//============================================================================ // // SSSS tt lll lll // SS SS tt ll ll // SS tttttt eeee ll ll aaaa // SSSS tt ee ee ll ll aa // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" // SS SS tt ee ll ll aa aa // SSSS ttt eeeee llll llll aaaaa // // Copyright (c) 1995-2017 by Bradford W. Mott, Stephen Anthony // and the Stella Team // // See the file "License.txt" for information on usage and redistribution of // this file, and for a DISCLAIMER OF ALL WARRANTIES. //============================================================================ #include #include "FrameBuffer.hxx" #include "Settings.hxx" #include "OSystem.hxx" #include "Console.hxx" #include "TIA.hxx" #include "TIASurface.hxx" // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TIASurface::TIASurface(OSystem& system) : myOSystem(system), myFB(system.frameBuffer()), myTIA(nullptr), myFilterType(kNormal), myUsePhosphor(false), myPhosphorBlend(77), myScanlinesEnabled(false), myPalette(nullptr) { // Load NTSC filter settings myNTSCFilter.loadConfig(myOSystem.settings()); // Create a surface for the TIA image and scanlines; we'll need them eventually myTiaSurface = myFB.allocateSurface(ATARI_NTSC_OUT_WIDTH(kTIAW), kTIAH); // Generate scanline data, and a pre-defined scanline surface uInt32 scanData[kScanH]; for(int i = 0; i < kScanH; i+=2) { scanData[i] = 0x00000000; scanData[i+1] = 0xff000000; } mySLineSurface = myFB.allocateSurface(1, kScanH, scanData); // Base TIA surface for use in taking snapshots in 1x mode myBaseTiaSurface = myFB.allocateSurface(kTIAW*2, kTIAH); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void TIASurface::initialize(const Console& console, const VideoMode& mode) { myTIA = &(console.tia()); myTiaSurface->setDstPos(mode.image.x(), mode.image.y()); myTiaSurface->setDstSize(mode.image.width(), mode.image.height()); mySLineSurface->setDstPos(mode.image.x(), mode.image.y()); mySLineSurface->setDstSize(mode.image.width(), mode.image.height()); bool p_enable = console.properties().get(Display_Phosphor) == "YES"; int p_blend = atoi(console.properties().get(Display_PPBlend).c_str()); enablePhosphor(p_enable, p_blend); setNTSC(NTSCFilter::Preset(myOSystem.settings().getInt("tv.filter")), false); // Scanline repeating is sensitive to non-integral vertical resolution, // so rounding is performed to eliminate it // This won't be 100% accurate, but non-integral scaling isn't 100% // accurate anyway mySLineSurface->setSrcSize(1, int(2 * float(mode.image.height()) / floor((float(mode.image.height()) / myTIA->height()) + 0.5))); #if 0 cerr << "INITIALIZE:\n" << "TIA:\n" << "src: " << myTiaSurface->srcRect() << endl << "dst: " << myTiaSurface->dstRect() << endl << endl; cerr << "SLine:\n" << "src: " << mySLineSurface->srcRect() << endl << "dst: " << mySLineSurface->dstRect() << endl << endl; #endif } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void TIASurface::setPalette(const uInt32* tia_palette, const uInt32* rgb_palette) { myPalette = tia_palette; // Set palette for phosphor effect for(int i = 0; i < 256; ++i) { for(int j = 0; j < 256; ++j) { uInt8 ri = (rgb_palette[i] >> 16) & 0xff; uInt8 gi = (rgb_palette[i] >> 8) & 0xff; uInt8 bi = rgb_palette[i] & 0xff; uInt8 rj = (rgb_palette[j] >> 16) & 0xff; uInt8 gj = (rgb_palette[j] >> 8) & 0xff; uInt8 bj = rgb_palette[j] & 0xff; uInt8 r = getPhosphor(ri, rj); uInt8 g = getPhosphor(gi, gj); uInt8 b = getPhosphor(bi, bj); myPhosphorPalette[i][j] = myFB.mapRGB(r, g, b); } } // The NTSC filtering needs access to the raw RGB data, since it calculates // its own internal palette myNTSCFilter.setTIAPalette(*this, rgb_palette); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - const FBSurface& TIASurface::baseSurface(GUI::Rect& rect) const { uInt32 tiaw = myTIA->width(), width = tiaw*2, height = myTIA->height(); rect.setBounds(0, 0, width, height); // Fill the surface with pixels from the TIA, scaled 2x horizontally uInt32 *buf_ptr, pitch; myBaseTiaSurface->basePtr(buf_ptr, pitch); for(uInt32 y = 0; y < height; ++y) { for(uInt32 x = 0; x < tiaw; ++x) { uInt32 pixel = myFB.tiaSurface().pixel(y*tiaw+x); *buf_ptr++ = pixel; *buf_ptr++ = pixel; } } return *myBaseTiaSurface; } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - uInt32 TIASurface::pixel(uInt32 idx, uInt8 shift) const { // FIXME - use TJ phosphor code return myPalette[*(myTIA->frameBuffer() + idx) | shift]; } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void TIASurface::setNTSC(NTSCFilter::Preset preset, bool show) { ostringstream buf; if(preset == NTSCFilter::PRESET_OFF) { enableNTSC(false); buf << "TV filtering disabled"; } else { enableNTSC(true); const string& mode = myNTSCFilter.setPreset(preset); buf << "TV filtering (" << mode << " mode)"; } myOSystem.settings().setValue("tv.filter", int(preset)); if(show) myFB.showMessage(buf.str()); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void TIASurface::setScanlineIntensity(int amount) { ostringstream buf; if(ntscEnabled()) { uInt32 intensity = enableScanlines(amount); buf << "Scanline intensity at " << intensity << "%"; myOSystem.settings().setValue("tv.scanlines", intensity); } else buf << "Scanlines only available in TV filtering mode"; myFB.showMessage(buf.str()); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void TIASurface::toggleScanlineInterpolation() { ostringstream buf; if(ntscEnabled()) { bool enable = !myOSystem.settings().getBool("tv.scaninter"); enableScanlineInterpolation(enable); buf << "Scanline interpolation " << (enable ? "enabled" : "disabled"); myOSystem.settings().setValue("tv.scaninter", enable); } else buf << "Scanlines only available in TV filtering mode"; myFB.showMessage(buf.str()); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - uInt32 TIASurface::enableScanlines(int relative, int absolute) { FBSurface::Attributes& attr = mySLineSurface->attributes(); if(relative == 0) attr.blendalpha = absolute; else attr.blendalpha += relative; attr.blendalpha = std::min(100u, attr.blendalpha); mySLineSurface->applyAttributes(); mySLineSurface->setDirty(); return attr.blendalpha; } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void TIASurface::enableScanlineInterpolation(bool enable) { FBSurface::Attributes& attr = mySLineSurface->attributes(); attr.smoothing = enable; mySLineSurface->applyAttributes(); mySLineSurface->setDirty(); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void TIASurface::enablePhosphor(bool enable, int blend) { myUsePhosphor = enable; myPhosphorBlend = blend; myFilterType = FilterType(enable ? myFilterType | 0x01 : myFilterType & 0x10); myTiaSurface->setDirty(); mySLineSurface->setDirty(); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - uInt8 TIASurface::getPhosphor(uInt8 c1, uInt8 c2) const { if(c2 > c1) std::swap(c1, c2); return ((c1 - c2) * myPhosphorBlend)/100 + c2; } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void TIASurface::enableNTSC(bool enable) { myFilterType = FilterType(enable ? myFilterType | 0x10 : myFilterType & 0x01); // Normal vs NTSC mode uses different source widths myTiaSurface->setSrcSize(enable ? ATARI_NTSC_OUT_WIDTH(160) : 160, myTIA->height()); FBSurface::Attributes& tia_attr = myTiaSurface->attributes(); tia_attr.smoothing = myOSystem.settings().getBool("tia.inter"); myTiaSurface->applyAttributes(); myScanlinesEnabled = enable; FBSurface::Attributes& sl_attr = mySLineSurface->attributes(); sl_attr.smoothing = myOSystem.settings().getBool("tv.scaninter"); sl_attr.blending = myScanlinesEnabled; sl_attr.blendalpha = myOSystem.settings().getInt("tv.scanlines"); mySLineSurface->applyAttributes(); myTiaSurface->setDirty(); mySLineSurface->setDirty(); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - string TIASurface::effectsInfo() const { const FBSurface::Attributes& attr = mySLineSurface->attributes(); ostringstream buf; switch(myFilterType) { case kNormal: buf << "Disabled, normal mode"; break; case kPhosphor: buf << "Disabled, phosphor mode"; break; case kBlarggNormal: buf << myNTSCFilter.getPreset() << ", scanlines=" << attr.blendalpha << "/" << (attr.smoothing ? "inter" : "nointer"); break; case kBlarggPhosphor: buf << myNTSCFilter.getPreset() << ", phosphor, scanlines=" << attr.blendalpha << "/" << (attr.smoothing ? "inter" : "nointer"); break; } return buf.str(); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - void TIASurface::render() { // Copy the mediasource framebuffer to the RGB texture // In hardware rendering mode, it's faster to just assume that the screen // is dirty and always do an update uInt8* fbuffer = myTIA->frameBuffer(); uInt32 width = myTIA->width(); uInt32 height = myTIA->height(); uInt32 *buffer, pitch; myTiaSurface->basePtr(buffer, pitch); // TODO - Eventually 'phosphor' won't be a separate mode, and will become // a post-processing filter by blending several frames. switch(myFilterType) { case kNormal: { uInt32 bufofsY = 0; uInt32 screenofsY = 0; for(uInt32 y = 0; y < height; ++y) { uInt32 pos = screenofsY; for(uInt32 x = 0; x < width; ++x) buffer[pos++] = myPalette[fbuffer[bufofsY + x]]; bufofsY += width; screenofsY += pitch; } break; } case kPhosphor: { #if 0 // FIXME uInt32 bufofsY = 0; uInt32 screenofsY = 0; for(uInt32 y = 0; y < height; ++y) { uInt32 pos = screenofsY; for(uInt32 x = 0; x < width; ++x) { const uInt32 bufofs = bufofsY + x; buffer[pos++] = myPhosphorPalette[currentFrame[bufofs]][previousFrame[bufofs]]; } bufofsY += width; screenofsY += pitch; } #endif break; } case kBlarggNormal: { myNTSCFilter.blit_single(fbuffer, width, height, buffer, pitch << 2); break; } case kBlarggPhosphor: { #if 0 // FIXME myNTSCFilter.blit_double(currentFrame, previousFrame, width, height, buffer, pitch << 2); #endif break; } } // Draw TIA image myTiaSurface->setDirty(); myTiaSurface->render(); // Draw overlaying scanlines if(myScanlinesEnabled) { mySLineSurface->setDirty(); mySLineSurface->render(); } }