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FrameBuffer& frameBuffer() const;
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/**
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Get the frame rate for the emulation
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*/
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uInt32 frameRate() const;
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/**
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/**
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Get the sound object of the console
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Get the sound object of the console
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@ -269,6 +275,9 @@ class Console
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// Reference to the Sound object
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// Reference to the Sound object
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Sound& mySound;
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Sound& mySound;
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// Frame rate being used by the emulator
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uInt32 myFrameRate;
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// Pointer to the EventHandler object
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// Pointer to the EventHandler object
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EventHandler* myEventHandler;
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EventHandler* myEventHandler;
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