More documentation updates.

git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2933 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
stephena 2014-06-21 01:45:23 +00:00
parent 9956dff54a
commit 23a2e2d7ee
6 changed files with 15 additions and 16 deletions

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@ -2371,16 +2371,16 @@
<td valign="top"> <td valign="top">
<table border="1" cellpadding="4"> <table border="1" cellpadding="4">
<tr><th>Item</th><th>Brief description</th><th>For more information,<br>see <a href="#CommandLine">CommandLine</a></th></tr> <tr><th>Item</th><th>Brief description</th><th>For more information,<br>see <a href="#CommandLine">CommandLine</a></th></tr>
<tr><td>Renderer (*)</td><td>use specified rendering mode (requires restart)</td><td>-video</td></tr> <tr><td>Renderer</td><td>use specified rendering mode</td><td>-video</td></tr>
<tr><td>TIA Zoom</td><td>filter for emulation mode </td><td>-tia.zoom</td></tr> <tr><td>TIA Zoom</td><td>(integral) zoom level for emulation mode </td><td>-tia.zoom</td></tr>
<tr><td>TIA Palette</td><td>palette for emulation mode</td><td>-palette</td></tr> <tr><td>TIA Palette</td><td>palette for emulation mode</td><td>-palette</td></tr>
<tr><td>TIA Inter</td><td>interpolation for TIA image</td><td>-tia.inter</td></tr>
<tr><td>Timing (*)</td><td>how to wait between frames (requires restart)</td><td>-timing</td></tr> <tr><td>Timing (*)</td><td>how to wait between frames (requires restart)</td><td>-timing</td></tr>
<tr><td>GL Filter</td><td>OpenGL filter mode</td><td>-gl_filter</td></tr> <tr><td>NTSC Aspect</td><td>Width of TIA image in NTSC mode</td><td>-tia.aspectn</td></tr>
<tr><td>Aspect (N)</td><td>Width of TIA image in NTSC mode</td><td>-tia.aspectn</td></tr> <tr><td>PAL Aspect</td><td>Width of TIA image in PAL mode</td><td>-tia.aspectp</td></tr>
<tr><td>Aspect (P)</td><td>Width of TIA image in PAL mode</td><td>-tia.aspectp</td></tr>
<tr><td>Framerate</td><td>frames per second in emulation mode</td><td>-framerate</td></tr> <tr><td>Framerate</td><td>frames per second in emulation mode</td><td>-framerate</td></tr>
<tr><td>Fullscreen mode</td><td>self-explanatory</td><td>-fullscreen</td></tr> <tr><td>Fullscreen</td><td>self-explanatory</td><td>-fullscreen</td></tr>
<tr><td>GL FS Stretch</td><td>stretch fullscreen OpenGL in emulation mode</td><td>-gl_fsmax</td></tr> <tr><td>Fullscreen Fill</td><td>completely fill TIA image in fullscreen</td><td>-tia.fsfill</td></tr>
<tr><td>VSync</td><td>enable vertical sync'ed updates</td><td>-vsync</td></tr> <tr><td>VSync</td><td>enable vertical sync'ed updates</td><td>-vsync</td></tr>
<tr><td>PAL color-loss</td><td>use PAL color-loss effect</td><td>-colorloss</td></tr> <tr><td>PAL color-loss</td><td>use PAL color-loss effect</td><td>-colorloss</td></tr>
<tr><td>Fast SC/AR BIOS</td><td>skip progress loading bars for SuperCharger ROMs</td><td>-fastscbios</td></tr> <tr><td>Fast SC/AR BIOS</td><td>skip progress loading bars for SuperCharger ROMs</td><td>-fastscbios</td></tr>
@ -2474,7 +2474,6 @@
<td valign="top"> <td valign="top">
<table border="1" cellpadding="4"> <table border="1" cellpadding="4">
<tr><th>Item</th><th>Brief description</th><th>For more information,<br>see <a href="#CommandLine">CommandLine</a></th></tr> <tr><th>Item</th><th>Brief description</th><th>For more information,<br>see <a href="#CommandLine">CommandLine</a></th></tr>
<tr><td>Interface Palette</td><td>palette to use for UI elements</td><td>-uipalette</td></tr>
<tr><td>List quick delay</td><td>time to wait between keypresses in listwidget</td><td>-listdelay</td></tr> <tr><td>List quick delay</td><td>time to wait between keypresses in listwidget</td><td>-listdelay</td></tr>
<tr><td>Mouse wheel scroll</td><td>number of lines mouse scroll will move in listwidget</td><td>-mscroll</td></tr> <tr><td>Mouse wheel scroll</td><td>number of lines mouse scroll will move in listwidget</td><td>-mscroll</td></tr>
</table> </table>
@ -2605,6 +2604,7 @@
<tr><td>Mouse paddle sensitivity</td><td>Sensitivity used when emulating a paddle using a mouse</td><td>-msense</td></tr> <tr><td>Mouse paddle sensitivity</td><td>Sensitivity used when emulating a paddle using a mouse</td><td>-msense</td></tr>
<tr><td>Allow all 4 ...</td><td>Allow all 4 joystick directions to be pressed simultaneously</td><td>-joyallow4</td></tr> <tr><td>Allow all 4 ...</td><td>Allow all 4 joystick directions to be pressed simultaneously</td><td>-joyallow4</td></tr>
<tr><td>Grab mouse ...</td><td>Keep mouse in window in emulation mode</td><td>-grabmouse</td></tr> <tr><td>Grab mouse ...</td><td>Keep mouse in window in emulation mode</td><td>-grabmouse</td></tr>
<tr><td>Always hide mouse ...</td><td>completely disable showing the mouse cursor</td><td>-hidemouse</td></tr>
</table> </table>
</td> </td>
</tr> </tr>
@ -2790,8 +2790,7 @@
<blockquote> <blockquote>
<p>Stella supports a real AtariVox device for the speech/SpeakJet portion <p>Stella supports a real AtariVox device for the speech/SpeakJet portion
of the controller. You will need a real AtariVox device, located of the controller. You will need a real AtariVox device
<a href="http://www.richard.hutchinson.dsl.pipex.com/new_page_5.htm">here</a>,
as well as some means of connecting it to your computer (some sort of as well as some means of connecting it to your computer (some sort of
serial port/USB adaptor). There should be drivers for your serial convertor, serial port/USB adaptor). There should be drivers for your serial convertor,
which allow your particular operating system to 'see' the device (configuring which allow your particular operating system to 'see' the device (configuring
@ -2915,8 +2914,8 @@
</tr> </tr>
<tr> <tr>
<td>-video gl</td> <td>-video opengl</td>
<td>video = gl</td> <td>video = opengl</td>
</tr> </tr>
<tr> <tr>
@ -3196,7 +3195,7 @@ Ms Pac-Man (Stella extended codes):
<tr><td>2K </td><td>64-2048 byte Atari </td></tr> <tr><td>2K </td><td>64-2048 byte Atari </td></tr>
<tr><td>3E </td><td>32K Tigervision </td></tr> <tr><td>3E </td><td>32K Tigervision </td></tr>
<tr><td>3F </td><td>512K Tigervision </td></tr> <tr><td>3F </td><td>512K Tigervision </td></tr>
<tr><td>4A50 </td><td>64K 4A50 + ram </td></tr> <tr><td>4A50 &#178;</td><td>64K 4A50 + ram </td></tr>
<tr><td>4K </td><td>4K Atari </td></tr> <tr><td>4K </td><td>4K Atari </td></tr>
<tr><td>4KSC </td><td>CPUWIZ 4K + ram </td></tr> <tr><td>4KSC </td><td>CPUWIZ 4K + ram </td></tr>
<tr><td>AR </td><td>Supercharger </td></tr> <tr><td>AR </td><td>Supercharger </td></tr>
@ -3204,7 +3203,7 @@ Ms Pac-Man (Stella extended codes):
<tr><td>BFSC </td><td>CPUWIZ 256K + ram</td></tr> <tr><td>BFSC </td><td>CPUWIZ 256K + ram</td></tr>
<tr><td>CM &#185;</td><td>Spectravideo CompuMate </td></tr> <tr><td>CM &#185;</td><td>Spectravideo CompuMate </td></tr>
<tr><td>CV </td><td>Commavid extra ram </td></tr> <tr><td>CV </td><td>Commavid extra ram </td></tr>
<tr><td>DASH </td><td>Boulder Dash 2 </td></tr> <tr><td>DASH &#185;&#178;</td><td>Boulder Dash 2 </td></tr>
<tr><td>DF </td><td>CPUWIZ 128K </td></tr> <tr><td>DF </td><td>CPUWIZ 128K </td></tr>
<tr><td>DFSC </td><td>CPUWIZ 128K + ram</td></tr> <tr><td>DFSC </td><td>CPUWIZ 128K + ram</td></tr>
<tr><td>DPC </td><td>Pitfall II </td></tr> <tr><td>DPC </td><td>Pitfall II </td></tr>
@ -3273,7 +3272,7 @@ Ms Pac-Man (Stella extended codes):
<tr><td>Trackball22 </td><td>Standard Atari 2600 CX-22 trackball controller.</td></tr> <tr><td>Trackball22 </td><td>Standard Atari 2600 CX-22 trackball controller.</td></tr>
<tr><td>Trackball80 </td><td>Atari ST CX-80 trackball controller.</td></tr> <tr><td>Trackball80 </td><td>Atari ST CX-80 trackball controller.</td></tr>
<tr><td>AmigaMouse</td><td>Commodore Amiga computer mouse.</td></tr> <tr><td>AmigaMouse</td><td>Commodore Amiga computer mouse.</td></tr>
<tr><td><a href="http://www.richard.hutchinson.dsl.pipex.com/new_page_5.htm"> <tr><td><a href="http://atariage.com/store/index.php?l=product_list&c=98">
AtariVox</a></td><td>A SpeakJet based unlimited-vocabulary speech / sound synthesizer with 32K EEPROM.</td></tr> AtariVox</a></td><td>A SpeakJet based unlimited-vocabulary speech / sound synthesizer with 32K EEPROM.</td></tr>
<tr><td><a href="http://www.vectrex.biz/MemCard.htm">SaveKey</a></td><td>A 32K EEPROM for saving high scores, etc (the EEPROM portion of an AtariVox).</td></tr> <tr><td><a href="http://www.vectrex.biz/MemCard.htm">SaveKey</a></td><td>A 32K EEPROM for saving high scores, etc (the EEPROM portion of an AtariVox).</td></tr>
<tr><td>Genesis </td><td>Sega Genesis controller, which can be used similar to a BoosterGrip, giving an extra button.</td></tr> <tr><td>Genesis </td><td>Sega Genesis controller, which can be used similar to a BoosterGrip, giving an extra button.</td></tr>

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@ -162,7 +162,7 @@ VideoDialog::VideoDialog(OSystem* osystem, DialogContainer* parent,
ypos += lineHeight + 4; ypos += lineHeight + 4;
// FS stretch // FS stretch
myUseStretch = new CheckboxWidget(myTab, font, xpos, ypos, "FS Stretch"); myUseStretch = new CheckboxWidget(myTab, font, xpos, ypos, "Fullscreen Fill");
wid.push_back(myUseStretch); wid.push_back(myUseStretch);
ypos += lineHeight + 4; ypos += lineHeight + 4;