stella/src/emucore/TIASurface.cxx

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//============================================================================
//
// SSSS tt lll lll
// SS SS tt ll ll
// SS tttttt eeee ll ll aaaa
// SSSS tt ee ee ll ll aa
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
// SS SS tt ee ll ll aa aa
// SSSS ttt eeeee llll llll aaaaa
//
// Copyright (c) 1995-2017 by Bradford W. Mott, Stephen Anthony
// and the Stella Team
//
// See the file "License.txt" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//============================================================================
#include <cmath>
#include "FrameBuffer.hxx"
#include "Settings.hxx"
#include "OSystem.hxx"
#include "Console.hxx"
#include "TIA.hxx"
#include "TIASurface.hxx"
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TIASurface::TIASurface(OSystem& system)
: myOSystem(system),
myFB(system.frameBuffer()),
myTIA(nullptr),
myFilterType(kNormal),
myUsePhosphor(false),
myPhosphorBlend(77),
myScanlinesEnabled(false),
myPalette(nullptr)
{
// Load NTSC filter settings
myNTSCFilter.loadConfig(myOSystem.settings());
// Create a surface for the TIA image and scanlines; we'll need them eventually
myTiaSurface = myFB.allocateSurface(ATARI_NTSC_OUT_WIDTH(kTIAW), kTIAH);
// Generate scanline data, and a pre-defined scanline surface
uInt32 scanData[kScanH];
for(int i = 0; i < kScanH; i+=2)
{
scanData[i] = 0x00000000;
scanData[i+1] = 0xff000000;
}
mySLineSurface = myFB.allocateSurface(1, kScanH, scanData);
// Base TIA surface for use in taking snapshots in 1x mode
myBaseTiaSurface = myFB.allocateSurface(kTIAW*2, kTIAH);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void TIASurface::initialize(const Console& console, const VideoMode& mode)
{
myTIA = &(console.tia());
myTiaSurface->setDstPos(mode.image.x(), mode.image.y());
myTiaSurface->setDstSize(mode.image.width(), mode.image.height());
mySLineSurface->setDstPos(mode.image.x(), mode.image.y());
mySLineSurface->setDstSize(mode.image.width(), mode.image.height());
bool p_enable = console.properties().get(Display_Phosphor) == "YES";
int p_blend = atoi(console.properties().get(Display_PPBlend).c_str());
enablePhosphor(p_enable, p_blend);
setNTSC(NTSCFilter::Preset(myOSystem.settings().getInt("tv.filter")), false);
// Scanline repeating is sensitive to non-integral vertical resolution,
// so rounding is performed to eliminate it
// This won't be 100% accurate, but non-integral scaling isn't 100%
// accurate anyway
mySLineSurface->setSrcSize(1, int(2 * float(mode.image.height()) /
floor((float(mode.image.height()) / myTIA->height()) + 0.5)));
#if 0
cerr << "INITIALIZE:\n"
<< "TIA:\n"
<< "src: " << myTiaSurface->srcRect() << endl
<< "dst: " << myTiaSurface->dstRect() << endl
<< endl;
cerr << "SLine:\n"
<< "src: " << mySLineSurface->srcRect() << endl
<< "dst: " << mySLineSurface->dstRect() << endl
<< endl;
#endif
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void TIASurface::setPalette(const uInt32* tia_palette, const uInt32* rgb_palette)
{
myPalette = tia_palette;
// Set palette for phosphor effect
for(int i = 0; i < 256; ++i)
{
for(int j = 0; j < 256; ++j)
{
uInt8 ri = (rgb_palette[i] >> 16) & 0xff;
uInt8 gi = (rgb_palette[i] >> 8) & 0xff;
uInt8 bi = rgb_palette[i] & 0xff;
uInt8 rj = (rgb_palette[j] >> 16) & 0xff;
uInt8 gj = (rgb_palette[j] >> 8) & 0xff;
uInt8 bj = rgb_palette[j] & 0xff;
uInt8 r = getPhosphor(ri, rj);
uInt8 g = getPhosphor(gi, gj);
uInt8 b = getPhosphor(bi, bj);
myPhosphorPalette[i][j] = myFB.mapRGB(r, g, b);
}
}
// The NTSC filtering needs access to the raw RGB data, since it calculates
// its own internal palette
myNTSCFilter.setTIAPalette(*this, rgb_palette);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
const FBSurface& TIASurface::baseSurface(GUI::Rect& rect) const
{
uInt32 tiaw = myTIA->width(), width = tiaw*2, height = myTIA->height();
rect.setBounds(0, 0, width, height);
// Fill the surface with pixels from the TIA, scaled 2x horizontally
uInt32 *buf_ptr, pitch;
myBaseTiaSurface->basePtr(buf_ptr, pitch);
for(uInt32 y = 0; y < height; ++y)
{
for(uInt32 x = 0; x < tiaw; ++x)
{
uInt32 pixel = myFB.tiaSurface().pixel(y*tiaw+x);
*buf_ptr++ = pixel;
*buf_ptr++ = pixel;
}
}
return *myBaseTiaSurface;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt32 TIASurface::pixel(uInt32 idx, uInt8 shift) const
{
// FIXME - use TJ phosphor code
return myPalette[*(myTIA->frameBuffer() + idx) | shift];
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void TIASurface::setNTSC(NTSCFilter::Preset preset, bool show)
{
ostringstream buf;
if(preset == NTSCFilter::PRESET_OFF)
{
enableNTSC(false);
buf << "TV filtering disabled";
}
else
{
enableNTSC(true);
const string& mode = myNTSCFilter.setPreset(preset);
buf << "TV filtering (" << mode << " mode)";
}
myOSystem.settings().setValue("tv.filter", int(preset));
if(show) myFB.showMessage(buf.str());
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void TIASurface::setScanlineIntensity(int amount)
{
ostringstream buf;
if(ntscEnabled())
{
uInt32 intensity = enableScanlines(amount);
buf << "Scanline intensity at " << intensity << "%";
myOSystem.settings().setValue("tv.scanlines", intensity);
}
else
buf << "Scanlines only available in TV filtering mode";
myFB.showMessage(buf.str());
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void TIASurface::toggleScanlineInterpolation()
{
ostringstream buf;
if(ntscEnabled())
{
bool enable = !myOSystem.settings().getBool("tv.scaninter");
enableScanlineInterpolation(enable);
buf << "Scanline interpolation " << (enable ? "enabled" : "disabled");
myOSystem.settings().setValue("tv.scaninter", enable);
}
else
buf << "Scanlines only available in TV filtering mode";
myFB.showMessage(buf.str());
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt32 TIASurface::enableScanlines(int relative, int absolute)
{
FBSurface::Attributes& attr = mySLineSurface->attributes();
if(relative == 0) attr.blendalpha = absolute;
else attr.blendalpha += relative;
attr.blendalpha = std::min(100u, attr.blendalpha);
mySLineSurface->applyAttributes();
mySLineSurface->setDirty();
return attr.blendalpha;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void TIASurface::enableScanlineInterpolation(bool enable)
{
FBSurface::Attributes& attr = mySLineSurface->attributes();
attr.smoothing = enable;
mySLineSurface->applyAttributes();
mySLineSurface->setDirty();
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void TIASurface::enablePhosphor(bool enable, int blend)
{
myUsePhosphor = enable;
myPhosphorBlend = blend;
myFilterType = FilterType(enable ? myFilterType | 0x01 : myFilterType & 0x10);
myTiaSurface->setDirty();
mySLineSurface->setDirty();
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt8 TIASurface::getPhosphor(uInt8 c1, uInt8 c2) const
{
if(c2 > c1)
std::swap(c1, c2);
return ((c1 - c2) * myPhosphorBlend)/100 + c2;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void TIASurface::enableNTSC(bool enable)
{
myFilterType = FilterType(enable ? myFilterType | 0x10 : myFilterType & 0x01);
// Normal vs NTSC mode uses different source widths
myTiaSurface->setSrcSize(enable ? ATARI_NTSC_OUT_WIDTH(160) : 160, myTIA->height());
FBSurface::Attributes& tia_attr = myTiaSurface->attributes();
tia_attr.smoothing = myOSystem.settings().getBool("tia.inter");
myTiaSurface->applyAttributes();
myScanlinesEnabled = enable;
FBSurface::Attributes& sl_attr = mySLineSurface->attributes();
sl_attr.smoothing = myOSystem.settings().getBool("tv.scaninter");
sl_attr.blending = myScanlinesEnabled;
sl_attr.blendalpha = myOSystem.settings().getInt("tv.scanlines");
mySLineSurface->applyAttributes();
myTiaSurface->setDirty();
mySLineSurface->setDirty();
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
string TIASurface::effectsInfo() const
{
const FBSurface::Attributes& attr = mySLineSurface->attributes();
ostringstream buf;
switch(myFilterType)
{
case kNormal:
buf << "Disabled, normal mode";
break;
case kPhosphor:
buf << "Disabled, phosphor mode";
break;
case kBlarggNormal:
buf << myNTSCFilter.getPreset() << ", scanlines=" << attr.blendalpha << "/"
<< (attr.smoothing ? "inter" : "nointer");
break;
case kBlarggPhosphor:
buf << myNTSCFilter.getPreset() << ", phosphor, scanlines="
<< attr.blendalpha << "/" << (attr.smoothing ? "inter" : "nointer");
break;
}
return buf.str();
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void TIASurface::render()
{
// Copy the mediasource framebuffer to the RGB texture
// In hardware rendering mode, it's faster to just assume that the screen
// is dirty and always do an update
uInt8* fbuffer = myTIA->frameBuffer();
uInt32 width = myTIA->width();
uInt32 height = myTIA->height();
uInt32 *buffer, pitch;
myTiaSurface->basePtr(buffer, pitch);
// TODO - Eventually 'phosphor' won't be a separate mode, and will become
// a post-processing filter by blending several frames.
switch(myFilterType)
{
case kNormal:
{
uInt32 bufofsY = 0;
uInt32 screenofsY = 0;
for(uInt32 y = 0; y < height; ++y)
{
uInt32 pos = screenofsY;
for(uInt32 x = 0; x < width; ++x)
buffer[pos++] = myPalette[fbuffer[bufofsY + x]];
bufofsY += width;
screenofsY += pitch;
}
break;
}
case kPhosphor:
{
#if 0 // FIXME
uInt32 bufofsY = 0;
uInt32 screenofsY = 0;
for(uInt32 y = 0; y < height; ++y)
{
uInt32 pos = screenofsY;
for(uInt32 x = 0; x < width; ++x)
{
const uInt32 bufofs = bufofsY + x;
buffer[pos++] = myPhosphorPalette[currentFrame[bufofs]][previousFrame[bufofs]];
}
bufofsY += width;
screenofsY += pitch;
}
#endif
break;
}
case kBlarggNormal:
{
myNTSCFilter.blit_single(fbuffer, width, height, buffer, pitch << 2);
break;
}
case kBlarggPhosphor:
{
#if 0 // FIXME
myNTSCFilter.blit_double(currentFrame, previousFrame, width, height,
buffer, pitch << 2);
#endif
break;
}
}
// Draw TIA image
myTiaSurface->setDirty();
myTiaSurface->render();
// Draw overlaying scanlines
if(myScanlinesEnabled)
{
mySLineSurface->setDirty();
mySLineSurface->render();
}
}