mirror of https://github.com/snes9xgit/snes9x.git
Created I've mixed using in game saves and save states and I've lost my progress. How can I restore it? (markdown)
parent
5cbd901e98
commit
c5893204de
7
I've-mixed-using-in-game-saves-and-save-states-and-I've-lost-my-progress.-How-can-I-restore-it?.md
Normal file
7
I've-mixed-using-in-game-saves-and-save-states-and-I've-lost-my-progress.-How-can-I-restore-it?.md
Normal file
|
@ -0,0 +1,7 @@
|
|||
Unfortunately, your progress may be lost for good.
|
||||
|
||||
Snes9x stores the in-game saves in a file called *gamename.srm*. This is actually a part of the cartridge memory and can be used for other things than saving games. For that reason, Snes9x needs to keep also store this same memory in a save-state for when it is being used for such a purpose. If you load a save-state file, it will overwrite the memory that makes up *gamename.srm*, and all the in-game saves will revert to whatever they were when you saved the state.
|
||||
|
||||
The Windows port contains a partial fallback in case something bad like this happens. It will save a file called *gamename.oops* into the game directory that can be loaded from the load state dialog. This may contain more up-to-date save information, if you're lucky.
|
||||
|
||||
The GTK port will save a backup file when you load a state called *gamename.undo*. This can be loaded from the "Undo Load State" File menu option.
|
Loading…
Reference in New Issue