stella/src/emucore/AtariMouse.hxx

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//============================================================================
//
// SSSS tt lll lll
// SS SS tt ll ll
// SS tttttt eeee ll ll aaaa
// SSSS tt ee ee ll ll aa
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
// SS SS tt ee ll ll aa aa
// SSSS ttt eeeee llll llll aaaaa
//
// Copyright (c) 1995-2017 by Bradford W. Mott, Stephen Anthony
// and the Stella Team
//
// See the file "License.txt" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//============================================================================
#ifndef ATARIMOUSE_HXX
#define ATARIMOUSE_HXX
#include "bspf.hxx"
#include "Control.hxx"
#include "Event.hxx"
/**
Trakball-like controller emulating the Atari ST mouse.
This code was heavily borrowed from z26.
@author Stephen Anthony & z26 team
*/
class AtariMouse : public Controller
{
public:
/**
Create a new AtariMouse controller plugged into the specified jack
@param jack The jack the controller is plugged into
@param event The event object to use for events
@param system The system using this controller
*/
AtariMouse(Jack jack, const Event& event, const System& system);
virtual ~AtariMouse() = default;
public:
using Controller::read;
/**
Read the entire state of all digital pins for this controller.
Note that this method must use the lower 4 bits, and zero the upper bits.
@return The state of all digital pins
*/
uInt8 read() override;
/**
Update the entire digital and analog pin state according to the
events currently set.
*/
void update() override;
/**
Determines how this controller will treat values received from the
X/Y axis and left/right buttons of the mouse. Since not all controllers
use the mouse the same way (or at all), it's up to the specific class to
decide how to use this data.
In the current implementation, the left button is tied to the X axis,
and the right one tied to the Y axis.
@param xtype The controller to use for x-axis data
@param xid The controller ID to use for x-axis data (-1 for no id)
@param ytype The controller to use for y-axis data
@param yid The controller ID to use for y-axis data (-1 for no id)
@return Whether the controller supports using the mouse
*/
bool setMouseControl(Controller::Type xtype, int xid,
Controller::Type ytype, int yid) override;
private:
// Counter to iterate through the gray codes
int myHCounter, myVCounter;
// How many new horizontal and vertical values this frame
int myTrakBallCountH, myTrakBallCountV;
// How many lines to wait before sending new horz and vert val
int myTrakBallLinesH, myTrakBallLinesV;
// Was TrakBall moved left or moved right instead
int myTrakBallLeft;
// Was TrakBall moved down or moved up instead
int myTrakBallDown;
int myScanCountH, myScanCountV, myCountH, myCountV;
// Whether to use the mouse to emulate this controller
int myMouseEnabled;
private:
// Following constructors and assignment operators not supported
AtariMouse() = delete;
AtariMouse(const AtariMouse&) = delete;
AtariMouse(AtariMouse&&) = delete;
AtariMouse& operator=(const AtariMouse&) = delete;
AtariMouse& operator=(AtariMouse&&) = delete;
};
#endif