From c5893204de3688cf702f91a967941b73bfdeab73 Mon Sep 17 00:00:00 2001 From: bearoso Date: Sun, 17 Mar 2019 18:08:26 -0500 Subject: [PATCH] Created I've mixed using in game saves and save states and I've lost my progress. How can I restore it? (markdown) --- ...tes-and-I've-lost-my-progress.-How-can-I-restore-it?.md | 7 +++++++ 1 file changed, 7 insertions(+) create mode 100644 I've-mixed-using-in-game-saves-and-save-states-and-I've-lost-my-progress.-How-can-I-restore-it?.md diff --git a/I've-mixed-using-in-game-saves-and-save-states-and-I've-lost-my-progress.-How-can-I-restore-it?.md b/I've-mixed-using-in-game-saves-and-save-states-and-I've-lost-my-progress.-How-can-I-restore-it?.md new file mode 100644 index 0000000..895c8b5 --- /dev/null +++ b/I've-mixed-using-in-game-saves-and-save-states-and-I've-lost-my-progress.-How-can-I-restore-it?.md @@ -0,0 +1,7 @@ +Unfortunately, your progress may be lost for good. + +Snes9x stores the in-game saves in a file called *gamename.srm*. This is actually a part of the cartridge memory and can be used for other things than saving games. For that reason, Snes9x needs to keep also store this same memory in a save-state for when it is being used for such a purpose. If you load a save-state file, it will overwrite the memory that makes up *gamename.srm*, and all the in-game saves will revert to whatever they were when you saved the state. + +The Windows port contains a partial fallback in case something bad like this happens. It will save a file called *gamename.oops* into the game directory that can be loaded from the load state dialog. This may contain more up-to-date save information, if you're lucky. + +The GTK port will save a backup file when you load a state called *gamename.undo*. This can be loaded from the "Undo Load State" File menu option. \ No newline at end of file