mirror of https://github.com/stella-emu/stella.git
Merge branch 'master' of https://github.com/stella-emu/stella
This commit is contained in:
commit
18babfc7a5
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@ -42,105 +42,67 @@ MouseControl::MouseControl(Console& console, const string& mode)
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||||||
m_mode[0] >= '0' && m_mode[0] <= '8' &&
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m_mode[0] >= '0' && m_mode[0] <= '8' &&
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m_mode[1] >= '0' && m_mode[1] <= '8')
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m_mode[1] >= '0' && m_mode[1] <= '8')
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||||||
{
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{
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||||||
Axis xaxis = Axis(int(m_mode[0]) - '0');
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MouseControl::Type xaxis = MouseControl::Type(int(m_mode[0]) - '0');
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Axis yaxis = Axis(int(m_mode[1]) - '0');
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MouseControl::Type yaxis = MouseControl::Type(int(m_mode[1]) - '0');
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ostringstream msg;
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ostringstream msg;
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msg << "Mouse X-axis is ";
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||||||
Controller::Type xtype = Controller::Type::Joystick, ytype = Controller::Type::Joystick;
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Controller::Type xtype = Controller::Type::Joystick, ytype = Controller::Type::Joystick;
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||||||
int xid = -1, yid = -1;
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int xid = -1, yid = -1;
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switch(xaxis)
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{
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auto MControlToController = [&msg](MouseControl::Type axis,
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case NoControl:
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Controller::Type& type, int& id) {
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msg << "not used";
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switch(axis)
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break;
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{
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case Paddle0:
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case MouseControl::Type::NoControl:
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xtype = Controller::Type::Paddles;
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msg << "not used";
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xid = 0;
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break;
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msg << "Paddle 0";
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case MouseControl::Type::Paddle0:
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break;
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type = Controller::Type::Paddles;
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case Paddle1:
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id = 0;
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xtype = Controller::Type::Paddles;
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msg << "Paddle 0";
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xid = 1;
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break;
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msg << "Paddle 1";
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case MouseControl::Type::Paddle1:
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break;
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type = Controller::Type::Paddles;
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case Paddle2:
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id = 1;
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xtype = Controller::Type::Paddles;
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msg << "Paddle 1";
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xid = 2;
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break;
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msg << "Paddle 2";
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case MouseControl::Type::Paddle2:
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break;
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type = Controller::Type::Paddles;
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case Paddle3:
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id = 2;
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xtype = Controller::Type::Paddles;
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msg << "Paddle 2";
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xid = 3;
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break;
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msg << "Paddle 3";
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case MouseControl::Type::Paddle3:
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break;
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type = Controller::Type::Paddles;
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case Driving0:
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id = 3;
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xtype = Controller::Type::Driving;
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msg << "Paddle 3";
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xid = 0;
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break;
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msg << "Driving 0";
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case MouseControl::Type::Driving0:
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break;
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type = Controller::Type::Driving;
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case Driving1:
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id = 0;
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xtype = Controller::Type::Driving;
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msg << "Driving 0";
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xid = 1;
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break;
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msg << "Driving 1";
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case MouseControl::Type::Driving1:
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break;
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type = Controller::Type::Driving;
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case MindLink0:
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id = 1;
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xtype = Controller::Type::MindLink;
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msg << "Driving 1";
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xid = 0;
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break;
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msg << "MindLink 0";
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case MouseControl::Type::MindLink0:
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break;
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type = Controller::Type::MindLink;
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case MindLink1:
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id = 0;
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xtype = Controller::Type::MindLink;
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msg << "MindLink 0";
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xid = 1;
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break;
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msg << "MindLink 1";
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case MouseControl::Type::MindLink1:
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break;
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type = Controller::Type::MindLink;
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}
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id = 1;
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||||||
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msg << "MindLink 1";
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||||||
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break;
|
||||||
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}
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};
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||||||
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|
||||||
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msg << "Mouse X-axis is ";
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MControlToController(xaxis, xtype, xid);
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msg << ", Y-axis is ";
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msg << ", Y-axis is ";
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||||||
switch(yaxis)
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MControlToController(yaxis, ytype, yid);
|
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{
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|
||||||
case NoControl:
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|
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msg << "not used";
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|
||||||
break;
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|
||||||
case Paddle0:
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|
||||||
ytype = Controller::Type::Paddles;
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|
||||||
yid = 0;
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|
||||||
msg << "Paddle 0";
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|
||||||
break;
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|
||||||
case Paddle1:
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|
||||||
ytype = Controller::Type::Paddles;
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|
||||||
yid = 1;
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|
||||||
msg << "Paddle 1";
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|
||||||
break;
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|
||||||
case Paddle2:
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|
||||||
ytype = Controller::Type::Paddles;
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|
||||||
yid = 2;
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|
||||||
msg << "Paddle 2";
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|
||||||
break;
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|
||||||
case Paddle3:
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|
||||||
ytype = Controller::Type::Paddles;
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|
||||||
yid = 3;
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|
||||||
msg << "Paddle 3";
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|
||||||
break;
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|
||||||
case Driving0:
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|
||||||
ytype = Controller::Type::Driving;
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|
||||||
yid = 0;
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|
||||||
msg << "Driving 0";
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|
||||||
break;
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|
||||||
case Driving1:
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|
||||||
ytype = Controller::Type::Driving;
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|
||||||
yid = 1;
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|
||||||
msg << "Driving 1";
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|
||||||
break;
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|
||||||
case MindLink0:
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|
||||||
ytype = Controller::Type::MindLink;
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|
||||||
yid = 0;
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|
||||||
msg << "MindLink 0";
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|
||||||
break;
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|
||||||
case MindLink1:
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|
||||||
ytype = Controller::Type::MindLink;
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|
||||||
yid = 1;
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|
||||||
msg << "MindLink 1";
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|
||||||
break;
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|
||||||
}
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|
||||||
myModeList.push_back(MouseMode(xtype, xid, ytype, yid, msg.str()));
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myModeList.push_back(MouseMode(xtype, xid, ytype, yid, msg.str()));
|
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}
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}
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@ -41,7 +41,7 @@ class MouseControl
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||||||
/**
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/**
|
||||||
Enumeration of mouse axis control types
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Enumeration of mouse axis control types
|
||||||
*/
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*/
|
||||||
enum Axis
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enum class Type
|
||||||
{
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{
|
||||||
Paddle0 = 0, Paddle1, Paddle2, Paddle3,
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Paddle0 = 0, Paddle1, Paddle2, Paddle3,
|
||||||
Driving0, Driving1, MindLink0, MindLink1,
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Driving0, Driving1, MindLink0, MindLink1,
|
||||||
|
|
|
@ -82,60 +82,9 @@ class Ball : public Serializable
|
||||||
bool save(Serializer& out) const override;
|
bool save(Serializer& out) const override;
|
||||||
bool load(Serializer& in) override;
|
bool load(Serializer& in) override;
|
||||||
|
|
||||||
void movementTick(uInt32 clock, bool hblank)
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inline void movementTick(uInt32 clock, bool hblank);
|
||||||
{
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|
||||||
myLastMovementTick = myCounter;
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|
||||||
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|
||||||
if (clock == myHmmClocks)
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inline void tick(bool isReceivingMclock = true);
|
||||||
isMoving = false;
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|
||||||
|
|
||||||
if(isMoving)
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|
||||||
{
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|
||||||
if (hblank) tick(false);
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|
||||||
myInvertedPhaseClock = !hblank;
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|
||||||
}
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|
||||||
}
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|
||||||
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|
||||||
void tick(bool isReceivingMclock = true)
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|
||||||
{
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|
||||||
if(myUseInvertedPhaseClock && myInvertedPhaseClock)
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|
||||||
{
|
|
||||||
myInvertedPhaseClock = false;
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|
||||||
return;
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|
||||||
}
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|
||||||
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|
||||||
myIsVisible = myIsRendering && myRenderCounter >= 0;
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|
||||||
collision = (myIsVisible && myIsEnabled) ? myCollisionMaskEnabled : myCollisionMaskDisabled;
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|
||||||
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|
||||||
bool starfieldEffect = isMoving && isReceivingMclock;
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|
||||||
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|
||||||
if (myCounter == 156) {
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|
||||||
myIsRendering = true;
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|
||||||
myRenderCounter = renderCounterOffset;
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|
||||||
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|
||||||
uInt8 starfieldDelta = (myCounter + TIAConstants::H_PIXEL - myLastMovementTick) % 4;
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|
||||||
if (starfieldEffect && starfieldDelta == 3 && myWidth < 4) ++myRenderCounter;
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||||||
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|
||||||
switch (starfieldDelta) {
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|
||||||
case 3:
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|
||||||
myEffectiveWidth = myWidth == 1 ? 2 : myWidth;
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|
||||||
break;
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|
||||||
|
|
||||||
case 2:
|
|
||||||
myEffectiveWidth = 0;
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|
||||||
break;
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|
||||||
|
|
||||||
default:
|
|
||||||
myEffectiveWidth = myWidth;
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|
||||||
break;
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|
||||||
}
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|
||||||
|
|
||||||
} else if (myIsRendering && ++myRenderCounter >= (starfieldEffect ? myEffectiveWidth : myWidth))
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|
||||||
myIsRendering = false;
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|
||||||
|
|
||||||
if (++myCounter >= TIAConstants::H_PIXEL)
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|
||||||
myCounter = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
|
@ -191,4 +140,65 @@ class Ball : public Serializable
|
||||||
Ball& operator=(Ball&&);
|
Ball& operator=(Ball&&);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// ############################################################################
|
||||||
|
// Implementation
|
||||||
|
// ############################################################################
|
||||||
|
|
||||||
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||||
|
void Ball::movementTick(uInt32 clock, bool hblank)
|
||||||
|
{
|
||||||
|
myLastMovementTick = myCounter;
|
||||||
|
|
||||||
|
if (clock == myHmmClocks)
|
||||||
|
isMoving = false;
|
||||||
|
|
||||||
|
if(isMoving)
|
||||||
|
{
|
||||||
|
if (hblank) tick(false);
|
||||||
|
myInvertedPhaseClock = !hblank;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||||
|
void Ball::tick(bool isReceivingMclock)
|
||||||
|
{
|
||||||
|
if(myUseInvertedPhaseClock && myInvertedPhaseClock)
|
||||||
|
{
|
||||||
|
myInvertedPhaseClock = false;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
myIsVisible = myIsRendering && myRenderCounter >= 0;
|
||||||
|
collision = (myIsVisible && myIsEnabled) ? myCollisionMaskEnabled : myCollisionMaskDisabled;
|
||||||
|
|
||||||
|
bool starfieldEffect = isMoving && isReceivingMclock;
|
||||||
|
|
||||||
|
if (myCounter == 156) {
|
||||||
|
myIsRendering = true;
|
||||||
|
myRenderCounter = renderCounterOffset;
|
||||||
|
|
||||||
|
uInt8 starfieldDelta = (myCounter + TIAConstants::H_PIXEL - myLastMovementTick) % 4;
|
||||||
|
if (starfieldEffect && starfieldDelta == 3 && myWidth < 4) ++myRenderCounter;
|
||||||
|
|
||||||
|
switch (starfieldDelta) {
|
||||||
|
case 3:
|
||||||
|
myEffectiveWidth = myWidth == 1 ? 2 : myWidth;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 2:
|
||||||
|
myEffectiveWidth = 0;
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
myEffectiveWidth = myWidth;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
} else if (myIsRendering && ++myRenderCounter >= (starfieldEffect ? myEffectiveWidth : myWidth))
|
||||||
|
myIsRendering = false;
|
||||||
|
|
||||||
|
if (++myCounter >= TIAConstants::H_PIXEL)
|
||||||
|
myCounter = 0;
|
||||||
|
}
|
||||||
|
|
||||||
#endif // TIA_BALL
|
#endif // TIA_BALL
|
||||||
|
|
|
@ -76,62 +76,9 @@ class Missile : public Serializable
|
||||||
bool save(Serializer& out) const override;
|
bool save(Serializer& out) const override;
|
||||||
bool load(Serializer& in) override;
|
bool load(Serializer& in) override;
|
||||||
|
|
||||||
void movementTick(uInt8 clock, uInt8 hclock, bool hblank)
|
inline void movementTick(uInt8 clock, uInt8 hclock, bool hblank);
|
||||||
{
|
|
||||||
if(clock == myHmmClocks) isMoving = false;
|
|
||||||
|
|
||||||
if (isMoving)
|
inline void tick(uInt8 hclock, bool isReceivingMclock = true);
|
||||||
{
|
|
||||||
if (hblank) tick(hclock, false);
|
|
||||||
myInvertedPhaseClock = !hblank;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void tick(uInt8 hclock, bool isReceivingMclock = true)
|
|
||||||
{
|
|
||||||
if(myUseInvertedPhaseClock && myInvertedPhaseClock)
|
|
||||||
{
|
|
||||||
myInvertedPhaseClock = false;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
myIsVisible =
|
|
||||||
myIsRendering &&
|
|
||||||
(myRenderCounter >= 0 || (isMoving && isReceivingMclock && myRenderCounter == -1 && myWidth < 4 && ((hclock + 1) % 4 == 3)));
|
|
||||||
|
|
||||||
collision = (myIsVisible && myIsEnabled) ? myCollisionMaskEnabled : myCollisionMaskDisabled;
|
|
||||||
|
|
||||||
if (myDecodes[myCounter] && !myResmp) {
|
|
||||||
myIsRendering = true;
|
|
||||||
myRenderCounter = renderCounterOffset;
|
|
||||||
} else if (myIsRendering) {
|
|
||||||
|
|
||||||
if (myRenderCounter == -1) {
|
|
||||||
if (isMoving && isReceivingMclock) {
|
|
||||||
switch ((hclock + 1) % 4) {
|
|
||||||
case 3:
|
|
||||||
myEffectiveWidth = myWidth == 1 ? 2 : myWidth;
|
|
||||||
if (myWidth < 4) ++myRenderCounter;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 2:
|
|
||||||
myEffectiveWidth = 0;
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
myEffectiveWidth = myWidth;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
myEffectiveWidth = myWidth;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (++myRenderCounter >= (isMoving ? myEffectiveWidth : myWidth)) myIsRendering = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (++myCounter >= TIAConstants::H_PIXEL) myCounter = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
|
@ -188,4 +135,67 @@ class Missile : public Serializable
|
||||||
Missile& operator=(Missile&&) = delete;
|
Missile& operator=(Missile&&) = delete;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// ############################################################################
|
||||||
|
// Implementation
|
||||||
|
// ############################################################################
|
||||||
|
|
||||||
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||||
|
void Missile::movementTick(uInt8 clock, uInt8 hclock, bool hblank)
|
||||||
|
{
|
||||||
|
if(clock == myHmmClocks) isMoving = false;
|
||||||
|
|
||||||
|
if (isMoving)
|
||||||
|
{
|
||||||
|
if (hblank) tick(hclock, false);
|
||||||
|
myInvertedPhaseClock = !hblank;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||||
|
void Missile::tick(uInt8 hclock, bool isReceivingMclock)
|
||||||
|
{
|
||||||
|
if(myUseInvertedPhaseClock && myInvertedPhaseClock)
|
||||||
|
{
|
||||||
|
myInvertedPhaseClock = false;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
myIsVisible =
|
||||||
|
myIsRendering &&
|
||||||
|
(myRenderCounter >= 0 || (isMoving && isReceivingMclock && myRenderCounter == -1 && myWidth < 4 && ((hclock + 1) % 4 == 3)));
|
||||||
|
|
||||||
|
collision = (myIsVisible && myIsEnabled) ? myCollisionMaskEnabled : myCollisionMaskDisabled;
|
||||||
|
|
||||||
|
if (myDecodes[myCounter] && !myResmp) {
|
||||||
|
myIsRendering = true;
|
||||||
|
myRenderCounter = renderCounterOffset;
|
||||||
|
} else if (myIsRendering) {
|
||||||
|
|
||||||
|
if (myRenderCounter == -1) {
|
||||||
|
if (isMoving && isReceivingMclock) {
|
||||||
|
switch ((hclock + 1) % 4) {
|
||||||
|
case 3:
|
||||||
|
myEffectiveWidth = myWidth == 1 ? 2 : myWidth;
|
||||||
|
if (myWidth < 4) ++myRenderCounter;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 2:
|
||||||
|
myEffectiveWidth = 0;
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
myEffectiveWidth = myWidth;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
myEffectiveWidth = myWidth;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (++myRenderCounter >= (isMoving ? myEffectiveWidth : myWidth)) myIsRendering = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (++myCounter >= TIAConstants::H_PIXEL) myCounter = 0;
|
||||||
|
}
|
||||||
|
|
||||||
#endif // TIA_MISSILE
|
#endif // TIA_MISSILE
|
||||||
|
|
|
@ -87,63 +87,9 @@ class Player : public Serializable
|
||||||
bool save(Serializer& out) const override;
|
bool save(Serializer& out) const override;
|
||||||
bool load(Serializer& in) override;
|
bool load(Serializer& in) override;
|
||||||
|
|
||||||
void movementTick(uInt32 clock, bool hblank)
|
inline void movementTick(uInt32 clock, bool hblank);
|
||||||
{
|
|
||||||
if (clock == myHmmClocks)
|
|
||||||
isMoving = false;
|
|
||||||
|
|
||||||
if(isMoving)
|
inline void tick();
|
||||||
{
|
|
||||||
if (hblank) tick();
|
|
||||||
myInvertedPhaseClock = !hblank;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void tick()
|
|
||||||
{
|
|
||||||
if(myUseInvertedPhaseClock && myInvertedPhaseClock)
|
|
||||||
{
|
|
||||||
myInvertedPhaseClock = false;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!myIsRendering || myRenderCounter < myRenderCounterTripPoint)
|
|
||||||
collision = myCollisionMaskDisabled;
|
|
||||||
else
|
|
||||||
collision = (myPattern & (1 << mySampleCounter)) ? myCollisionMaskEnabled : myCollisionMaskDisabled;
|
|
||||||
|
|
||||||
if (myDecodes[myCounter]) {
|
|
||||||
myIsRendering = true;
|
|
||||||
mySampleCounter = 0;
|
|
||||||
myRenderCounter = renderCounterOffset;
|
|
||||||
} else if (myIsRendering) {
|
|
||||||
++myRenderCounter;
|
|
||||||
|
|
||||||
switch (myDivider) {
|
|
||||||
case 1:
|
|
||||||
if (myRenderCounter > 0)
|
|
||||||
++mySampleCounter;
|
|
||||||
|
|
||||||
if (myRenderCounter >= 0 && myDividerChangeCounter >= 0 && myDividerChangeCounter-- == 0)
|
|
||||||
setDivider(myDividerPending);
|
|
||||||
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
if (myRenderCounter > 1 && (((myRenderCounter - 1) % myDivider) == 0))
|
|
||||||
++mySampleCounter;
|
|
||||||
|
|
||||||
if (myRenderCounter > 0 && myDividerChangeCounter >= 0 && myDividerChangeCounter-- == 0)
|
|
||||||
setDivider(myDividerPending);
|
|
||||||
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (mySampleCounter > 7) myIsRendering = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (++myCounter >= TIAConstants::H_PIXEL) myCounter = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
|
@ -205,4 +151,68 @@ class Player : public Serializable
|
||||||
Player& operator=(Player&&) = delete;
|
Player& operator=(Player&&) = delete;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// ############################################################################
|
||||||
|
// Implementation
|
||||||
|
// ############################################################################
|
||||||
|
|
||||||
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||||
|
void Player::movementTick(uInt32 clock, bool hblank)
|
||||||
|
{
|
||||||
|
if (clock == myHmmClocks)
|
||||||
|
isMoving = false;
|
||||||
|
|
||||||
|
if(isMoving)
|
||||||
|
{
|
||||||
|
if (hblank) tick();
|
||||||
|
myInvertedPhaseClock = !hblank;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||||
|
void Player::tick()
|
||||||
|
{
|
||||||
|
if(myUseInvertedPhaseClock && myInvertedPhaseClock)
|
||||||
|
{
|
||||||
|
myInvertedPhaseClock = false;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!myIsRendering || myRenderCounter < myRenderCounterTripPoint)
|
||||||
|
collision = myCollisionMaskDisabled;
|
||||||
|
else
|
||||||
|
collision = (myPattern & (1 << mySampleCounter)) ? myCollisionMaskEnabled : myCollisionMaskDisabled;
|
||||||
|
|
||||||
|
if (myDecodes[myCounter]) {
|
||||||
|
myIsRendering = true;
|
||||||
|
mySampleCounter = 0;
|
||||||
|
myRenderCounter = renderCounterOffset;
|
||||||
|
} else if (myIsRendering) {
|
||||||
|
++myRenderCounter;
|
||||||
|
|
||||||
|
switch (myDivider) {
|
||||||
|
case 1:
|
||||||
|
if (myRenderCounter > 0)
|
||||||
|
++mySampleCounter;
|
||||||
|
|
||||||
|
if (myRenderCounter >= 0 && myDividerChangeCounter >= 0 && myDividerChangeCounter-- == 0)
|
||||||
|
setDivider(myDividerPending);
|
||||||
|
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
if (myRenderCounter > 1 && (((myRenderCounter - 1) % myDivider) == 0))
|
||||||
|
++mySampleCounter;
|
||||||
|
|
||||||
|
if (myRenderCounter > 0 && myDividerChangeCounter >= 0 && myDividerChangeCounter-- == 0)
|
||||||
|
setDivider(myDividerPending);
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (mySampleCounter > 7) myIsRendering = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (++myCounter >= TIAConstants::H_PIXEL) myCounter = 0;
|
||||||
|
}
|
||||||
|
|
||||||
#endif // TIA_PLAYER
|
#endif // TIA_PLAYER
|
||||||
|
|
|
@ -127,31 +127,9 @@ class Playfield : public Serializable
|
||||||
bool load(Serializer& in) override;
|
bool load(Serializer& in) override;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
Tick one color clock. Inline for performance.
|
Tick one color clock. Inline for performance (implementation below).
|
||||||
*/
|
*/
|
||||||
void tick(uInt32 x)
|
inline void tick(uInt32 x);
|
||||||
{
|
|
||||||
myX = x;
|
|
||||||
|
|
||||||
// Reflected flag is updated only at x = 0 or x = 79
|
|
||||||
if (myX == TIAConstants::H_PIXEL / 2 || myX == 0) myRefp = myReflected;
|
|
||||||
|
|
||||||
if (x & 0x03) return;
|
|
||||||
|
|
||||||
uInt32 currentPixel;
|
|
||||||
|
|
||||||
if (myEffectivePattern == 0) {
|
|
||||||
currentPixel = 0;
|
|
||||||
} else if (x < TIAConstants::H_PIXEL / 2) {
|
|
||||||
currentPixel = myEffectivePattern & (1 << (x >> 2));
|
|
||||||
} else if (myRefp) {
|
|
||||||
currentPixel = myEffectivePattern & (1 << (39 - (x >> 2)));
|
|
||||||
} else {
|
|
||||||
currentPixel = myEffectivePattern & (1 << ((x >> 2) - 20));
|
|
||||||
}
|
|
||||||
|
|
||||||
collision = currentPixel ? myCollisionMaskEnabled : myCollisionMaskDisabled;
|
|
||||||
}
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
|
@ -268,4 +246,33 @@ class Playfield : public Serializable
|
||||||
Playfield& operator=(Playfield&&) = delete;
|
Playfield& operator=(Playfield&&) = delete;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// ############################################################################
|
||||||
|
// Implementation
|
||||||
|
// ############################################################################
|
||||||
|
|
||||||
|
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||||
|
void Playfield::tick(uInt32 x)
|
||||||
|
{
|
||||||
|
myX = x;
|
||||||
|
|
||||||
|
// Reflected flag is updated only at x = 0 or x = 79
|
||||||
|
if (myX == TIAConstants::H_PIXEL / 2 || myX == 0) myRefp = myReflected;
|
||||||
|
|
||||||
|
if (x & 0x03) return;
|
||||||
|
|
||||||
|
uInt32 currentPixel;
|
||||||
|
|
||||||
|
if (myEffectivePattern == 0) {
|
||||||
|
currentPixel = 0;
|
||||||
|
} else if (x < TIAConstants::H_PIXEL / 2) {
|
||||||
|
currentPixel = myEffectivePattern & (1 << (x >> 2));
|
||||||
|
} else if (myRefp) {
|
||||||
|
currentPixel = myEffectivePattern & (1 << (39 - (x >> 2)));
|
||||||
|
} else {
|
||||||
|
currentPixel = myEffectivePattern & (1 << ((x >> 2) - 20));
|
||||||
|
}
|
||||||
|
|
||||||
|
collision = currentPixel ? myCollisionMaskEnabled : myCollisionMaskDisabled;
|
||||||
|
}
|
||||||
|
|
||||||
#endif // TIA_PLAYFIELD
|
#endif // TIA_PLAYFIELD
|
||||||
|
|
|
@ -247,15 +247,15 @@ GameInfoDialog::GameInfoDialog(
|
||||||
// Mouse controller specific axis
|
// Mouse controller specific axis
|
||||||
pwidth = font.getStringWidth("MindLink 0");
|
pwidth = font.getStringWidth("MindLink 0");
|
||||||
items.clear();
|
items.clear();
|
||||||
VarList::push_back(items, "None", MouseControl::NoControl);
|
VarList::push_back(items, "None", static_cast<uInt32>(MouseControl::Type::NoControl));
|
||||||
VarList::push_back(items, "Paddle 0", MouseControl::Paddle0);
|
VarList::push_back(items, "Paddle 0", static_cast<uInt32>(MouseControl::Type::Paddle0));
|
||||||
VarList::push_back(items, "Paddle 1", MouseControl::Paddle1);
|
VarList::push_back(items, "Paddle 1", static_cast<uInt32>(MouseControl::Type::Paddle1));
|
||||||
VarList::push_back(items, "Paddle 2", MouseControl::Paddle2);
|
VarList::push_back(items, "Paddle 2", static_cast<uInt32>(MouseControl::Type::Paddle2));
|
||||||
VarList::push_back(items, "Paddle 3", MouseControl::Paddle3);
|
VarList::push_back(items, "Paddle 3", static_cast<uInt32>(MouseControl::Type::Paddle3));
|
||||||
VarList::push_back(items, "Driving 0", MouseControl::Driving0);
|
VarList::push_back(items, "Driving 0", static_cast<uInt32>(MouseControl::Type::Driving0));
|
||||||
VarList::push_back(items, "Driving 1", MouseControl::Driving1);
|
VarList::push_back(items, "Driving 1", static_cast<uInt32>(MouseControl::Type::Driving1));
|
||||||
VarList::push_back(items, "MindLink 0", MouseControl::MindLink0);
|
VarList::push_back(items, "MindLink 0", static_cast<uInt32>(MouseControl::Type::MindLink0));
|
||||||
VarList::push_back(items, "MindLink 1", MouseControl::MindLink1);
|
VarList::push_back(items, "MindLink 1", static_cast<uInt32>(MouseControl::Type::MindLink1));
|
||||||
|
|
||||||
xpos += 20;
|
xpos += 20;
|
||||||
ypos += lineHeight + VGAP;
|
ypos += lineHeight + VGAP;
|
||||||
|
|
Loading…
Reference in New Issue