Update TM doc

This commit is contained in:
thrust26 2020-01-21 21:08:01 +01:00
parent 4e95b96de5
commit 12b2a4e3c4
3 changed files with 8 additions and 6 deletions

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@ -730,7 +730,7 @@
</tr> </tr>
<tr> <tr>
<td>Save all states</td> <td>Save all Time Machine states</td>
<td>Alt + F9</td> <td>Alt + F9</td>
<td>Cmd + F9</td> <td>Cmd + F9</td>
</tr> </tr>
@ -760,7 +760,7 @@
</tr> </tr>
<tr> <tr>
<td>Load all states</td> <td>Load all states into Time Machine</td>
<td>Alt + F11</td> <td>Alt + F11</td>
<td>Cmd + F11</td> <td>Cmd + F11</td>
</tr> </tr>
@ -1882,8 +1882,8 @@
<tr><td>'Rewind One' button</td><td>Navigates back by one state</td></tr> <tr><td>'Rewind One' button</td><td>Navigates back by one state</td></tr>
<tr><td>'Unwind One' button</td><td>Navigates forward by one state</td></tr> <tr><td>'Unwind One' button</td><td>Navigates forward by one state</td></tr>
<tr><td>'Unwind All' button</td><td>Navigates forward to the end of the timeline</td></tr> <tr><td>'Unwind All' button</td><td>Navigates forward to the end of the timeline</td></tr>
<tr><td>'Save All' button</td><td>Saves all states to disk</td></tr> <tr><td>'Save All' button</td><td>Saves all Time Machine states to disk</td></tr>
<tr><td>'Load All' button</td><td>Loades all states from disk</td></tr> <tr><td>'Load All' button</td><td>Loades all states from disk into Time Machine</td></tr>
<tr><td>Navigation info</td><td>Informs about the interval of the user's last <tr><td>Navigation info</td><td>Informs about the interval of the user's last
Time Machine navigation. The interval can vary if the timeline is compressed.</td></tr> Time Machine navigation. The interval can vary if the timeline is compressed.</td></tr>
<tr><td>Total time</td><td>Shows the total time covered by the save states <tr><td>Total time</td><td>Shows the total time covered by the save states
@ -3403,7 +3403,9 @@
</tr><tr> </tr><tr>
<td>When exiting emulation:</td> <td>When exiting emulation:</td>
<td> <td>
Automatically save no, current or all states when exiting emulation. Automatically save no, current or all Time Machine states when exiting emulation.<br/>
When saving is enabled, you can always continue your game session
from where you exited it. Even including the Time Machine buffer!
</td> </td>
<td>-saveonexit</td> <td>-saveonexit</td>
</tr><tr> </tr><tr>

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@ -490,7 +490,7 @@ void DeveloperDialog::addTimeMachineTab(const GUI::Font& font)
wid.push_back(r); wid.push_back(r);
ypos += lineHeight + VGAP; ypos += lineHeight + VGAP;
r = new RadioButtonWidget(myTab, font, HBORDER + INDENT, ypos + 1, r = new RadioButtonWidget(myTab, font, HBORDER + INDENT, ypos + 1,
"Save all states", mySaveOnExitGroup); "Save all Time Machine states", mySaveOnExitGroup);
wid.push_back(r); wid.push_back(r);
ypos += lineHeight + VGAP; ypos += lineHeight + VGAP;