Some fixes for 64-bit Linux. I just have to hear back from Mark wrt

the OSX port, and if it goes fine then dynamic OpenGL support will be done.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@960 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
stephena 2006-01-14 23:50:43 +00:00
parent 05c5225a6b
commit ceac36923c
2 changed files with 2 additions and 4 deletions

1
stella/configure vendored
View File

@ -641,6 +641,7 @@ if test "$_opengl" = auto ; then
cat > $TMPC << EOF
#include <string.h>
#include <GL/gl.h>
#include <GL/glu.h>
int main(void) { return 0; }
EOF
cc_check $LDFLAGS $CXXFLAGS && _opengl=yes

View File

@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: FrameBufferGL.cxx,v 1.50 2006-01-14 22:29:34 stephena Exp $
// $Id: FrameBufferGL.cxx,v 1.51 2006-01-14 23:50:43 stephena Exp $
//============================================================================
#ifdef DISPLAY_OPENGL
@ -158,9 +158,6 @@ bool FrameBufferGL::loadFuncs(const string& library)
p_glTexParameteri = (void(APIENTRY*)(GLenum, GLenum, GLint))
SDL_GL_GetProcAddress("glTexParameteri"); if(!p_glTexParameteri) return false;
if(SDL_WasInit(SDL_INIT_VIDEO))
SDL_QuitSubSystem(SDL_INIT_VIDEO);
return myFuncsLoaded = true;
}