Move inlined sprite tick logic to improve readability.

This commit is contained in:
Christian Speckner 2019-04-15 12:01:04 +02:00
parent a947553bad
commit 9385117723
4 changed files with 225 additions and 188 deletions

View File

@ -82,60 +82,9 @@ class Ball : public Serializable
bool save(Serializer& out) const override;
bool load(Serializer& in) override;
void movementTick(uInt32 clock, bool hblank)
{
myLastMovementTick = myCounter;
inline void movementTick(uInt32 clock, bool hblank);
if (clock == myHmmClocks)
isMoving = false;
if(isMoving)
{
if (hblank) tick(false);
myInvertedPhaseClock = !hblank;
}
}
void tick(bool isReceivingMclock = true)
{
if(myUseInvertedPhaseClock && myInvertedPhaseClock)
{
myInvertedPhaseClock = false;
return;
}
myIsVisible = myIsRendering && myRenderCounter >= 0;
collision = (myIsVisible && myIsEnabled) ? myCollisionMaskEnabled : myCollisionMaskDisabled;
bool starfieldEffect = isMoving && isReceivingMclock;
if (myCounter == 156) {
myIsRendering = true;
myRenderCounter = renderCounterOffset;
uInt8 starfieldDelta = (myCounter + TIAConstants::H_PIXEL - myLastMovementTick) % 4;
if (starfieldEffect && starfieldDelta == 3 && myWidth < 4) ++myRenderCounter;
switch (starfieldDelta) {
case 3:
myEffectiveWidth = myWidth == 1 ? 2 : myWidth;
break;
case 2:
myEffectiveWidth = 0;
break;
default:
myEffectiveWidth = myWidth;
break;
}
} else if (myIsRendering && ++myRenderCounter >= (starfieldEffect ? myEffectiveWidth : myWidth))
myIsRendering = false;
if (++myCounter >= TIAConstants::H_PIXEL)
myCounter = 0;
}
inline void tick(bool isReceivingMclock = true);
public:
@ -191,4 +140,65 @@ class Ball : public Serializable
Ball& operator=(Ball&&);
};
// ############################################################################
// Implementation
// ############################################################################
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Ball::movementTick(uInt32 clock, bool hblank)
{
myLastMovementTick = myCounter;
if (clock == myHmmClocks)
isMoving = false;
if(isMoving)
{
if (hblank) tick(false);
myInvertedPhaseClock = !hblank;
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Ball::tick(bool isReceivingMclock)
{
if(myUseInvertedPhaseClock && myInvertedPhaseClock)
{
myInvertedPhaseClock = false;
return;
}
myIsVisible = myIsRendering && myRenderCounter >= 0;
collision = (myIsVisible && myIsEnabled) ? myCollisionMaskEnabled : myCollisionMaskDisabled;
bool starfieldEffect = isMoving && isReceivingMclock;
if (myCounter == 156) {
myIsRendering = true;
myRenderCounter = renderCounterOffset;
uInt8 starfieldDelta = (myCounter + TIAConstants::H_PIXEL - myLastMovementTick) % 4;
if (starfieldEffect && starfieldDelta == 3 && myWidth < 4) ++myRenderCounter;
switch (starfieldDelta) {
case 3:
myEffectiveWidth = myWidth == 1 ? 2 : myWidth;
break;
case 2:
myEffectiveWidth = 0;
break;
default:
myEffectiveWidth = myWidth;
break;
}
} else if (myIsRendering && ++myRenderCounter >= (starfieldEffect ? myEffectiveWidth : myWidth))
myIsRendering = false;
if (++myCounter >= TIAConstants::H_PIXEL)
myCounter = 0;
}
#endif // TIA_BALL

View File

@ -76,62 +76,9 @@ class Missile : public Serializable
bool save(Serializer& out) const override;
bool load(Serializer& in) override;
void movementTick(uInt8 clock, uInt8 hclock, bool hblank)
{
if(clock == myHmmClocks) isMoving = false;
inline void movementTick(uInt8 clock, uInt8 hclock, bool hblank);
if (isMoving)
{
if (hblank) tick(hclock, false);
myInvertedPhaseClock = !hblank;
}
}
void tick(uInt8 hclock, bool isReceivingMclock = true)
{
if(myUseInvertedPhaseClock && myInvertedPhaseClock)
{
myInvertedPhaseClock = false;
return;
}
myIsVisible =
myIsRendering &&
(myRenderCounter >= 0 || (isMoving && isReceivingMclock && myRenderCounter == -1 && myWidth < 4 && ((hclock + 1) % 4 == 3)));
collision = (myIsVisible && myIsEnabled) ? myCollisionMaskEnabled : myCollisionMaskDisabled;
if (myDecodes[myCounter] && !myResmp) {
myIsRendering = true;
myRenderCounter = renderCounterOffset;
} else if (myIsRendering) {
if (myRenderCounter == -1) {
if (isMoving && isReceivingMclock) {
switch ((hclock + 1) % 4) {
case 3:
myEffectiveWidth = myWidth == 1 ? 2 : myWidth;
if (myWidth < 4) ++myRenderCounter;
break;
case 2:
myEffectiveWidth = 0;
break;
default:
myEffectiveWidth = myWidth;
break;
}
} else {
myEffectiveWidth = myWidth;
}
}
if (++myRenderCounter >= (isMoving ? myEffectiveWidth : myWidth)) myIsRendering = false;
}
if (++myCounter >= TIAConstants::H_PIXEL) myCounter = 0;
}
inline void tick(uInt8 hclock, bool isReceivingMclock = true);
public:
@ -188,4 +135,67 @@ class Missile : public Serializable
Missile& operator=(Missile&&) = delete;
};
// ############################################################################
// Implementation
// ############################################################################
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Missile::movementTick(uInt8 clock, uInt8 hclock, bool hblank)
{
if(clock == myHmmClocks) isMoving = false;
if (isMoving)
{
if (hblank) tick(hclock, false);
myInvertedPhaseClock = !hblank;
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Missile::tick(uInt8 hclock, bool isReceivingMclock)
{
if(myUseInvertedPhaseClock && myInvertedPhaseClock)
{
myInvertedPhaseClock = false;
return;
}
myIsVisible =
myIsRendering &&
(myRenderCounter >= 0 || (isMoving && isReceivingMclock && myRenderCounter == -1 && myWidth < 4 && ((hclock + 1) % 4 == 3)));
collision = (myIsVisible && myIsEnabled) ? myCollisionMaskEnabled : myCollisionMaskDisabled;
if (myDecodes[myCounter] && !myResmp) {
myIsRendering = true;
myRenderCounter = renderCounterOffset;
} else if (myIsRendering) {
if (myRenderCounter == -1) {
if (isMoving && isReceivingMclock) {
switch ((hclock + 1) % 4) {
case 3:
myEffectiveWidth = myWidth == 1 ? 2 : myWidth;
if (myWidth < 4) ++myRenderCounter;
break;
case 2:
myEffectiveWidth = 0;
break;
default:
myEffectiveWidth = myWidth;
break;
}
} else {
myEffectiveWidth = myWidth;
}
}
if (++myRenderCounter >= (isMoving ? myEffectiveWidth : myWidth)) myIsRendering = false;
}
if (++myCounter >= TIAConstants::H_PIXEL) myCounter = 0;
}
#endif // TIA_MISSILE

View File

@ -87,63 +87,9 @@ class Player : public Serializable
bool save(Serializer& out) const override;
bool load(Serializer& in) override;
void movementTick(uInt32 clock, bool hblank)
{
if (clock == myHmmClocks)
isMoving = false;
inline void movementTick(uInt32 clock, bool hblank);
if(isMoving)
{
if (hblank) tick();
myInvertedPhaseClock = !hblank;
}
}
void tick()
{
if(myUseInvertedPhaseClock && myInvertedPhaseClock)
{
myInvertedPhaseClock = false;
return;
}
if (!myIsRendering || myRenderCounter < myRenderCounterTripPoint)
collision = myCollisionMaskDisabled;
else
collision = (myPattern & (1 << mySampleCounter)) ? myCollisionMaskEnabled : myCollisionMaskDisabled;
if (myDecodes[myCounter]) {
myIsRendering = true;
mySampleCounter = 0;
myRenderCounter = renderCounterOffset;
} else if (myIsRendering) {
++myRenderCounter;
switch (myDivider) {
case 1:
if (myRenderCounter > 0)
++mySampleCounter;
if (myRenderCounter >= 0 && myDividerChangeCounter >= 0 && myDividerChangeCounter-- == 0)
setDivider(myDividerPending);
break;
default:
if (myRenderCounter > 1 && (((myRenderCounter - 1) % myDivider) == 0))
++mySampleCounter;
if (myRenderCounter > 0 && myDividerChangeCounter >= 0 && myDividerChangeCounter-- == 0)
setDivider(myDividerPending);
break;
}
if (mySampleCounter > 7) myIsRendering = false;
}
if (++myCounter >= TIAConstants::H_PIXEL) myCounter = 0;
}
inline void tick();
public:
@ -205,4 +151,68 @@ class Player : public Serializable
Player& operator=(Player&&) = delete;
};
// ############################################################################
// Implementation
// ############################################################################
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Player::movementTick(uInt32 clock, bool hblank)
{
if (clock == myHmmClocks)
isMoving = false;
if(isMoving)
{
if (hblank) tick();
myInvertedPhaseClock = !hblank;
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Player::tick()
{
if(myUseInvertedPhaseClock && myInvertedPhaseClock)
{
myInvertedPhaseClock = false;
return;
}
if (!myIsRendering || myRenderCounter < myRenderCounterTripPoint)
collision = myCollisionMaskDisabled;
else
collision = (myPattern & (1 << mySampleCounter)) ? myCollisionMaskEnabled : myCollisionMaskDisabled;
if (myDecodes[myCounter]) {
myIsRendering = true;
mySampleCounter = 0;
myRenderCounter = renderCounterOffset;
} else if (myIsRendering) {
++myRenderCounter;
switch (myDivider) {
case 1:
if (myRenderCounter > 0)
++mySampleCounter;
if (myRenderCounter >= 0 && myDividerChangeCounter >= 0 && myDividerChangeCounter-- == 0)
setDivider(myDividerPending);
break;
default:
if (myRenderCounter > 1 && (((myRenderCounter - 1) % myDivider) == 0))
++mySampleCounter;
if (myRenderCounter > 0 && myDividerChangeCounter >= 0 && myDividerChangeCounter-- == 0)
setDivider(myDividerPending);
break;
}
if (mySampleCounter > 7) myIsRendering = false;
}
if (++myCounter >= TIAConstants::H_PIXEL) myCounter = 0;
}
#endif // TIA_PLAYER

View File

@ -127,31 +127,9 @@ class Playfield : public Serializable
bool load(Serializer& in) override;
/**
Tick one color clock. Inline for performance.
Tick one color clock. Inline for performance (implementation below).
*/
void tick(uInt32 x)
{
myX = x;
// Reflected flag is updated only at x = 0 or x = 79
if (myX == TIAConstants::H_PIXEL / 2 || myX == 0) myRefp = myReflected;
if (x & 0x03) return;
uInt32 currentPixel;
if (myEffectivePattern == 0) {
currentPixel = 0;
} else if (x < TIAConstants::H_PIXEL / 2) {
currentPixel = myEffectivePattern & (1 << (x >> 2));
} else if (myRefp) {
currentPixel = myEffectivePattern & (1 << (39 - (x >> 2)));
} else {
currentPixel = myEffectivePattern & (1 << ((x >> 2) - 20));
}
collision = currentPixel ? myCollisionMaskEnabled : myCollisionMaskDisabled;
}
inline void tick(uInt32 x);
public:
@ -268,4 +246,33 @@ class Playfield : public Serializable
Playfield& operator=(Playfield&&) = delete;
};
// ############################################################################
// Implementation
// ############################################################################
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Playfield::tick(uInt32 x)
{
myX = x;
// Reflected flag is updated only at x = 0 or x = 79
if (myX == TIAConstants::H_PIXEL / 2 || myX == 0) myRefp = myReflected;
if (x & 0x03) return;
uInt32 currentPixel;
if (myEffectivePattern == 0) {
currentPixel = 0;
} else if (x < TIAConstants::H_PIXEL / 2) {
currentPixel = myEffectivePattern & (1 << (x >> 2));
} else if (myRefp) {
currentPixel = myEffectivePattern & (1 << (39 - (x >> 2)));
} else {
currentPixel = myEffectivePattern & (1 << ((x >> 2) - 20));
}
collision = currentPixel ? myCollisionMaskEnabled : myCollisionMaskDisabled;
}
#endif // TIA_PLAYFIELD