2001-12-27 19:54:36 +00:00
|
|
|
===============================================================================
|
|
|
|
|
|
|
|
SSSS tt lll lll
|
|
|
|
SS SS tt ll ll
|
|
|
|
SS tttttt eeee ll ll aaaa
|
|
|
|
SSSS tt ee ee ll ll aa
|
|
|
|
SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
|
|
|
|
SS SS tt ee ll ll aa aa
|
|
|
|
SSSS ttt eeeee llll llll aaaaa
|
|
|
|
|
|
|
|
===============================================================================
|
|
|
|
Release History
|
|
|
|
===============================================================================
|
|
|
|
|
2005-02-13 19:17:02 +00:00
|
|
|
1.4.1 to 1.4.2: (February 19, 2005)
|
|
|
|
|
|
|
|
* Updated the sound system. All popping and cracking sounds that previously
|
|
|
|
occurred at program start/stop and when entering/exiting menu or pause
|
|
|
|
mode have been eliminated.
|
|
|
|
|
|
|
|
* Fixed the gl_fsmax argument to mean "switch to desktop resolution on
|
|
|
|
fullscreen OpenGL", instead of to the maximum possible resolution (the two
|
|
|
|
are not always the same).
|
|
|
|
|
|
|
|
* Added Alt [ and Alt ] keys to dynamically adjust the sound volume during
|
|
|
|
emulation.
|
|
|
|
|
|
|
|
* Added Control 0, Control 1, Control 2, Control 3 keys to dynamically change
|
|
|
|
which paddle the mouse should emulate.
|
|
|
|
|
|
|
|
* Added video_driver argument. This accepts the different options that can be
|
|
|
|
specified for SDL_VIDEODRIVER (see SDL homepage for more information).
|
|
|
|
Basically, it eliminates the need to set the SDL_VIDEODRIVER environment
|
|
|
|
variable.
|
|
|
|
|
|
|
|
* For the Windows port; added windib and directx as options for
|
|
|
|
'video_driver' when using software rendering. The 'windib' option is now
|
|
|
|
the default, and in many cases it's up to 10 times faster than using
|
|
|
|
'directx'.
|
|
|
|
|
2004-08-12 23:36:15 +00:00
|
|
|
1.4 to 1.4.1: (August 15, 2004)
|
|
|
|
|
|
|
|
* Fixed PAL sound issues. PAL games now should sound correct (no distortion
|
|
|
|
or missing sounds), but some games may still run too fast. This is still
|
|
|
|
a work-in-progress, and will be fixed in Stella 1.5.
|
|
|
|
|
|
|
|
* Cleaned up the SDL event gathering loop. This should hopefully fix the
|
|
|
|
problems with "double-pumping events" reported by some Windows users.
|
|
|
|
Event gathering and dispatching is now much faster as well.
|
|
|
|
|
|
|
|
* Fixed a bug where the Control or Alt keys could be assigned to some event,
|
|
|
|
but they could never be used. Control/Alt can now be used for any event.
|
|
|
|
|
|
|
|
* Updated stella.pro file to work with the latest Good2600 ROMset release
|
|
|
|
(Thanks go to Voch for helping to maintain the stella.pro file).
|
|
|
|
|
|
|
|
* For the Windows port; removed requirement for ROM files to be named *.bin
|
|
|
|
in the StellaX frontend. The ROM's can now have any name, but ZIP-files are
|
|
|
|
not yet supported.
|
|
|
|
|
|
|
|
* For the Windows port; fixed the problems with the included modified SDL
|
|
|
|
library and Windows 98 users. Stella should now run in Windows 98.
|
|
|
|
|
|
|
|
* For the OSX port; added preference to allow user to select the directory
|
|
|
|
in which ROM images are stored. This sets the default directory to start
|
|
|
|
the browsing for a ROM in, and doesn't preclude the user from selecting a
|
|
|
|
file outside that directory.
|
|
|
|
|
|
|
|
* For the OSX port; fixed preferences bug where Preferences changed before
|
|
|
|
a game was opened were not being saved.
|
|
|
|
|
2004-08-15 02:59:14 +00:00
|
|
|
* For the OSX port; fixed an issue which would prevent the program from
|
|
|
|
working with OSX 10.1.
|
|
|
|
|
2004-07-13 01:09:50 +00:00
|
|
|
1.3 to 1.4: (July 17, 2004)
|
|
|
|
|
|
|
|
* Codebase ported to SDL. The DOS and X11 ports have been discontinued.
|
|
|
|
|
|
|
|
* Sound code ported to SDL. For the Linux versions, ALSA and OSS sound
|
|
|
|
support has been discontinued.
|
|
|
|
|
|
|
|
* The Linux, MacOSX and Windows ports are now based on the same codebase
|
|
|
|
and are actively maintained. That means simultaneous (and hopefully more
|
|
|
|
frequent) releases.
|
|
|
|
|
|
|
|
* A new Windows port has been created, with the GUI based on StellaX.
|
|
|
|
This is the first new release for Windows since Stella 1.2.
|
2004-07-15 19:59:54 +00:00
|
|
|
(software mode is not yet optimized; OpenGL mode works much better)
|
2004-07-13 01:09:50 +00:00
|
|
|
|
|
|
|
* A new Mac OSX port has been created by Mark Grebe. This is the first new
|
|
|
|
release for Mac OSX since Stella 1.2.
|
|
|
|
|
|
|
|
* Added OpenGL rendering support.
|
|
|
|
|
|
|
|
* Added more refined in-game GUI.
|
|
|
|
|
|
|
|
* Added event remapping. Emulation keys can now be remapped to the keyboard
|
|
|
|
or up to 4 joysticks.
|
|
|
|
|
|
|
|
* Added native Stelladaptor support. Joysticks, paddles, and driving
|
|
|
|
controllers have been tested.
|
|
|
|
|
|
|
|
* Digital sound support (used in games like Quadrun and Pitfall2) has been
|
|
|
|
greatly improved. Sound generation is now more tightly synchronized with
|
|
|
|
video updates.
|
|
|
|
|
|
|
|
* Added support for switchable palettes. Currently you can switch between
|
|
|
|
the current Stella palette, original Stella palette (pre-1.2 versions),
|
|
|
|
and the z26 palette.
|
|
|
|
|
|
|
|
* Added support for UA Limited style bankswitching (Funky Fish and Pleiades).
|
|
|
|
|
|
|
|
* Switched to using high compatibility M6502 mode by default. This means
|
|
|
|
old state saves from previous Stella versions will no longer work.
|
|
|
|
|
|
|
|
* The meaning of the "-sound" command line option has been changed. This
|
|
|
|
option now accepts either 'true' or 'false (1 or 0) to enable/disable
|
|
|
|
sound.
|
|
|
|
|
|
|
|
* Changed sound mixer functionality. The system volume/mixer settings will
|
|
|
|
never be changed; volume changes in Stella will only affect the
|
|
|
|
emulation itself.
|
|
|
|
|
|
|
|
* Added "-video" command line option. This option accepts either 'soft' or
|
|
|
|
'gl', to use software/OpenGL rendering.
|
|
|
|
|
|
|
|
* Added "-gl_filter" command line option. This option accepts either
|
|
|
|
'nearest' or 'linear', to use GL_NEAREST or GL_LINEAR filtering.
|
|
|
|
|
|
|
|
* Added "-gl_aspect" command line option. This option accepts a decimal
|
|
|
|
value specifying how much to scale the width of the emulation image
|
|
|
|
(useful for giving an authentic 'square-looking' 4:3 mode).
|
|
|
|
|
|
|
|
* Added "-gl_fsmax" command line option. This option accepts either
|
|
|
|
'true' or 'false, and specifies to use the maximum possible resolution
|
|
|
|
when in fullscreen OpenGL mode (useful for Linux and for Windows on
|
|
|
|
laptops).
|
|
|
|
|
|
|
|
* Added "-fragsize" command line option. This option accepts the size to
|
|
|
|
use for sound fragments. Linux/MacOSX works well with 512, Windows seems
|
|
|
|
to need 2048. This value must be a power of two.
|
|
|
|
|
|
|
|
* Modified "-volume" command line option. If you specify '-1', Stella will
|
|
|
|
use the system volume.
|
|
|
|
|
|
|
|
* Renamed the "-pro" command line option to "-altpro".
|
|
|
|
|
|
|
|
* Renamed the "-fps" command line option to "-framerate".
|
|
|
|
|
|
|
|
* Removed the "-center" command line option. Stella now automatically
|
|
|
|
centers the window when possible.
|
|
|
|
|
|
|
|
* Removed the "-paddle real" command line option, since it never really
|
|
|
|
worked correctly (and Stelladaptor support adds that functionality
|
|
|
|
anyway).
|
|
|
|
|
|
|
|
* Removed all command line options relating to the X11 port
|
|
|
|
(owncmap, display).
|
|
|
|
|
2003-02-17 19:07:04 +00:00
|
|
|
1.2 to 1.3: (February 17, 2003)
|
|
|
|
|
|
|
|
* Improved TIA sound system so that games with digitized audio work
|
|
|
|
|
|
|
|
* Added saving and loading of game state to the core; X11, SDL, and DOS
|
|
|
|
versions current support saving and loading game state
|
|
|
|
|
|
|
|
* Added support for F4 bankswitching method
|
|
|
|
|
|
|
|
* Pitfall II DPC sound emulation completed
|
|
|
|
|
|
|
|
* Fixed a bug which caused the difficulty switches to operate backwards
|
|
|
|
|
|
|
|
* Changed DPC auto-detection to use file size so that Pitfall II mods work
|
|
|
|
|
|
|
|
* Modified RIOT timer emulation so that startup values are random
|
|
|
|
|
|
|
|
* Added 3F bankswitching auto-detection routine so that homebrews and
|
|
|
|
demos work without a stella.pro entry
|
|
|
|
|
|
|
|
* Updated the TIA message boxes so they look a little nicer
|
|
|
|
|
|
|
|
* Latest stella.pro file included in distribution
|
|
|
|
|
|
|
|
* Added some developer options to the core, and the ability to change game
|
|
|
|
width, height, xstart, ystart, and others while the emulation is running.
|
|
|
|
Added ability to switch between NTSC and PAL at runtime, and the ability
|
|
|
|
to save the current properties to a file or to merge the changes into the
|
|
|
|
stella.pro file; X11 and SDL versions supported for now (compile option)
|
|
|
|
|
|
|
|
* External sound server for the X11 and SDL versions no longer required, as
|
|
|
|
all sound code is now integrated into the core
|
|
|
|
|
|
|
|
* Changed locations of the user's config files for the X11 and SDL versions;
|
|
|
|
the user's stellarc file is now located in $HOME/.stella/stellarc, state
|
|
|
|
files are located in $HOME/.stella/state/ and the stella.pro file is
|
|
|
|
located in $HOME/.stella/stella.pro
|
|
|
|
|
|
|
|
* Changed the way options are supplied on the commandline for the X11 and
|
|
|
|
SDL versions. Now all commandline options take exactly the same arguments
|
|
|
|
as in the INI file.
|
|
|
|
|
|
|
|
* Added "-accurate" command line option to choose between accurate
|
|
|
|
(CPU-intensive) timing or less accurate (CPU-friendly) timing to X11
|
|
|
|
and SDL versions. This is the final version of what was considered
|
|
|
|
experimental timing code in Stella 1.2.
|
|
|
|
|
|
|
|
* Added "-sound" command line option to choose which sound backend to
|
|
|
|
use (alsa, oss, sdl) with the X11 and SDL versions.
|
|
|
|
|
|
|
|
* Added the developer command line options to the X11 and SDL versions,
|
|
|
|
which are only activated in developer builds: -Dformat, -Dwidth,
|
|
|
|
-Dheight, -Dxstart, -Dystart, -Dmerge
|
|
|
|
|
|
|
|
* Fixed window resize bug in the X11 port
|
|
|
|
|
|
|
|
* Added "-nosound" command line option to the DOS port to disable audio
|
|
|
|
|
|
|
|
* DOS port supports a "-vsync" option to synchronize emulation with the
|
|
|
|
video blank of the video card
|
|
|
|
|
|
|
|
* Changed VGA code in the DOS port to use a 60Hz 320x200 and a 60Hz
|
|
|
|
320x240 graphics mode
|
|
|
|
|
|
|
|
* DOS port has been updated to run better under Windows NT, 2000, and XP.
|
|
|
|
There are still issues with the sound, however, it is usable.
|
|
|
|
|
|
|
|
* DOS port is using a new Sound Blaster driver created by Matt Conte which
|
|
|
|
supports auto-detection of sound cards.
|
|
|
|
|
|
|
|
* DOS port supports a STELLA_HOME environment variable that defines
|
|
|
|
the location of config files.
|
|
|
|
|
|
|
|
* In the DOS port the stella.pro file is searched for first in the
|
|
|
|
current working director and then in the $STELLA_HOME directory
|
|
|
|
|
|
|
|
* In the DOS port the ROM image is searched for first using the
|
|
|
|
specified path, then in $STELLA_HOME/ROMS, and finally in $STELLA_HOME
|
|
|
|
|
2002-05-16 10:08:18 +00:00
|
|
|
Cyberstella 1.2.1 (May 16, 2002)
|
|
|
|
|
|
|
|
* Removed the built-in games until some legal stuff is sorted out
|
|
|
|
|
|
|
|
Cyberstella 1.2 (May 10, 2002)
|
|
|
|
|
|
|
|
* Initial release of a new WIN 32 port of Stella
|
|
|
|
|
2002-04-28 18:21:55 +00:00
|
|
|
DOS 1.2 to DOS 1.2.1: (April 28, 2002)
|
|
|
|
|
|
|
|
* Fixed a bug with control keys being confused with the pause key
|
|
|
|
|
|
|
|
* Fixed a bug with the pause key causing the application to lockup
|
|
|
|
|
2002-04-22 01:38:16 +00:00
|
|
|
1.1 to 1.2: (April 21, 2002)
|
|
|
|
|
|
|
|
* Improved illegal CPU instruction support. Thrust and Qb will now operate
|
|
|
|
correctly.
|
|
|
|
|
|
|
|
* Improved emulation of undefined TIA reads. The ball in Video Pinball
|
|
|
|
finally bounces off of the paddles!
|
|
|
|
|
|
|
|
* More accurate NTSC and PAL palettes. These palettes should be much more
|
|
|
|
like the colors displayed on a real TV.
|
|
|
|
|
|
|
|
* PAL color loss is now emulated. If a PAL game displays an odd number
|
|
|
|
of scanlines then the next frame will be displayed in black & white.
|
|
|
|
|
|
|
|
* TIA emulation improved to fix some problems with Pole Position,
|
|
|
|
Fatal Run, Dolphin, Decathlon, Robot Tank, and Hole Hunter.
|
|
|
|
|
|
|
|
* Support for Pitfall II has been added, however, the enhanced sound
|
|
|
|
provided by the DPC chip found in the Pitfall II cartridge isn't
|
|
|
|
currently emulated.
|
|
|
|
|
|
|
|
* Support added for the Commavid (CV) bankswitching method.
|
|
|
|
|
|
|
|
* Support added for the Megaboy cartridge.
|
|
|
|
|
|
|
|
* Improved Supercharger emulation including a new BIOS that shows the
|
|
|
|
vertical blue progress bars like the real thing.
|
|
|
|
|
|
|
|
* Code for the emulation core has been updated to work with newer C++
|
|
|
|
compilers compliant with the C++ standard.
|
|
|
|
|
|
|
|
* Basic message support added to the TIA emulation. This allows a short
|
|
|
|
message to overlay the TIA frame. Currently, it's used when switching
|
|
|
|
color modes and difficulty settings.
|
|
|
|
|
|
|
|
* The internal data structure for the stella.pro file was changed from
|
|
|
|
a resizable array to a binary search tree. This results in quicker
|
|
|
|
startup times.
|
|
|
|
|
|
|
|
* An SDL port of Stella is available (requires SDL 1.2.0 or greater)
|
|
|
|
|
|
|
|
* Added option to not load in the whole stella.pro file when starting
|
|
|
|
Stella. This option is enabled on the X11, SDL, and DOS versions. Win32
|
|
|
|
version is left alone since it's needed for loading multiple games from
|
|
|
|
the UI. Saves on memory usage.
|
|
|
|
|
|
|
|
* Added INI file option to the X11 and SDL versions. Options can be
|
|
|
|
specified in this file instead of entering them on the commandline. Any
|
|
|
|
options entered on the commandline override options in the INI file.
|
|
|
|
File is called stellarc. For the X11 and SDL versions, it can be in
|
|
|
|
either $HOME (as $HOME/.stellarc) or in /etc (as /etc/stellarc). The
|
|
|
|
one in $HOME has higher priority than the one in /etc.
|
|
|
|
|
|
|
|
* Added snapshot support to the X11 and SDL versions. Pressing F12 saves
|
|
|
|
the current screen in PNG format. Requires PNG library.
|
|
|
|
|
|
|
|
* Removed stella.pro file from the binary, resulting in large space
|
|
|
|
savings. The stella.pro file is no longer optional. For the X11 and
|
|
|
|
SDL versions, it can be in either $HOME (as $HOME/.stella.pro) or in
|
|
|
|
/etc (as /etc/stella.pro). The one in $HOME has higher priority than
|
|
|
|
the one in /etc. For DOS and Win32 versions, the stella.pro file must
|
|
|
|
be in the same directory as the executable.
|
|
|
|
|
|
|
|
* Added pause functionality to the core. Implemented in DOS, X11, and
|
|
|
|
SDL versions for now.
|
|
|
|
|
2001-12-27 19:54:36 +00:00
|
|
|
1.0 to 1.1: (February 26, 1999)
|
|
|
|
|
|
|
|
* DOS and Linux versions support real Atari 2600 paddles using a
|
|
|
|
special PC game port adaptor
|
|
|
|
|
|
|
|
* Linux version uses the new 1.2.x joystick driver API
|
|
|
|
|
|
|
|
* Added support for the "-display" option to the X Window version
|
|
|
|
|
|
|
|
* Added support for private colormaps to the X Window version
|
|
|
|
|
|
|
|
* Fixed a few bugs in the Supercharger emulation
|
|
|
|
|
|
|
|
- A major bug in the ROM loading routine was fixed
|
|
|
|
|
|
|
|
- Multi-loading in "Escape from the Mindmaster" works correctly
|
|
|
|
|
|
|
|
- All Supercharger games load and execute at this point
|
|
|
|
|
|
|
|
* Added a small hack to the TIA code to fix a display problem in "Escape
|
|
|
|
from the Mindmaster"
|
|
|
|
|
|
|
|
* Improved TIA emulation to support the RESPx multi-sprite trick
|
|
|
|
|
|
|
|
1.0b1 to 1.0: (October 7, 1998)
|
|
|
|
|
|
|
|
* DOS version supports 320x200 and 320x240 graphics modes
|
|
|
|
|
|
|
|
* Several portability issues have been resolved
|
|
|
|
|
|
|
|
* Preliminary support for Chris Wilkson's Megacart bank-switching scheme
|
|
|
|
|
|
|
|
* BSDI target included in makefile
|
|
|
|
|
|
|
|
* Improved Users Manual in several "popular" formats
|
|
|
|
|
|
|
|
0.7 to 1.0b1: (July 25, 1998)
|
|
|
|
|
|
|
|
* Supports the following controllers:
|
|
|
|
|
|
|
|
Joysticks, Paddles, Booster-Grip, Keyboard and Driving
|
|
|
|
|
|
|
|
* Supports the following bank switching methods:
|
|
|
|
|
|
|
|
2K, 3F, 4K, AR, E0, E7, F4SC, F6, F8, F8SC, FASC, FE
|
|
|
|
|
|
|
|
* Properties are associated with games using their MD5 checksum
|
|
|
|
calculated on the entire ROM image
|
|
|
|
|
|
|
|
* Uses the new 'stella.pro' file format for game properties
|
|
|
|
|
|
|
|
* Includes Erik's latest stella.pro properties file
|
|
|
|
|
|
|
|
* New frame rate throttle code for X windows GUI
|
|
|
|
|
|
|
|
* Based on the new and improved M6502 CPU emulation
|
|
|
|
|
|
|
|
* Improvements to TIA emulation
|
|
|
|
|
|
|
|
- Support HMOVE blanks
|
|
|
|
|
|
|
|
- Improved Cosmic Ark star field effect
|
|
|
|
|
|
|
|
- Some support for the RESPx multiple sprite trick
|
|
|
|
|
|
|
|
- Support NTSC and PAL palettes
|
|
|
|
|
|
|
|
* Improvements to PIA emulation (timing)
|
|
|
|
|
|
|
|
* Improved Supercharger emulation
|
|
|
|
|
|
|
|
0.6 to 0.7: (June 7, 1997)
|
|
|
|
|
|
|
|
* Improved emulation speed of TIA and 6507
|
|
|
|
|
|
|
|
* Added Starpath Supercharger support
|
|
|
|
|
|
|
|
* Added Tigervision bank-switching support (3F bank-switching)
|
|
|
|
|
|
|
|
* Added pause game feature for Unix and DOS
|
|
|
|
|
|
|
|
* VCS files combined into a single builtin property file
|
|
|
|
|
|
|
|
* Added TIA HMOVE "feature" to support Cosmic Ark stars
|
|
|
|
|
|
|
|
* Improved TIA VSYNC code so that it works more like the real
|
|
|
|
thing (0.6 VSYNC code caused the graphics of some games to
|
|
|
|
be off such as Alien and Battle Zone)
|
|
|
|
|
|
|
|
* Added two 6507 emulators: one is designed to act more like
|
|
|
|
the real thing, while the other is designed to be as fast as
|
|
|
|
possible (required for Supercharger support)
|
|
|
|
|
|
|
|
* Changed TIA peeking so lower nibble of byte read is the same
|
|
|
|
as the TIA address being accessed (Warlords now works)
|
|
|
|
|
|
|
|
0.5 to 0.6: (January 18, 1997)
|
|
|
|
|
|
|
|
* Fixed collision detection problem (Freeway works)
|
|
|
|
|
|
|
|
* Changed PIA timing code to fix screen jitters
|
|
|
|
|
|
|
|
* Added new bank-switching methods: F4SC (Fatal Run), E7 (Burgertime)
|
|
|
|
|
|
|
|
* Fixed some code in the TIA emulation that caused SEGFAULTS
|
|
|
|
|
|
|
|
* Improved frame rate throttling code to work better on fast machines
|
|
|
|
|
|
|
|
* Improved TIA emulation (missle graphics are fully emulated now)
|
|
|
|
|
|
|
|
* Included Bob Colbert's "Okie Dokie" game
|
|
|
|
|
|
|
|
* Uses version 1.1 of the TIA Sound library by Ron Fries
|
|
|
|
|
|
|
|
0.4 to 0.5: (November 17, 1996)
|
|
|
|
|
|
|
|
* Added sound support
|
|
|
|
|
|
|
|
* Added new bank-switching methods: F8SC (Defender II), FASC (CBS RAM+)
|
|
|
|
|
|
|
|
* Changed TIA so peeking $E and $F return $F not $0 for Haunted House
|
|
|
|
|
|
|
|
* Changed PIA timing code to fix screen jitters in Frogger
|
|
|
|
|
|
|
|
* Addressing scheme rewritten
|
|
|
|
|
|
|
|
* Optimized 6507 memory accesses
|
|
|
|
|
|
|
|
* Randomized memory in PIA upon startup
|
|
|
|
|
|
|
|
* Removed auto-disabling of objects at the start of a frame
|
|
|
|
so you can't walk through walls in Adventure
|
|
|
|
|
|
|
|
* Changed the X windows terminal update method to make it faster and
|
|
|
|
easier to understand
|
|
|
|
|
|
|
|
0.3 to 0.4 (August 28, 1996):
|
|
|
|
|
|
|
|
* TIA code has been optimized some
|
|
|
|
|
|
|
|
* Some games can be played with just a ROM image
|
|
|
|
|
|
|
|
* New search method for ROM images (no more STELLA_PATH)
|
|
|
|
|
|
|
|
* Delta screen update supported
|
|
|
|
|
|
|
|
* Better error handling added to the "core"
|
|
|
|
|
|
|
|
0.2 to 0.3 (July 12, 1996):
|
|
|
|
|
|
|
|
* Keyboard joystick support is much better (Daniel Marks)
|
|
|
|
|
|
|
|
* Paddles are now supported via the mouse (Bradford Mott)
|
|
|
|
|
|
|
|
* Many portability issues have been resolved (Keith Wilkins)
|
|
|
|
|
|
|
|
* Fixed a problem with the 6507 ADC and SBC instructions that caused
|
|
|
|
some games (Enduro) not to work correctly (Bradford Mott)
|
|
|
|
|
|
|
|
* Power Macintosh port (Aaron Giles)
|
|
|
|
|
|
|
|
* Windows 95 & NT port (Jeff Miller)
|
|
|
|
|