mirror of https://github.com/stella-emu/stella.git
Update TM doc
This commit is contained in:
parent
4e95b96de5
commit
12b2a4e3c4
Binary file not shown.
Before Width: | Height: | Size: 4.5 KiB After Width: | Height: | Size: 4.5 KiB |
|
@ -730,7 +730,7 @@
|
||||||
</tr>
|
</tr>
|
||||||
|
|
||||||
<tr>
|
<tr>
|
||||||
<td>Save all states</td>
|
<td>Save all Time Machine states</td>
|
||||||
<td>Alt + F9</td>
|
<td>Alt + F9</td>
|
||||||
<td>Cmd + F9</td>
|
<td>Cmd + F9</td>
|
||||||
</tr>
|
</tr>
|
||||||
|
@ -760,7 +760,7 @@
|
||||||
</tr>
|
</tr>
|
||||||
|
|
||||||
<tr>
|
<tr>
|
||||||
<td>Load all states</td>
|
<td>Load all states into Time Machine</td>
|
||||||
<td>Alt + F11</td>
|
<td>Alt + F11</td>
|
||||||
<td>Cmd + F11</td>
|
<td>Cmd + F11</td>
|
||||||
</tr>
|
</tr>
|
||||||
|
@ -1882,8 +1882,8 @@
|
||||||
<tr><td>'Rewind One' button</td><td>Navigates back by one state</td></tr>
|
<tr><td>'Rewind One' button</td><td>Navigates back by one state</td></tr>
|
||||||
<tr><td>'Unwind One' button</td><td>Navigates forward by one state</td></tr>
|
<tr><td>'Unwind One' button</td><td>Navigates forward by one state</td></tr>
|
||||||
<tr><td>'Unwind All' button</td><td>Navigates forward to the end of the timeline</td></tr>
|
<tr><td>'Unwind All' button</td><td>Navigates forward to the end of the timeline</td></tr>
|
||||||
<tr><td>'Save All' button</td><td>Saves all states to disk</td></tr>
|
<tr><td>'Save All' button</td><td>Saves all Time Machine states to disk</td></tr>
|
||||||
<tr><td>'Load All' button</td><td>Loades all states from disk</td></tr>
|
<tr><td>'Load All' button</td><td>Loades all states from disk into Time Machine</td></tr>
|
||||||
<tr><td>Navigation info</td><td>Informs about the interval of the user's last
|
<tr><td>Navigation info</td><td>Informs about the interval of the user's last
|
||||||
Time Machine navigation. The interval can vary if the timeline is compressed.</td></tr>
|
Time Machine navigation. The interval can vary if the timeline is compressed.</td></tr>
|
||||||
<tr><td>Total time</td><td>Shows the total time covered by the save states
|
<tr><td>Total time</td><td>Shows the total time covered by the save states
|
||||||
|
@ -3403,7 +3403,9 @@
|
||||||
</tr><tr>
|
</tr><tr>
|
||||||
<td>When exiting emulation:</td>
|
<td>When exiting emulation:</td>
|
||||||
<td>
|
<td>
|
||||||
Automatically save no, current or all states when exiting emulation.
|
Automatically save no, current or all Time Machine states when exiting emulation.<br/>
|
||||||
|
When saving is enabled, you can always continue your game session
|
||||||
|
from where you exited it. Even including the Time Machine buffer!
|
||||||
</td>
|
</td>
|
||||||
<td>-saveonexit</td>
|
<td>-saveonexit</td>
|
||||||
</tr><tr>
|
</tr><tr>
|
||||||
|
|
|
@ -490,7 +490,7 @@ void DeveloperDialog::addTimeMachineTab(const GUI::Font& font)
|
||||||
wid.push_back(r);
|
wid.push_back(r);
|
||||||
ypos += lineHeight + VGAP;
|
ypos += lineHeight + VGAP;
|
||||||
r = new RadioButtonWidget(myTab, font, HBORDER + INDENT, ypos + 1,
|
r = new RadioButtonWidget(myTab, font, HBORDER + INDENT, ypos + 1,
|
||||||
"Save all states", mySaveOnExitGroup);
|
"Save all Time Machine states", mySaveOnExitGroup);
|
||||||
wid.push_back(r);
|
wid.push_back(r);
|
||||||
ypos += lineHeight + VGAP;
|
ypos += lineHeight + VGAP;
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue