diff --git a/docs/graphics/options_developer_timemachine.png b/docs/graphics/options_developer_timemachine.png
index 8c66c2af5..ff0e2178a 100644
Binary files a/docs/graphics/options_developer_timemachine.png and b/docs/graphics/options_developer_timemachine.png differ
diff --git a/docs/index.html b/docs/index.html
index 8e2dbeff0..fdac67681 100644
--- a/docs/index.html
+++ b/docs/index.html
@@ -730,7 +730,7 @@
- Save all states |
+ Save all Time Machine states |
Alt + F9 |
Cmd + F9 |
@@ -760,7 +760,7 @@
- Load all states |
+ Load all states into Time Machine |
Alt + F11 |
Cmd + F11 |
@@ -1882,8 +1882,8 @@
'Rewind One' button | Navigates back by one state |
'Unwind One' button | Navigates forward by one state |
'Unwind All' button | Navigates forward to the end of the timeline |
- 'Save All' button | Saves all states to disk |
- 'Load All' button | Loades all states from disk |
+ 'Save All' button | Saves all Time Machine states to disk |
+ 'Load All' button | Loades all states from disk into Time Machine |
Navigation info | Informs about the interval of the user's last
Time Machine navigation. The interval can vary if the timeline is compressed. |
Total time | Shows the total time covered by the save states
@@ -3403,7 +3403,9 @@
|
When exiting emulation: |
- Automatically save no, current or all states when exiting emulation.
+ Automatically save no, current or all Time Machine states when exiting emulation.
+ When saving is enabled, you can always continue your game session
+ from where you exited it. Even including the Time Machine buffer!
|
-saveonexit |
diff --git a/src/gui/DeveloperDialog.cxx b/src/gui/DeveloperDialog.cxx
index 1edfd3bcc..bc79a2d40 100644
--- a/src/gui/DeveloperDialog.cxx
+++ b/src/gui/DeveloperDialog.cxx
@@ -490,7 +490,7 @@ void DeveloperDialog::addTimeMachineTab(const GUI::Font& font)
wid.push_back(r);
ypos += lineHeight + VGAP;
r = new RadioButtonWidget(myTab, font, HBORDER + INDENT, ypos + 1,
- "Save all states", mySaveOnExitGroup);
+ "Save all Time Machine states", mySaveOnExitGroup);
wid.push_back(r);
ypos += lineHeight + VGAP;