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Fix RESM during draw counter decode.
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@ -70,6 +70,9 @@ void Missile::hmm(uInt8 value)
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void Missile::resm(uInt8 counter)
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void Missile::resm(uInt8 counter)
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{
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{
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myCounter = counter;
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myCounter = counter;
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if (myIsRendering && myRenderCounter < 0)
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myRenderCounter = Count::renderCounterOffset + (counter - 157);
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}
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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