stella/src/emucore/TrackBall.hxx

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//============================================================================
//
// SSSS tt lll lll
// SS SS tt ll ll
// SS tttttt eeee ll ll aaaa
// SSSS tt ee ee ll ll aa
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
// SS SS tt ee ll ll aa aa
// SSSS ttt eeeee llll llll aaaaa
//
// Copyright (c) 1995-2010 by Bradford W. Mott and the Stella team
//
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id$
//============================================================================
#ifndef TRACKBALL_HXX
#define TRACKBALL_HXX
#include "bspf.hxx"
#include "Control.hxx"
#include "Event.hxx"
/**
The various trackball-like controllers supported by the Atari 2600.
They're all placed in one class, since other than a few minor
differences, they work almost exactly the same. This code was
heavily borrowed from z26.
The supported controllers include:
TrackBall22: Atari 2600 CX-22 Trakball
TrackBall80: Atari ST CX-80 Trakball
AmigaMouse: Amiga Mouse
@author Stephen Anthony & z26 team
@version $Id$
*/
class TrackBall : public Controller
{
public:
/**
Create a new TrackBall controller plugged into the specified jack
@param jack The jack the controller is plugged into
@param event The event object to use for events
@param system The system using this controller
@param type The type of trackball controller
*/
TrackBall(Jack jack, const Event& event, const System& system, Type type);
/**
Destructor
*/
virtual ~TrackBall();
public:
/**
Read the value of the specified digital pin for this controller.
@param pin The pin of the controller jack to read
@return The state of the pin
*/
virtual bool read(DigitalPin pin);
/**
Update the entire digital and analog pin state according to the
events currently set.
*/
virtual void update();
/**
Notification method invoked by the system right before the
system resets its cycle counter to zero. It may be necessary
to override this method for devices that remember cycle counts.
*/
virtual void systemCyclesReset();
private:
// Counter to iterate through the gray codes
int myHCounter, myVCounter;
// Indicates the processor cycle when SWCHA was last read
uInt32 myCyclesWhenSWCHARead;
// Masks to indicate how to access the pins (differentiate between
// left and right ports)
uInt8 myPin1Mask, myPin2Mask, myPin3Mask, myPin4Mask;
// How many new horizontal and vertical values this frame
int myTrakBallCountH, myTrakBallCountV;
// How many lines to wait before sending new horz and vert val
int myTrakBallLinesH, myTrakBallLinesV;
// Was TrakBall moved left or moved right instead
int myTrakBallLeft;
// Was TrakBall moved down or moved up instead
int myTrakBallDown;
int myScanCountH, myScanCountV, myCountH, myCountV;
// CX-22
static const uInt32 ourTrakBallTableTB_H[2][2];
static const uInt32 ourTrakBallTableTB_V[2][2];
// ST mouse / CX-80
static const uInt32 ourTrakBallTableST_H[4];
static const uInt32 ourTrakBallTableST_V[4];
// Amiga mouse
static const uInt32 ourTrakBallTableAM_H[4];
static const uInt32 ourTrakBallTableAM_V[4];
};
#endif