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Update TM doc
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@ -730,7 +730,7 @@
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</tr>
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<tr>
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<td>Save all states</td>
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<td>Save all Time Machine states</td>
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<td>Alt + F9</td>
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<td>Cmd + F9</td>
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</tr>
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@ -760,7 +760,7 @@
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</tr>
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<tr>
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<td>Load all states</td>
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<td>Load all states into Time Machine</td>
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<td>Alt + F11</td>
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<td>Cmd + F11</td>
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</tr>
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@ -1882,8 +1882,8 @@
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<tr><td>'Rewind One' button</td><td>Navigates back by one state</td></tr>
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<tr><td>'Unwind One' button</td><td>Navigates forward by one state</td></tr>
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<tr><td>'Unwind All' button</td><td>Navigates forward to the end of the timeline</td></tr>
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<tr><td>'Save All' button</td><td>Saves all states to disk</td></tr>
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<tr><td>'Load All' button</td><td>Loades all states from disk</td></tr>
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<tr><td>'Save All' button</td><td>Saves all Time Machine states to disk</td></tr>
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<tr><td>'Load All' button</td><td>Loades all states from disk into Time Machine</td></tr>
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<tr><td>Navigation info</td><td>Informs about the interval of the user's last
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Time Machine navigation. The interval can vary if the timeline is compressed.</td></tr>
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<tr><td>Total time</td><td>Shows the total time covered by the save states
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@ -3403,7 +3403,9 @@
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</tr><tr>
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<td>When exiting emulation:</td>
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<td>
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Automatically save no, current or all states when exiting emulation.
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Automatically save no, current or all Time Machine states when exiting emulation.<br/>
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When saving is enabled, you can always continue your game session
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from where you exited it. Even including the Time Machine buffer!
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</td>
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<td>-saveonexit</td>
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</tr><tr>
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@ -490,7 +490,7 @@ void DeveloperDialog::addTimeMachineTab(const GUI::Font& font)
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wid.push_back(r);
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ypos += lineHeight + VGAP;
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r = new RadioButtonWidget(myTab, font, HBORDER + INDENT, ypos + 1,
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"Save all states", mySaveOnExitGroup);
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"Save all Time Machine states", mySaveOnExitGroup);
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wid.push_back(r);
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ypos += lineHeight + VGAP;
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