diff --git a/docs/graphics/options_developer_timemachine.png b/docs/graphics/options_developer_timemachine.png index 8c66c2af5..ff0e2178a 100644 Binary files a/docs/graphics/options_developer_timemachine.png and b/docs/graphics/options_developer_timemachine.png differ diff --git a/docs/index.html b/docs/index.html index 8e2dbeff0..fdac67681 100644 --- a/docs/index.html +++ b/docs/index.html @@ -730,7 +730,7 @@ - Save all states + Save all Time Machine states Alt + F9 Cmd + F9 @@ -760,7 +760,7 @@ - Load all states + Load all states into Time Machine Alt + F11 Cmd + F11 @@ -1882,8 +1882,8 @@ 'Rewind One' buttonNavigates back by one state 'Unwind One' buttonNavigates forward by one state 'Unwind All' buttonNavigates forward to the end of the timeline - 'Save All' buttonSaves all states to disk - 'Load All' buttonLoades all states from disk + 'Save All' buttonSaves all Time Machine states to disk + 'Load All' buttonLoades all states from disk into Time Machine Navigation infoInforms about the interval of the user's last Time Machine navigation. The interval can vary if the timeline is compressed. Total timeShows the total time covered by the save states @@ -3403,7 +3403,9 @@ When exiting emulation: - Automatically save no, current or all states when exiting emulation. + Automatically save no, current or all Time Machine states when exiting emulation.
+ When saving is enabled, you can always continue your game session + from where you exited it. Even including the Time Machine buffer! -saveonexit diff --git a/src/gui/DeveloperDialog.cxx b/src/gui/DeveloperDialog.cxx index 1edfd3bcc..bc79a2d40 100644 --- a/src/gui/DeveloperDialog.cxx +++ b/src/gui/DeveloperDialog.cxx @@ -490,7 +490,7 @@ void DeveloperDialog::addTimeMachineTab(const GUI::Font& font) wid.push_back(r); ypos += lineHeight + VGAP; r = new RadioButtonWidget(myTab, font, HBORDER + INDENT, ypos + 1, - "Save all states", mySaveOnExitGroup); + "Save all Time Machine states", mySaveOnExitGroup); wid.push_back(r); ypos += lineHeight + VGAP;