stella/src/emucore/CartE7.cxx

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//============================================================================
//
// SSSS tt lll lll
// SS SS tt ll ll
// SS tttttt eeee ll ll aaaa
// SSSS tt ee ee ll ll aa
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
// SS SS tt ee ll ll aa aa
// SSSS ttt eeeee llll llll aaaaa
//
// Copyright (c) 1995-2010 by Bradford W. Mott, Stephen Anthony
// and the Stella Team
//
// See the file "License.txt" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id$
//============================================================================
#include <cassert>
#include <cstring>
#include "System.hxx"
#include "CartE7.hxx"
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
CartridgeE7::CartridgeE7(const uInt8* image)
{
// Copy the ROM image into my buffer
memcpy(myImage, image, 16384);
// This cart can address a 1024 byte bank of RAM @ 0x1000
// and 256 bytes @ 0x1800
// However, it may not be addressable all the time (it may be swapped out)
// so probably most of the time, the area will point to ROM instead
registerRamArea(0x1000, 1024, 0x400, 0x00); // 1024 bytes RAM @ 0x1000
registerRamArea(0x1800, 256, 0x100, 0x00); // 256 bytes RAM @ 0x1800
// Remember startup bank
myStartBank = 0;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
CartridgeE7::~CartridgeE7()
{
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void CartridgeE7::reset()
{
// Initialize RAM with random values
for(uInt32 i = 0; i < 2048; ++i)
myRAM[i] = mySystem->randGenerator().next();
// Install some default banks for the RAM and first segment
bankRAM(0);
bank(myStartBank);
myBankChanged = true;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void CartridgeE7::install(System& system)
{
mySystem = &system;
uInt16 shift = mySystem->pageShift();
uInt16 mask = mySystem->pageMask();
// Make sure the system we're being installed in has a page size that'll work
assert(((0x1400 & mask) == 0) && ((0x1800 & mask) == 0) &&
((0x1900 & mask) == 0) && ((0x1A00 & mask) == 0));
System::PageAccess access;
// Set the page accessing methods for the hot spots
access.directPeekBase = 0;
access.directPokeBase = 0;
access.device = this;
access.type = System::PA_READ;
for(uInt32 i = (0x1FE0 & ~mask); i < 0x2000; i += (1 << shift))
mySystem->setPageAccess(i >> shift, access);
// Setup the second segment to always point to the last ROM slice
access.directPokeBase = 0;
access.device = this;
access.type = System::PA_READ;
for(uInt32 j = 0x1A00; j < (0x1FE0U & ~mask); j += (1 << shift))
{
access.directPeekBase = &myImage[7 * 2048 + (j & 0x07FF)];
mySystem->setPageAccess(j >> shift, access);
}
myCurrentSlice[1] = 7;
// Install some default banks for the RAM and first segment
bankRAM(0);
bank(myStartBank);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt8 CartridgeE7::peek(uInt16 address)
{
uInt16 peekAddress = address;
address &= 0x0FFF;
// Switch banks if necessary
if((address >= 0x0FE0) && (address <= 0x0FE7))
{
bank(address & 0x0007);
}
else if((address >= 0x0FE8) && (address <= 0x0FEB))
{
bankRAM(address & 0x0003);
}
if((myCurrentSlice[0] == 7) && (address < 0x0400))
{
// Reading from the 1K write port @ $1000 triggers an unwanted write
uInt8 value = mySystem->getDataBusState(0xFF);
if(bankLocked())
return value;
else
{
triggerReadFromWritePort(peekAddress);
return myRAM[address & 0x03FF] = value;
}
}
else if((address >= 0x0800) && (address <= 0x08FF))
{
// Reading from the 256B write port @ $1800 triggers an unwanted write
uInt8 value = mySystem->getDataBusState(0xFF);
if(bankLocked())
return value;
else
{
triggerReadFromWritePort(peekAddress);
return myRAM[1024 + (myCurrentRAM << 8) + (address & 0x00FF)] = value;
}
}
else
return myImage[(myCurrentSlice[address >> 11] << 11) + (address & 0x07FF)];
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool CartridgeE7::poke(uInt16 address, uInt8)
{
address &= 0x0FFF;
// Switch banks if necessary
if((address >= 0x0FE0) && (address <= 0x0FE7))
{
bank(address & 0x0007);
}
else if((address >= 0x0FE8) && (address <= 0x0FEB))
{
bankRAM(address & 0x0003);
}
// NOTE: This does not handle writing to RAM, however, this
// function should never be called for RAM because of the
// way page accessing has been setup
return false;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void CartridgeE7::bankRAM(uInt16 bank)
{
if(bankLocked()) return;
// Remember what bank we're in
myCurrentRAM = bank;
uInt16 offset = bank << 8;
uInt16 shift = mySystem->pageShift();
// Setup the page access methods for the current bank
System::PageAccess access;
// Set the page accessing method for the 256 bytes of RAM writing pages
access.directPeekBase = 0;
access.device = this;
access.type = System::PA_WRITE;
for(uInt32 j = 0x1800; j < 0x1900; j += (1 << shift))
{
access.directPokeBase = &myRAM[1024 + offset + (j & 0x00FF)];
mySystem->setPageAccess(j >> shift, access);
}
// Set the page accessing method for the 256 bytes of RAM reading pages
access.directPokeBase = 0;
access.device = this;
access.type = System::PA_READ;
for(uInt32 k = 0x1900; k < 0x1A00; k += (1 << shift))
{
access.directPeekBase = &myRAM[1024 + offset + (k & 0x00FF)];
mySystem->setPageAccess(k >> shift, access);
}
myBankChanged = true;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void CartridgeE7::bank(uInt16 slice)
{
if(bankLocked()) return;
// Remember what bank we're in
myCurrentSlice[0] = slice;
uInt16 offset = slice << 11;
uInt16 shift = mySystem->pageShift();
System::PageAccess access;
// Setup the page access methods for the current bank
if(slice != 7)
{
// Map ROM image into first segment
access.directPokeBase = 0;
access.device = this;
access.type = System::PA_READ;
for(uInt32 address = 0x1000; address < 0x1800; address += (1 << shift))
{
access.directPeekBase = &myImage[offset + (address & 0x07FF)];
mySystem->setPageAccess(address >> shift, access);
}
}
else
{
// Set the page accessing method for the 1K slice of RAM writing pages
access.directPeekBase = 0;
access.device = this;
access.type = System::PA_WRITE;
for(uInt32 j = 0x1000; j < 0x1400; j += (1 << shift))
{
access.directPokeBase = &myRAM[j & 0x03FF];
mySystem->setPageAccess(j >> shift, access);
}
// Set the page accessing method for the 1K slice of RAM reading pages
access.directPokeBase = 0;
access.device = this;
access.type = System::PA_READ;
for(uInt32 k = 0x1400; k < 0x1800; k += (1 << shift))
{
access.directPeekBase = &myRAM[k & 0x03FF];
mySystem->setPageAccess(k >> shift, access);
}
}
myBankChanged = true;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt16 CartridgeE7::bank() const
{
return myCurrentSlice[0];
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt16 CartridgeE7::bankCount() const
{
return 8;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool CartridgeE7::patch(uInt16 address, uInt8 value)
{
address = address & 0x0FFF;
if(address < 0x0800)
{
if(myCurrentSlice[0] == 7)
{
// Normally, a write to the read port won't do anything
// However, the patch command is special in that ignores such
// cart restrictions
myRAM[address & 0x03FF] = value;
}
else
myImage[(myCurrentSlice[0] << 11) + (address & 0x07FF)] = value;
}
else if(address < 0x0900)
{
// Normally, a write to the read port won't do anything
// However, the patch command is special in that ignores such
// cart restrictions
myRAM[1024 + (myCurrentRAM << 8) + (address & 0x00FF)] = value;
}
else
myImage[(myCurrentSlice[address >> 11] << 11) + (address & 0x07FF)] = value;
return myBankChanged = true;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
const uInt8* CartridgeE7::getImage(int& size) const
{
size = 16384;
return myImage;
}
OK, another huge commit. I need to commit this now, because things are starting to go out of sync on my development machines. OK, where to begin ... Changed state file format, so older state files will no longer work. The changes aren't finalized yet, so expect more breakage. Added getByte() and putByte() methods to serialized data, resulting in smaller state files (previously, 1-byte values were stored as 4-byte ints). Totally reworked controller handling code. Controller state is now explicitly set with an ::update() method, making it easier to serialize. Some work is still required on the serialization stuff for more advanced controllers. Added a 'Serializable' interface to all carts, device, controllers, etc that can be (de)serialized. This fixes a long-standing design issue which I personally caused many years ago. Console switches state (SWCHB register) is now saved to state files. Added beginnings of movie support. Basically, this saves an initial state file, and thereafter continuously saves controller and console switches state. Support is still somewhat rough and there's no UI for it, but it does successfully save and later load/play state movies. Removed specific events for driving controllers, and have them use joystick events instead. This has the nice side effect that joystick direction remapping 'just works' for driving controllers too. Fixed issues with paddle emulation seen in 'Night Driver' ROM. Related to this, removed a hack wrt paddles when grabmouse is enabled. There's still some work to do when using the mouse to emulate paddles, but the Stelladaptor and real paddles work fine. Added beginnings of TrackBall CX-22 controller emulation. It doesn't actually do anything yet, but the class is there :) Probably some other stuff that I'm forgetting ... git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1385 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-10-03 21:41:19 +00:00
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool CartridgeE7::save(Serializer& out) const
{
try
{
uInt32 i;
out.putString(name());
OK, another huge commit. I need to commit this now, because things are starting to go out of sync on my development machines. OK, where to begin ... Changed state file format, so older state files will no longer work. The changes aren't finalized yet, so expect more breakage. Added getByte() and putByte() methods to serialized data, resulting in smaller state files (previously, 1-byte values were stored as 4-byte ints). Totally reworked controller handling code. Controller state is now explicitly set with an ::update() method, making it easier to serialize. Some work is still required on the serialization stuff for more advanced controllers. Added a 'Serializable' interface to all carts, device, controllers, etc that can be (de)serialized. This fixes a long-standing design issue which I personally caused many years ago. Console switches state (SWCHB register) is now saved to state files. Added beginnings of movie support. Basically, this saves an initial state file, and thereafter continuously saves controller and console switches state. Support is still somewhat rough and there's no UI for it, but it does successfully save and later load/play state movies. Removed specific events for driving controllers, and have them use joystick events instead. This has the nice side effect that joystick direction remapping 'just works' for driving controllers too. Fixed issues with paddle emulation seen in 'Night Driver' ROM. Related to this, removed a hack wrt paddles when grabmouse is enabled. There's still some work to do when using the mouse to emulate paddles, but the Stelladaptor and real paddles work fine. Added beginnings of TrackBall CX-22 controller emulation. It doesn't actually do anything yet, but the class is there :) Probably some other stuff that I'm forgetting ... git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1385 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-10-03 21:41:19 +00:00
out.putInt(2);
for(i = 0; i < 2; ++i)
out.putInt(myCurrentSlice[i]);
out.putInt(myCurrentRAM);
// The 2048 bytes of RAM
out.putInt(2048);
for(i = 0; i < 2048; ++i)
out.putByte((char)myRAM[i]);
}
catch(const char* msg)
{
cerr << "ERROR: CartridgeE7::save" << endl << " " << msg << endl;
OK, another huge commit. I need to commit this now, because things are starting to go out of sync on my development machines. OK, where to begin ... Changed state file format, so older state files will no longer work. The changes aren't finalized yet, so expect more breakage. Added getByte() and putByte() methods to serialized data, resulting in smaller state files (previously, 1-byte values were stored as 4-byte ints). Totally reworked controller handling code. Controller state is now explicitly set with an ::update() method, making it easier to serialize. Some work is still required on the serialization stuff for more advanced controllers. Added a 'Serializable' interface to all carts, device, controllers, etc that can be (de)serialized. This fixes a long-standing design issue which I personally caused many years ago. Console switches state (SWCHB register) is now saved to state files. Added beginnings of movie support. Basically, this saves an initial state file, and thereafter continuously saves controller and console switches state. Support is still somewhat rough and there's no UI for it, but it does successfully save and later load/play state movies. Removed specific events for driving controllers, and have them use joystick events instead. This has the nice side effect that joystick direction remapping 'just works' for driving controllers too. Fixed issues with paddle emulation seen in 'Night Driver' ROM. Related to this, removed a hack wrt paddles when grabmouse is enabled. There's still some work to do when using the mouse to emulate paddles, but the Stelladaptor and real paddles work fine. Added beginnings of TrackBall CX-22 controller emulation. It doesn't actually do anything yet, but the class is there :) Probably some other stuff that I'm forgetting ... git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1385 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-10-03 21:41:19 +00:00
return false;
}
return true;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool CartridgeE7::load(Serializer& in)
OK, another huge commit. I need to commit this now, because things are starting to go out of sync on my development machines. OK, where to begin ... Changed state file format, so older state files will no longer work. The changes aren't finalized yet, so expect more breakage. Added getByte() and putByte() methods to serialized data, resulting in smaller state files (previously, 1-byte values were stored as 4-byte ints). Totally reworked controller handling code. Controller state is now explicitly set with an ::update() method, making it easier to serialize. Some work is still required on the serialization stuff for more advanced controllers. Added a 'Serializable' interface to all carts, device, controllers, etc that can be (de)serialized. This fixes a long-standing design issue which I personally caused many years ago. Console switches state (SWCHB register) is now saved to state files. Added beginnings of movie support. Basically, this saves an initial state file, and thereafter continuously saves controller and console switches state. Support is still somewhat rough and there's no UI for it, but it does successfully save and later load/play state movies. Removed specific events for driving controllers, and have them use joystick events instead. This has the nice side effect that joystick direction remapping 'just works' for driving controllers too. Fixed issues with paddle emulation seen in 'Night Driver' ROM. Related to this, removed a hack wrt paddles when grabmouse is enabled. There's still some work to do when using the mouse to emulate paddles, but the Stelladaptor and real paddles work fine. Added beginnings of TrackBall CX-22 controller emulation. It doesn't actually do anything yet, but the class is there :) Probably some other stuff that I'm forgetting ... git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1385 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-10-03 21:41:19 +00:00
{
try
{
if(in.getString() != name())
OK, another huge commit. I need to commit this now, because things are starting to go out of sync on my development machines. OK, where to begin ... Changed state file format, so older state files will no longer work. The changes aren't finalized yet, so expect more breakage. Added getByte() and putByte() methods to serialized data, resulting in smaller state files (previously, 1-byte values were stored as 4-byte ints). Totally reworked controller handling code. Controller state is now explicitly set with an ::update() method, making it easier to serialize. Some work is still required on the serialization stuff for more advanced controllers. Added a 'Serializable' interface to all carts, device, controllers, etc that can be (de)serialized. This fixes a long-standing design issue which I personally caused many years ago. Console switches state (SWCHB register) is now saved to state files. Added beginnings of movie support. Basically, this saves an initial state file, and thereafter continuously saves controller and console switches state. Support is still somewhat rough and there's no UI for it, but it does successfully save and later load/play state movies. Removed specific events for driving controllers, and have them use joystick events instead. This has the nice side effect that joystick direction remapping 'just works' for driving controllers too. Fixed issues with paddle emulation seen in 'Night Driver' ROM. Related to this, removed a hack wrt paddles when grabmouse is enabled. There's still some work to do when using the mouse to emulate paddles, but the Stelladaptor and real paddles work fine. Added beginnings of TrackBall CX-22 controller emulation. It doesn't actually do anything yet, but the class is there :) Probably some other stuff that I'm forgetting ... git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1385 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-10-03 21:41:19 +00:00
return false;
uInt32 i, limit;
limit = (uInt32) in.getInt();
for(i = 0; i < limit; ++i)
myCurrentSlice[i] = (uInt16) in.getInt();
myCurrentRAM = (uInt16) in.getInt();
// The 2048 bytes of RAM
limit = (uInt32) in.getInt();
for(i = 0; i < limit; ++i)
myRAM[i] = (uInt8) in.getByte();
}
catch(const char* msg)
{
cerr << "ERROR: CartridgeE7::load" << endl << " " << msg << endl;
OK, another huge commit. I need to commit this now, because things are starting to go out of sync on my development machines. OK, where to begin ... Changed state file format, so older state files will no longer work. The changes aren't finalized yet, so expect more breakage. Added getByte() and putByte() methods to serialized data, resulting in smaller state files (previously, 1-byte values were stored as 4-byte ints). Totally reworked controller handling code. Controller state is now explicitly set with an ::update() method, making it easier to serialize. Some work is still required on the serialization stuff for more advanced controllers. Added a 'Serializable' interface to all carts, device, controllers, etc that can be (de)serialized. This fixes a long-standing design issue which I personally caused many years ago. Console switches state (SWCHB register) is now saved to state files. Added beginnings of movie support. Basically, this saves an initial state file, and thereafter continuously saves controller and console switches state. Support is still somewhat rough and there's no UI for it, but it does successfully save and later load/play state movies. Removed specific events for driving controllers, and have them use joystick events instead. This has the nice side effect that joystick direction remapping 'just works' for driving controllers too. Fixed issues with paddle emulation seen in 'Night Driver' ROM. Related to this, removed a hack wrt paddles when grabmouse is enabled. There's still some work to do when using the mouse to emulate paddles, but the Stelladaptor and real paddles work fine. Added beginnings of TrackBall CX-22 controller emulation. It doesn't actually do anything yet, but the class is there :) Probably some other stuff that I'm forgetting ... git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1385 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2007-10-03 21:41:19 +00:00
return false;
}
// Set up the previously used banks for the RAM and segment
bankRAM(myCurrentRAM);
bank(myCurrentSlice[0]);
return true;
}