mirror of https://github.com/snes9xgit/snes9x.git
135 lines
3.7 KiB
C++
135 lines
3.7 KiB
C++
/*****************************************************************************\
|
|
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
|
|
This file is licensed under the Snes9x License.
|
|
For further information, consult the LICENSE file in the root directory.
|
|
\*****************************************************************************/
|
|
|
|
#include "CCGShader.h"
|
|
#include "../conffile.h"
|
|
|
|
CCGShader::CCGShader(void)
|
|
{
|
|
|
|
}
|
|
|
|
CCGShader::~CCGShader(void)
|
|
{
|
|
}
|
|
|
|
cgScaleType CCGShader::scaleStringToEnum(const char *scale)
|
|
{
|
|
if(!strcasecmp(scale,"source")) {
|
|
return CG_SCALE_SOURCE;
|
|
} else if(!strcasecmp(scale,"viewport")) {
|
|
return CG_SCALE_VIEWPORT;
|
|
} else if(!strcasecmp(scale,"absolute")) {
|
|
return CG_SCALE_ABSOLUTE;
|
|
} else {
|
|
return CG_SCALE_NONE;
|
|
}
|
|
}
|
|
|
|
bool CCGShader::LoadShader(const char *path)
|
|
{
|
|
ConfigFile conf;
|
|
int shaderCount;
|
|
char keyName[100];
|
|
|
|
shaderPasses.clear();
|
|
lookupTextures.clear();
|
|
|
|
if(strlen(path)<4 || strcasecmp(&path[strlen(path)-4],".cgp")) {
|
|
shaderPass pass;
|
|
pass.scaleParams.scaleTypeX = CG_SCALE_NONE;
|
|
pass.scaleParams.scaleTypeY = CG_SCALE_NONE;
|
|
pass.linearFilter = false;
|
|
pass.filterSet = false;
|
|
strcpy(pass.cgShaderFile,path);
|
|
shaderPasses.push_back(pass);
|
|
return true;
|
|
} else {
|
|
conf.LoadFile(path);
|
|
}
|
|
|
|
shaderCount = conf.GetInt("::shaders",0);
|
|
|
|
if(shaderCount<1)
|
|
return false;
|
|
|
|
for(int i=0;i<shaderCount;i++) {
|
|
shaderPass pass;
|
|
sprintf(keyName,"::filter_linear%u",i);
|
|
pass.linearFilter = conf.GetBool(keyName);
|
|
pass.filterSet = conf.Exists(keyName);
|
|
|
|
sprintf(keyName,"::scale_type%u",i);
|
|
const char *scaleType = conf.GetString(keyName,"");
|
|
if(!strcasecmp(scaleType,"")) {
|
|
sprintf(keyName,"::scale_type_x%u",i);
|
|
const char *scaleTypeX = conf.GetString(keyName,"");
|
|
if(*scaleTypeX=='\0' && (i!=(shaderCount-1)))
|
|
scaleTypeX = "source";
|
|
pass.scaleParams.scaleTypeX = scaleStringToEnum(scaleTypeX);
|
|
sprintf(keyName,"::scale_type_y%u",i);
|
|
const char *scaleTypeY = conf.GetString(keyName,"");
|
|
if(*scaleTypeY=='\0' && (i!=(shaderCount-1)))
|
|
scaleTypeY = "source";
|
|
pass.scaleParams.scaleTypeY = scaleStringToEnum(scaleTypeY);
|
|
} else {
|
|
cgScaleType sType = scaleStringToEnum(scaleType);
|
|
pass.scaleParams.scaleTypeX = sType;
|
|
pass.scaleParams.scaleTypeY = sType;
|
|
}
|
|
|
|
sprintf(keyName,"::scale%u",i);
|
|
const char *scaleFloat = conf.GetString(keyName,"");
|
|
int scaleInt = conf.GetInt(keyName,0);
|
|
if(!strcasecmp(scaleFloat,"")) {
|
|
sprintf(keyName,"::scale_x%u",i);
|
|
const char *scaleFloatX = conf.GetString(keyName,"1.0");
|
|
pass.scaleParams.scaleX = atof(scaleFloatX);
|
|
pass.scaleParams.absX = conf.GetInt(keyName,1);
|
|
sprintf(keyName,"::scale_y%u",i);
|
|
const char *scaleFloatY = conf.GetString(keyName,"1.0");
|
|
pass.scaleParams.scaleY = atof(scaleFloatY);
|
|
pass.scaleParams.absY = conf.GetInt(keyName,1);
|
|
|
|
} else {
|
|
float floatval = atof(scaleFloat);
|
|
pass.scaleParams.scaleX = floatval;
|
|
pass.scaleParams.absX = scaleInt;
|
|
pass.scaleParams.scaleY = floatval;
|
|
pass.scaleParams.absY = scaleInt;
|
|
}
|
|
|
|
sprintf(keyName,"::shader%u",i);
|
|
strcpy(pass.cgShaderFile,conf.GetString(keyName,""));
|
|
|
|
sprintf(keyName,"::frame_count_mod%u",i);
|
|
pass.frameCounterMod = conf.GetInt(keyName,0);
|
|
|
|
sprintf(keyName,"::float_framebuffer%u",i);
|
|
pass.floatFbo = conf.GetBool(keyName);
|
|
|
|
shaderPasses.push_back(pass);
|
|
}
|
|
|
|
char *shaderIds = conf.GetStringDup("::textures","");
|
|
|
|
char *id = strtok(shaderIds,";");
|
|
while(id!=NULL) {
|
|
lookupTexture tex;
|
|
sprintf(keyName,"::%s",id);
|
|
strcpy(tex.id,id);
|
|
strcpy(tex.texturePath,conf.GetString(keyName,""));
|
|
sprintf(keyName,"::%s_linear",id);
|
|
tex.linearfilter = conf.GetBool(keyName,true);
|
|
lookupTextures.push_back(tex);
|
|
id = strtok(NULL,";");
|
|
}
|
|
|
|
free(shaderIds);
|
|
|
|
return true;
|
|
}
|