stella/configure

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#!/bin/sh
#
# Some things this script could/should do when finished
#
# * detect whether it's a GNU compiler or not (for compiler settings)
# * command line options to...
# - override the host settings (for cross compiles
# - whether to do a debug build (with -g) or an optimized build (-O3 etc.)
# * detect whether the chosen backend is available (e.g. call sdl-config)
# * ....
# use environment vars if set
CXXFLAGS="$CXXFLAGS $CPPFLAGS"
# default lib behaviour yes/no/auto
_opengl=auto
_libpng=auto
_zlib=auto
# default option behaviour yes/no
_build_gl=yes
Added 'WINDOWED_SUPPORT' compile-time argument, which can be used for those systems which don't actually have a windowing environment. When this is set, toggling from fullscreen will not be possible, and certain window-related UI functions will not be accessible. Completely revamped video subsystem. Windowed and fullscreen modes are now dealt with separately. Windows can be zoomed using the 'zoom_ui' and 'zoom_tia' arguments. Fullscreen modes are now set by resolution, not zoom, so you can specify to always use a certain fullscreen resolution, and the images will be scaled appropriately. This also fixes the fullscreen issues on widescreen monitors; just select a widescreen video mode, and the aspect ratio will always be correct. Removed dirty-rect support for software rendering of the TIA image, as it ended up being slower than just updating the entire image. For those resolutions where it will start to slow down (1024x768 or higher), one should be using OpenGL. Fixed issue in Windows when returning from fullscreen mode made the window constantly 'shrink' in size. It was related to auto-detecting the desktop resolution, which is really the job of SDL. As such, all further releases of Stella will require SDL 1.2.10, which includes this auto-detection code internally. Made ROM launcher resizable, configurable in sizes from 320x240 to 800x600. Updated the UIDialog to change these quantities from the UI (Stella will need to be restarted for it to take effect). Removed aspect ratio support, since it was causing problems, and the new fullscreen mode work has made it obsolete. i *may* consider it again in the future, if there's sufficient demand. Added 'fullres' commandline argument, used to set the fullscreen resolution. Added 'launcherres' commandline argument, used to set the ROM launcher resolution. This replaces 'launchersize' argument, which has been removed. Changed 'scale_ui' and 'scale_tia' to 'zoom_ui' and 'zoom_tia', respectively. Their function remains the same. Changed meaning of 'gl_fsmax' argument to specify what modes to use fullscreen OpenGL scaling (previously, this was a boolean, and didn't consider different modes). git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1323 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-06-20 16:33:23 +00:00
_build_windowed=yes
_build_sound=yes
_build_debugger=yes
_build_snapshot=yes
_build_joystick=yes
_build_cheats=yes
_build_static=no
_build_profile=no
# more defaults
_ranlib=ranlib
_install=install
_ar="ar cru"
_strip=strip
_mkdir="mkdir -p"
_echo=printf
_cat=cat
_rm="rm -f"
_rm_rec="$_rm -r"
_zip="zip -q"
_cp=cp
_win32path=""
_windres=windres
_sdlconfig=sdl-config
_sdlpath="$PATH"
_prefix=/usr/local
X_LIBS="/usr/X11R6/lib"
_srcdir=`dirname $0`
# TODO: We should really use mktemp(1) to determine a random tmp file name.
# However, that tool might not be available everywhere.
TMPO=${_srcdir}/stella-conf
TMPC=${TMPO}.cxx
TMPLOG=${_srcdir}/config.log
# For cross compiling
_host=""
_host_cpu=""
_host_vendor=""
_host_os=""
_host_prefix=""
cc_check() {
echo >> "$TMPLOG"
cat "$TMPC" >> "$TMPLOG"
echo >> "$TMPLOG"
echo "$CXX $TMPC -o $TMPO$EXEEXT $@" >> "$TMPLOG"
rm -f "$TMPO$EXEEXT"
( $CXX "$TMPC" -o "$TMPO$EXEEXT" "$@" ) >> "$TMPLOG" 2>&1
TMP="$?"
echo >> "$TMPLOG"
return "$TMP"
}
echocheck () {
echo_n "Checking for $@... "
}
#
# Check whether the given command is a working C++ compiler
#
test_compiler ()
{
cat <<EOF >tmp_cxx_compiler.cpp
class Foo {
int a;
};
int main(int argc, char **argv)
{
Foo *a = new Foo();
delete a;
return 0;
}
EOF
if test -n "$_host"; then
# In cross-compiling mode, we cannot run the result
eval "$1 -o tmp_cxx_compiler$EXEEXT tmp_cxx_compiler.cpp 2> /dev/null" && rm -f tmp_cxx_compiler$EXEEXT tmp_cxx_compiler.cpp
else
eval "$1 -o tmp_cxx_compiler$EXEEXT tmp_cxx_compiler.cpp 2> /dev/null" && eval "./tmp_cxx_compiler 2> /dev/null" && rm -f tmp_cxx_compiler$EXEEXT tmp_cxx_compiler.cpp
fi
}
#
# Determine sdl-config
#
# TODO: small bit of code to test sdl useability
find_sdlconfig()
{
echo_n "Looking for sdl-config... "
sdlconfigs="$_sdlconfig:sdl-config:sdl11-config:sdl12-config"
_sdlconfig=
IFS="${IFS= }"; ac_save_ifs="$IFS"; IFS="$SEPARATOR"
done=0
for path_dir in $_sdlpath; do
#reset separator to parse sdlconfigs
IFS=":"
for sdlconfig in $sdlconfigs; do
if test -x "$path_dir/$sdlconfig" ; then
_sdlconfig="$path_dir/$sdlconfig"
done=1
break
fi
done
if test $done -eq 1 ; then
echo $_sdlconfig
break
fi
done
IFS="$ac_save_ifs"
if test -z "$_sdlconfig"; then
echo "none found!"
exit 1
fi
}
#
# Function to provide echo -n for bourne shells that don't have it
#
echo_n()
{
printf "$@"
}
#
# Greet user
#
echo "Running Stella configure..."
echo "Configure run on" `date` > $TMPLOG
#
# Check any parameters we received
#
# TODO:
# * Change --disable-mad / --enable-mad to the way it's done in autoconf:
# That is, --without-mad / --with-mad=/prefix/to/mad. Useful for people
# who have Mad/Vorbis/ALSA installed in a non-standard locations.
#
for parm in "$@" ; do
if test "$parm" = "--help" || test "$parm" = "-help" || test "$parm" = "-h" ; then
cat << EOF
Usage: $0 [OPTIONS]...
Configuration:
-h, --help display this help and exit
Installation directories:
--prefix=DIR use this prefix for installing stella [/usr/local]
--bindir=DIR directory to install the stella binary [PREFIX/bin]
--docdir=DIR directory to install documentation [PREFIX/share/doc/stella]
--datadir=DIR directory to install icons/data files [PREFIX/share]
Optional Features:
--enable-gl enable/disable OpenGL rendering support [enabled]
--disable-gl
Added 'WINDOWED_SUPPORT' compile-time argument, which can be used for those systems which don't actually have a windowing environment. When this is set, toggling from fullscreen will not be possible, and certain window-related UI functions will not be accessible. Completely revamped video subsystem. Windowed and fullscreen modes are now dealt with separately. Windows can be zoomed using the 'zoom_ui' and 'zoom_tia' arguments. Fullscreen modes are now set by resolution, not zoom, so you can specify to always use a certain fullscreen resolution, and the images will be scaled appropriately. This also fixes the fullscreen issues on widescreen monitors; just select a widescreen video mode, and the aspect ratio will always be correct. Removed dirty-rect support for software rendering of the TIA image, as it ended up being slower than just updating the entire image. For those resolutions where it will start to slow down (1024x768 or higher), one should be using OpenGL. Fixed issue in Windows when returning from fullscreen mode made the window constantly 'shrink' in size. It was related to auto-detecting the desktop resolution, which is really the job of SDL. As such, all further releases of Stella will require SDL 1.2.10, which includes this auto-detection code internally. Made ROM launcher resizable, configurable in sizes from 320x240 to 800x600. Updated the UIDialog to change these quantities from the UI (Stella will need to be restarted for it to take effect). Removed aspect ratio support, since it was causing problems, and the new fullscreen mode work has made it obsolete. i *may* consider it again in the future, if there's sufficient demand. Added 'fullres' commandline argument, used to set the fullscreen resolution. Added 'launcherres' commandline argument, used to set the ROM launcher resolution. This replaces 'launchersize' argument, which has been removed. Changed 'scale_ui' and 'scale_tia' to 'zoom_ui' and 'zoom_tia', respectively. Their function remains the same. Changed meaning of 'gl_fsmax' argument to specify what modes to use fullscreen OpenGL scaling (previously, this was a boolean, and didn't consider different modes). git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1323 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-06-20 16:33:23 +00:00
--enable-windowed enable/disable windowed rendering modes [enabled]
--disable-windowed
--enable-sound enable/disable sound support [enabled]
--disable-sound
--enable-debugger enable/disable all debugger options [enabled]
--disable-debugger
--enable-joystick enable/disable joystick support [enabled]
--disable-joystick
--enable-cheats enable/disable cheatcode support [enabled]
--disable-cheats
--enable-shared build shared binary [enabled]
--enable-static build static binary (if possible) [disabled]
--disable-static
--enable-profile build binary with profiling info [disabled]
--disable-profile
--force-builtin-libpng force use of built-in libpng library [auto]
--force-builtin-zlib force use of built-in zlib library [auto]
Optional Libraries:
--with-sdl-prefix=DIR Prefix where the sdl-config script is installed (optional)
--with-libpng-prefix=DIR Prefix where libpng is installed (optional)
--with-zlib-prefix=DIR Prefix where zlib is installed (optional)
--x-libraries Path to X11 libraries [${X_LIBS}]
Some influential environment variables:
LDFLAGS linker flags, e.g. -L<lib dir> if you have libraries in a
nonstandard directory <lib dir>
CXX C++ compiler command
CXXFLAGS C++ compiler flags
CPPFLAGS C++ preprocessor flags, e.g. -I<include dir> if you have
headers in a nonstandard directory <include dir>
EOF
exit 0
fi
done # for parm in ...
for ac_option in $@; do
case "$ac_option" in
--enable-gl) _build_gl=yes ;;
--disable-gl) _build_gl=no ;;
Added 'WINDOWED_SUPPORT' compile-time argument, which can be used for those systems which don't actually have a windowing environment. When this is set, toggling from fullscreen will not be possible, and certain window-related UI functions will not be accessible. Completely revamped video subsystem. Windowed and fullscreen modes are now dealt with separately. Windows can be zoomed using the 'zoom_ui' and 'zoom_tia' arguments. Fullscreen modes are now set by resolution, not zoom, so you can specify to always use a certain fullscreen resolution, and the images will be scaled appropriately. This also fixes the fullscreen issues on widescreen monitors; just select a widescreen video mode, and the aspect ratio will always be correct. Removed dirty-rect support for software rendering of the TIA image, as it ended up being slower than just updating the entire image. For those resolutions where it will start to slow down (1024x768 or higher), one should be using OpenGL. Fixed issue in Windows when returning from fullscreen mode made the window constantly 'shrink' in size. It was related to auto-detecting the desktop resolution, which is really the job of SDL. As such, all further releases of Stella will require SDL 1.2.10, which includes this auto-detection code internally. Made ROM launcher resizable, configurable in sizes from 320x240 to 800x600. Updated the UIDialog to change these quantities from the UI (Stella will need to be restarted for it to take effect). Removed aspect ratio support, since it was causing problems, and the new fullscreen mode work has made it obsolete. i *may* consider it again in the future, if there's sufficient demand. Added 'fullres' commandline argument, used to set the fullscreen resolution. Added 'launcherres' commandline argument, used to set the ROM launcher resolution. This replaces 'launchersize' argument, which has been removed. Changed 'scale_ui' and 'scale_tia' to 'zoom_ui' and 'zoom_tia', respectively. Their function remains the same. Changed meaning of 'gl_fsmax' argument to specify what modes to use fullscreen OpenGL scaling (previously, this was a boolean, and didn't consider different modes). git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1323 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-06-20 16:33:23 +00:00
--enable-windowed) _build_windowed=yes ;;
--disable-windowed) _build_windowed=no ;;
--enable-sound) _build_sound=yes ;;
--disable-sound) _build_sound=no ;;
--enable-debugger) _build_debugger=yes ;;
--disable-debugger) _build_debugger=no ;;
--enable-joystick) _build_joystick=yes ;;
--disable-joystick) _build_joystick=no ;;
--enable-cheats) _build_cheats=yes ;;
--disable-cheats) _build_cheats=no ;;
--enable-shared) _build_static=no ;;
--enable-static) _build_static=yes ;;
--disable-static) _build_static=no ;;
--enable-profile) _build_profile=yes ;;
--disable-profile) _build_profile=no ;;
--force-builtin-libpng) _libpng=no ;;
--force-builtin-zlib) _zlib=no ;;
--with-sdl-prefix=*)
arg=`echo $ac_option | cut -d '=' -f 2`
_sdlpath="$arg:$arg/bin"
;;
--with-libpng-prefix=*)
_prefix=`echo $ac_option | cut -d '=' -f 2`
LIBPNG_CFLAGS="-I$_prefix/include"
LIBPNG_LIBS="-L$_prefix/lib"
;;
--with-zlib-prefix=*)
_prefix=`echo $ac_option | cut -d '=' -f 2`
ZLIB_CFLAGS="-I$_prefix/include"
ZLIB_LIBS="-L$_prefix/lib"
;;
--x-libraries=*)
arg=`echo $ac_option | cut -d '=' -f 2`
X_LIBS="$arg"
;;
--host=*)
_host=`echo $ac_option | cut -d '=' -f 2`
;;
--prefix=*)
_prefix=`echo $ac_option | cut -d '=' -f 2`
;;
--bindir=*)
_bindir=`echo $ac_option | cut -d '=' -f 2`
;;
--docdir=*)
_docdir=`echo $ac_option | cut -d '=' -f 2`
;;
--datadir=*)
_datadir=`echo $ac_option | cut -d '=' -f 2`
;;
*)
echo "warning: unrecognised option: $ac_option"
;;
esac;
done;
CXXFLAGS="$CXXFLAGS $DEBFLAGS"
case $_host in
#linupy)
# _host_os=linux
# _host_cpu=arm
# ;;
#arm-riscos-aof)
# _host_os=riscos
# _host_cpu=arm
# ;;
#ppc-amigaos)
# _host_os=amigaos
# _host_cpu=ppc
# ;;
gp2x)
_host_os=gp2x
_host_cpu=arm
_host_prefix=arm-open2x-linux
;;
mingw32-cross)
_host_os=mingw32msvc
_host_cpu=i386
_host_prefix=i386-mingw32msvc
;;
*)
guessed_host=`$_srcdir/config.guess`
_host_cpu=`echo $guessed_host | sed 's/^\([^-]*\)-\([^-]*\)-\(.*\)$/\1/'`
_host_os=`echo $guessed_host | sed 's/^\([^-]*\)-\([^-]*\)-\(.*\)$/\3/'`
_host_vendor=`echo $guessed_host | sed 's/^\([^-]*\)-\([^-]*\)-\(.*\)$/\2/'`
;;
esac
#
# Determine extension used for executables
#
case $_host_os in
mingw* | cygwin* |os2-emx*)
EXEEXT=".exe"
;;
arm-riscos-aof)
EXEEXT=",ff8"
;;
psp)
EXEEXT=".elf"
;;
gp2x)
EXEEXT=""
;;
*)
EXEEXT=""
;;
esac
#
# Determine separator used for $PATH
#
case $_host_os in
os2-emx* )
SEPARATOR=";"
;;
* )
SEPARATOR=":"
;;
esac
#
# Determine the C++ compiler
#
echo_n "Looking for C++ compiler... "
if test -n "$_host"; then
compilers="$CXX $_host_prefix-g++ $_host_prefix-c++ $_host_cpu-$_host_os-g++ $_host_cpu-$_host_os-c++"
else
compilers="$CXX g++ c++"
fi
for compiler in $compilers; do
if test_compiler $compiler; then
CXX=$compiler
echo $CXX
break
fi
done
if test -z $CXX; then
echo "none found!"
exit 1
fi
#
# Determine the compiler version
echocheck "compiler version"
cxx_name=`( $cc -v ) 2>&1 | tail -n 1 | cut -d ' ' -f 1`
cxx_version=`( $CXX -dumpversion ) 2>&1`
if test "$?" -gt 0; then
cxx_version="not found"
fi
case $cxx_version in
2.95.[2-9]|2.95.[2-9][-.]*|3.[0-9]|3.[0-9].[0-9]|3.[0-9].[0-9][-.]*|4.[0-9].[0-9]|4.[0-9].[0-9][-.]*)
_cxx_major=`echo $cxx_version | cut -d '.' -f 1`
_cxx_minor=`echo $cxx_version | cut -d '.' -f 2`
cxx_version="$cxx_version, ok"
cxx_verc_fail=no
;;
# whacky beos version strings
2.9-beos-991026*|2.9-beos-000224*)
_cxx_major=2
_cxx_minor=95
cxx_version="$cxx_version, ok"
cxx_verc_fail=no
;;
3_4)
_cxx_major=3
_mxx_minor=4
;;
'not found')
cxx_verc_fail=yes
;;
*)
cxx_version="$cxx_version, bad"
cxx_verc_fail=yes
;;
esac
echo "$cxx_version"
if test "$cxx_verc_fail" = yes ; then
echo
echo "The version of your compiler is not supported at this time"
echo "Please ensure you are using GCC 2.95.x or GCC 3.x"
exit 1
fi
#
# Do CXXFLAGS now we know the compiler version
#
if test "$_cxx_major" -ge "3" ; then
CXXFLAGS="$CXXFLAGS"
_make_def_HAVE_GCC3='HAVE_GCC3 = 1'
fi;
if test -n "$_host"; then
# Cross-compiling mode - add your target here if needed
case "$_host" in
# linupy|arm-riscos-aof)
# echo "Cross-compiling to $_host, forcing endianness, alignment and type sizes"
# DEFINES="$DEFINES -DUNIX"
# _def_endianness='#define SCUMM_LITTLE_ENDIAN'
# _def_align='#define SCUMM_NEED_ALIGNMENT'
# _def_linupy="#define DLINUPY"
# type_1_byte='char'
# type_2_byte='short'
# type_4_byte='int'
# ;;
# ppc-amigaos)
# echo "Cross-compiling to $_host, forcing endianness, alignment and type sizes"
# _def_endianness='#define SCUMM_BIG_ENDIAN'
# _def_align='#define SCUMM_NEED_ALIGNMENT'
# type_1_byte='char'
# type_2_byte='short'
# type_4_byte='long'
# CXXFLAGS="$CFLAGS -newlib -mstrict-align -mcpu=750 -mtune=7400"
# LDFLAGS="$LDFLAGS -newlib"
# ;;
gp2x)
echo "Cross-compiling to $_host, forcing static build, and disabling OpenGL."
_build_static=yes
_build_gl=no
Added 'WINDOWED_SUPPORT' compile-time argument, which can be used for those systems which don't actually have a windowing environment. When this is set, toggling from fullscreen will not be possible, and certain window-related UI functions will not be accessible. Completely revamped video subsystem. Windowed and fullscreen modes are now dealt with separately. Windows can be zoomed using the 'zoom_ui' and 'zoom_tia' arguments. Fullscreen modes are now set by resolution, not zoom, so you can specify to always use a certain fullscreen resolution, and the images will be scaled appropriately. This also fixes the fullscreen issues on widescreen monitors; just select a widescreen video mode, and the aspect ratio will always be correct. Removed dirty-rect support for software rendering of the TIA image, as it ended up being slower than just updating the entire image. For those resolutions where it will start to slow down (1024x768 or higher), one should be using OpenGL. Fixed issue in Windows when returning from fullscreen mode made the window constantly 'shrink' in size. It was related to auto-detecting the desktop resolution, which is really the job of SDL. As such, all further releases of Stella will require SDL 1.2.10, which includes this auto-detection code internally. Made ROM launcher resizable, configurable in sizes from 320x240 to 800x600. Updated the UIDialog to change these quantities from the UI (Stella will need to be restarted for it to take effect). Removed aspect ratio support, since it was causing problems, and the new fullscreen mode work has made it obsolete. i *may* consider it again in the future, if there's sufficient demand. Added 'fullres' commandline argument, used to set the fullscreen resolution. Added 'launcherres' commandline argument, used to set the ROM launcher resolution. This replaces 'launchersize' argument, which has been removed. Changed 'scale_ui' and 'scale_tia' to 'zoom_ui' and 'zoom_tia', respectively. Their function remains the same. Changed meaning of 'gl_fsmax' argument to specify what modes to use fullscreen OpenGL scaling (previously, this was a boolean, and didn't consider different modes). git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1323 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-06-20 16:33:23 +00:00
_build_windowed=no
;;
mingw32-cross)
echo "Cross-compiling for Win32 using MinGW."
DEFINES="$DEFINES -DWIN32"
_host_os=win32
;;
*)
echo "Cross-compiling to unknown target, please add your target to configure."
exit 1
;;
esac
else
#
# Determine build settings
#
# TODO - also add an command line option to override this?!?
echo_n "Checking hosttype... "
echo $_host_os
case $_host_os in
linux* | openbsd* | freebsd* | netbsd* | bsd* | sunos* | hpux* | beos*)
DEFINES="$DEFINES -DUNIX"
_host_os=unix
;;
irix*)
DEFINES="$DEFINES -DUNIX"
_ranlib=:
_host_os=unix
;;
mingw*)
DEFINES="$DEFINES -DWIN32"
_host_os=win32
;;
cygwin*)
DEFINES="$DEFINES -mno-cygwin -DWIN32"
LIBS="$LIBS -mno-cygwin -lmingw32 -lwinmm"
_host_os=win32
;;
os2*)
DEFINES="$DEFINES -DUNIX -DOS2"
_host_os=unix
;;
# given this is a shell script assume some type of unix
*)
echo "WARNING: could not establish system type, assuming unix like"
DEFINES="$DEFINES -DUNIX"
;;
esac
fi
# Cross-compilers use their own commands for the following functions
if test -n "$_host_prefix"; then
_strip="$_host_prefix-$_strip"
_windres="$_host_prefix-$_windres"
fi
#
# Check for libpng
#
echocheck "libpng"
if test "$_libpng" = auto ; then
_libpng=no
cat > $TMPC << EOF
#include <stdio.h>
#include <png.h>
int main(void) { return printf("%s\n", PNG_HEADER_VERSION_STRING); }
EOF
cc_check $LDFLAGS $CXXFLAGS $LIBPNG_CFLAGS $LIBPNG_LIBS -lpng && _libpng=yes
fi
if test "$_libpng" = yes ; then
echo "$_libpng"
else
echo "none found, using built-in version"
fi
#
# Check for ZLib
#
echocheck "zlib"
if test "$_zlib" = auto ; then
_zlib=no
cat > $TMPC << EOF
#include <string.h>
#include <zlib.h>
int main(void) { return strcmp(ZLIB_VERSION, zlibVersion()); }
EOF
cc_check $LDFLAGS $CXXFLAGS $ZLIB_CFLAGS $ZLIB_LIBS -lz && _zlib=yes
fi
if test "$_zlib" = yes ; then
echo "$_zlib"
else
echo "none found, using built-in version"
fi
#
# Check for GL
#
echocheck "opengl"
if test "$_opengl" = auto ; then
_opengl=no
cat > $TMPC << EOF
#include <string.h>
#include <GL/gl.h>
#include <GL/glu.h>
int main(void) { return 0; }
EOF
cc_check $LDFLAGS $CXXFLAGS && _opengl=yes
fi
echo "$_opengl"
#
# figure out installation directories
#
test -z "$_bindir" && _bindir="$_prefix/bin"
test -z "$_docdir" && _docdir="$_prefix/share/doc/stella"
test -z "$_datadir" && _datadir="$_prefix/share"
echo
echo_n "Summary:"
echo
if test "$_build_gl" = "yes" ; then
if test "$_opengl" = "yes" ; then
echo_n " OpenGL rendering enabled"
echo
else
echo_n " OpenGL rendering disabled (missing OpenGL headers)"
echo
_build_gl=no
fi
else
echo_n " OpenGL rendering disabled"
echo
fi
Added 'WINDOWED_SUPPORT' compile-time argument, which can be used for those systems which don't actually have a windowing environment. When this is set, toggling from fullscreen will not be possible, and certain window-related UI functions will not be accessible. Completely revamped video subsystem. Windowed and fullscreen modes are now dealt with separately. Windows can be zoomed using the 'zoom_ui' and 'zoom_tia' arguments. Fullscreen modes are now set by resolution, not zoom, so you can specify to always use a certain fullscreen resolution, and the images will be scaled appropriately. This also fixes the fullscreen issues on widescreen monitors; just select a widescreen video mode, and the aspect ratio will always be correct. Removed dirty-rect support for software rendering of the TIA image, as it ended up being slower than just updating the entire image. For those resolutions where it will start to slow down (1024x768 or higher), one should be using OpenGL. Fixed issue in Windows when returning from fullscreen mode made the window constantly 'shrink' in size. It was related to auto-detecting the desktop resolution, which is really the job of SDL. As such, all further releases of Stella will require SDL 1.2.10, which includes this auto-detection code internally. Made ROM launcher resizable, configurable in sizes from 320x240 to 800x600. Updated the UIDialog to change these quantities from the UI (Stella will need to be restarted for it to take effect). Removed aspect ratio support, since it was causing problems, and the new fullscreen mode work has made it obsolete. i *may* consider it again in the future, if there's sufficient demand. Added 'fullres' commandline argument, used to set the fullscreen resolution. Added 'launcherres' commandline argument, used to set the ROM launcher resolution. This replaces 'launchersize' argument, which has been removed. Changed 'scale_ui' and 'scale_tia' to 'zoom_ui' and 'zoom_tia', respectively. Their function remains the same. Changed meaning of 'gl_fsmax' argument to specify what modes to use fullscreen OpenGL scaling (previously, this was a boolean, and didn't consider different modes). git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1323 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-06-20 16:33:23 +00:00
if test "$_build_windowed" = "yes" ; then
echo_n " Windowed rendering modes enabled"
echo
else
echo_n " Windowed rendering modes disabled"
echo
fi
if test "$_build_sound" = "yes" ; then
echo_n " Sound support enabled"
echo
else
echo_n " Sound support disabled"
echo
fi
if test "$_build_debugger" = "yes" ; then
echo_n " Debugger support enabled"
echo
else
echo_n " Debugger support disabled"
echo
fi
if test "$_build_snapshot" = "yes" ; then
echo_n " Snapshot support enabled"
echo
else
echo_n " Snapshot support disabled"
echo
fi
if test "$_build_joystick" = yes ; then
echo_n " Joystick support enabled"
echo
else
echo_n " Joystick support disabled"
echo
fi
if test "$_build_cheats" = yes ; then
echo_n " Cheatcode support enabled"
echo
else
echo_n " Cheatcode support disabled"
echo
fi
if test "$_build_static" = yes ; then
echo_n " Static binary enabled"
echo
else
echo_n " Static binary disabled"
echo
fi
if test "$_build_profile" = yes ; then
echo_n " Profiling enabled"
echo
else
echo_n " Profiling disabled"
echo
fi
#
# Now, add the appropriate defines/libraries/headers
#
echo
find_sdlconfig
SRC="src"
CORE="$SRC/emucore"
COMMON="$SRC/common"
GUI="$SRC/gui"
DBG="$SRC/debugger"
DBGGUI="$SRC/debugger/gui"
YACC="$SRC/yacc"
CHEAT="$SRC/cheat"
LIBPNG="$SRC/libpng"
ZLIB="$SRC/zlib"
INCLUDES="-I$CORE -I$COMMON -I$GUI"
INCLUDES="$INCLUDES `$_sdlconfig --cflags`"
if test "$_build_static" = yes ; then
_sdl_conf_libs="--static-libs"
LDFLAGS="-static $LDFLAGS"
else
_sdl_conf_libs="--libs"
fi
LIBS="$LIBS `$_sdlconfig $_sdl_conf_libs`"
LD=$CXX
case $_host_os in
unix)
DEFINES="$DEFINES -DBSPF_UNIX -DHAVE_GETTIMEOFDAY -DHAVE_INTTYPES"
MODULES="$MODULES $SRC/unix"
INCLUDES="$INCLUDES -I$SRC/unix"
;;
win32)
DEFINES="$DEFINES -DBSPF_WIN32 -DHAVE_GETTIMEOFDAY -DHAVE_INTTYPES"
MODULES="$MODULES $SRC/win32"
INCLUDES="$INCLUDES -I$SRC/win32"
LIBS="$LIBS -lmingw32 -lwinmm"
;;
gp2x)
# -O3 hangs the GP2X, do not use.
CXXFLAGS="-O2 -finline-functions -mtune=arm920t"
DEFINES="$DEFINES -DBSPF_GP2X -DGP2X -DHAVE_GETTIMEOFDAY -DHAVE_INTTYPES"
MODULES="$MODULES $SRC/gp2x"
INCLUDES="$INCLUDES -I$SRC/gp2x $ZLIB_CFLAGS"
_ranlib="arm-linux-ranlib"
_ar="arm-linux-ar cru"
;;
*)
echo "WARNING: host system not currenty supported"
exit
;;
esac
if test "$_libpng" = yes ; then
LIBS="$LIBS -lpng"
else
MODULES="$MODULES $LIBPNG"
INCLUDES="$INCLUDES -I$LIBPNG"
fi
if test "$_zlib" = yes ; then
LIBS="$LIBS -lz"
else
MODULES="$MODULES $ZLIB"
INCLUDES="$INCLUDES -I$ZLIB"
fi
if test "$_build_gl" = yes ; then
DEFINES="$DEFINES -DDISPLAY_OPENGL"
fi
Added 'WINDOWED_SUPPORT' compile-time argument, which can be used for those systems which don't actually have a windowing environment. When this is set, toggling from fullscreen will not be possible, and certain window-related UI functions will not be accessible. Completely revamped video subsystem. Windowed and fullscreen modes are now dealt with separately. Windows can be zoomed using the 'zoom_ui' and 'zoom_tia' arguments. Fullscreen modes are now set by resolution, not zoom, so you can specify to always use a certain fullscreen resolution, and the images will be scaled appropriately. This also fixes the fullscreen issues on widescreen monitors; just select a widescreen video mode, and the aspect ratio will always be correct. Removed dirty-rect support for software rendering of the TIA image, as it ended up being slower than just updating the entire image. For those resolutions where it will start to slow down (1024x768 or higher), one should be using OpenGL. Fixed issue in Windows when returning from fullscreen mode made the window constantly 'shrink' in size. It was related to auto-detecting the desktop resolution, which is really the job of SDL. As such, all further releases of Stella will require SDL 1.2.10, which includes this auto-detection code internally. Made ROM launcher resizable, configurable in sizes from 320x240 to 800x600. Updated the UIDialog to change these quantities from the UI (Stella will need to be restarted for it to take effect). Removed aspect ratio support, since it was causing problems, and the new fullscreen mode work has made it obsolete. i *may* consider it again in the future, if there's sufficient demand. Added 'fullres' commandline argument, used to set the fullscreen resolution. Added 'launcherres' commandline argument, used to set the ROM launcher resolution. This replaces 'launchersize' argument, which has been removed. Changed 'scale_ui' and 'scale_tia' to 'zoom_ui' and 'zoom_tia', respectively. Their function remains the same. Changed meaning of 'gl_fsmax' argument to specify what modes to use fullscreen OpenGL scaling (previously, this was a boolean, and didn't consider different modes). git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1323 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-06-20 16:33:23 +00:00
if test "$_build_windowed" = yes ; then
DEFINES="$DEFINES -DWINDOWED_SUPPORT"
fi
if test "$_build_sound" = yes ; then
DEFINES="$DEFINES -DSOUND_SUPPORT"
fi
if test "$_build_debugger" = yes ; then
DEFINES="$DEFINES -DDEBUGGER_SUPPORT"
MODULES="$MODULES $DBG $DBGGUI $YACC"
INCLUDES="$INCLUDES -I$DBG -I$DBGGUI -I$YACC"
fi
if test "$_build_snapshot" = yes ; then
DEFINES="$DEFINES -DSNAPSHOT_SUPPORT"
fi
if test "$_build_joystick" = yes ; then
DEFINES="$DEFINES -DJOYSTICK_SUPPORT"
fi
if test "$_build_cheats" = yes ; then
DEFINES="$DEFINES -DCHEATCODE_SUPPORT"
MODULES="$MODULES $CHEAT"
INCLUDES="$INCLUDES -I$CHEAT"
fi
if test "$_build_profile" = no ; then
_build_profile=
fi
echo "Creating config.mak"
cat > config.mak << EOF
# -------- Generated by configure -----------
CXX := $CXX
CXXFLAGS := $CXXFLAGS
LD := $LD
LIBS += $LIBS
RANLIB := $_ranlib
INSTALL := $_install
AR := $_ar
MKDIR := $_mkdir
ECHO := $_echo
CAT := $_cat
RM := $_rm
RM_REC := $_rm_rec
ZIP := $_zip
CP := $_cp
WIN32PATH=$_win32path
STRIP := $_strip
WINDRES := $_windres
MODULES += $MODULES
MODULE_DIRS += $MODULE_DIRS
EXEEXT := $EXEEXT
PREFIX := $_prefix
BINDIR := $_bindir
DOCDIR := $_docdir
DATADIR := $_datadir
PROFILE := $_build_profile
$_make_def_HAVE_GCC3
INCLUDES += $INCLUDES
OBJS += $OBJS
DEFINES += $DEFINES
LDFLAGS += $LDFLAGS
EOF
# This should be taken care of elsewhere, but I'm not sure where
rm -f stella-conf*