OV2
|
a13d50916d
|
Win32: update cg matrix parameter on setviewport (d3d)
|
2011-05-13 09:46:43 +02:00 |
OV2
|
acfe6a53cc
|
Win32: add frame counter to cg shader vars (Themaister)
|
2011-05-11 21:44:20 +02:00 |
OV2
|
54d8e77a96
|
Win32: add config option to disable OpenGL PBO usage
|
2011-05-08 03:39:25 +02:00 |
OV2
|
a4f56c08e7
|
Win32: merge BackgroundKeyGamekeys and BackgroundKeyHotkeys, add menu item
|
2011-05-08 01:41:33 +02:00 |
OV2
|
2c3b9f1f63
|
Win32: react to WM_DISPLAYCHANGE (hopefully without crashing)
|
2011-05-07 23:16:10 +02:00 |
OV2
|
f505626dda
|
Win32: remove sync options from movie dialog; fix KEYUP handling for modifier keys; send CUSTKEYUP for background keypresses
|
2011-05-07 22:24:37 +02:00 |
OV2
|
0f6e8c3721
|
Win32: fix netplay connect
|
2011-05-07 18:35:11 +02:00 |
OV2
|
4571a0adfe
|
Apply APUAllowTimeOverflow to Big Sky Trooper and Mechwarrior 3050 / Battletech 3050 (danieldematteis)
|
2011-05-07 03:36:43 +02:00 |
OV2
|
414782518b
|
Win32: set HWND_TOPMOST for fullscreen window
Some graphic drivers seem to display the taskbar on non-viewport areas
if the window is not set to topmost.
|
2011-05-07 03:13:22 +02:00 |
OV2
|
0271051f41
|
Win32: add open override to _tfwopen (zlib 1.2.5) (gocha)
|
2011-05-07 03:11:42 +02:00 |
gocha
|
7ff42c90fd
|
Modify zlib vcproj to support the latest version (zlib 1.2.5)
|
2011-05-07 02:53:01 +02:00 |
zones
|
6ca7a7e081
|
mac: add zlib.h
|
2011-05-06 09:39:21 +09:00 |
OV2
|
df37799e49
|
Win32: fix unicode snapshot loading
|
2011-05-06 01:19:30 +02:00 |
OV2
|
107b2ef921
|
Echo buffer always reads from apu ram
|
2011-05-05 18:05:05 +02:00 |
OV2
|
3a1aa9ddde
|
Win32: fix open rom extension filters
|
2011-05-01 15:34:20 +02:00 |
OV2
|
f342d6b137
|
Apply APUAllowTimeOverflow to Porky Pig's Haunted Holiday
|
2011-05-01 15:33:37 +02:00 |
OV2
|
1482cae24d
|
Win32: set viewport on device reset, clear image before image size changes
|
2011-04-30 01:26:42 +02:00 |
OV2
|
13e8c2dc34
|
Win32: fix custom rom dialog
|
2011-04-29 13:01:06 +02:00 |
OV2
|
3cd9a46f00
|
Apply APUAllowTimeOverflow to Mutant Chronicles - Doom Troopers (danieldematteis)
|
2011-04-24 15:38:10 +02:00 |
adventureoflink
|
3410479bff
|
Forgot to mention Rakashazi's update of Snes9X EX, my bad!
|
2011-04-24 05:55:45 -07:00 |
zones
|
f51dca7a79
|
Update changes.txt
|
2011-04-24 15:15:13 +09:00 |
adventureoflink
|
df376d7041
|
Added in the newest contender to the Snes9X X-box scene: Snes9xbox!
|
2011-04-23 22:56:15 -07:00 |
OV2
|
2644641713
|
Expose apu debugger status; win32: expose apu debugger, add missing type
|
2011-04-20 19:23:39 +02:00 |
zones
|
c9cb2724d9
|
Simpler echo buffer fix
|
2011-04-20 22:33:12 +09:00 |
adventureoflink
|
a2bd5acf77
|
added a new part to the intro
|
2011-04-19 12:31:25 -07:00 |
adventureoflink
|
5a23307804
|
slightly re-made the intro
|
2011-04-19 12:24:46 -07:00 |
adventureoflink
|
5141d2c65e
|
fixed some inconsistencies that I forgot to fix in the Android section as well, oops
|
2011-04-19 12:15:56 -07:00 |
adventureoflink
|
cac3256b62
|
fixed a couple more inconsistencies that I missed the first time, whoops
|
2011-04-19 12:12:38 -07:00 |
adventureoflink
|
37f4a9d594
|
Fixed a couple more inconsistencies
|
2011-04-19 12:11:17 -07:00 |
adventureoflink
|
aa8b1bf2a5
|
fixed a few inconsistencies and added a possible extra step to the PS3 running instructions.
|
2011-04-19 11:54:58 -07:00 |
adventureoflink
|
786aa469da
|
Forgot to add the disclaimer to the PS3 section, my bad!
Added some more detailed instructions on how to get each port going.Added a nice intro to the file as well.
|
2011-04-19 11:25:01 -07:00 |
adventureoflink
|
5330bed74e
|
Condensed all the Googling into a disclaimer for each port; hopefully this'll make it easier to read.
|
2011-04-19 09:55:30 -07:00 |
adventureoflink
|
1dc12afab1
|
Removed SparroHawc's Android port of Snes9X, and converted the file to the standard 80 characters per line format
|
2011-04-19 09:45:57 -07:00 |
zones
|
fc7a79b2bb
|
Add ports list doc (adventure_of_link) / Add APU debugger / Fix the issue that echo breaks the boot ROM
|
2011-04-19 23:02:08 +09:00 |
Serguey G Basalaev
|
1698a0ce33
|
Russian translation
|
2011-04-12 23:49:11 +07:00 |
Brandon Wright
|
ec534375e6
|
Added GTK+ changes to changelog.
|
2011-04-12 06:06:25 -05:00 |
Brandon Wright
|
9dc0ac6cd5
|
Fix overwritten LIBS variable. Add some libraries to it in case
pkg-config doesn't include them with GTK+ for some reason.
|
2011-04-12 05:15:57 -05:00 |
OV2
|
c47598f3cf
|
Update copyright in all files
|
2011-04-11 21:51:20 +02:00 |
OV2
|
9f22745fa5
|
Win32: fix double cg function unloading
|
2011-04-10 16:39:56 +02:00 |
zones
|
2f2d92a9da
|
Update changelog / update minizip to 1.01h / update docs / Mac: changed MusicBox to Cocoa interface
|
2011-04-10 22:44:28 +09:00 |
zones
|
58a58c110e
|
Mac: 10.3.x support, replace nib with xib
|
2011-03-21 19:43:33 +09:00 |
OV2
|
1640d1e395
|
Win32: add missing copyright, update readme/howtocompile, match preprocessor defines
|
2011-03-20 23:53:39 +01:00 |
OV2
|
153db86437
|
Win32: dynamically load the cg runtime; gracefully disable its functionality
The cg runtime is no longer required to run snes9x. If unavailable, no error
message will be displayed unless the user tries to load a cg shader.
|
2011-03-20 23:21:12 +01:00 |
OV2
|
8f63cb0cea
|
Win32: do not use pre-transformed vertices in D3D
Using pre-transformed vertices bypasses vertex shaders, which
prevented some of the cg shaders to run correctly.
|
2011-03-06 00:48:54 +01:00 |
OV2
|
82fe0f7819
|
Win32: update cg shader handling, output compile errors
|
2011-03-04 02:11:36 +01:00 |
OV2
|
42afceb287
|
Win32: fix hi-res filter box (again)
|
2011-03-04 00:46:18 +01:00 |
OV2
|
f1b7d31c8e
|
Win32: fix osd for all hires filter scales
|
2011-03-04 00:38:16 +01:00 |
OV2
|
481bf0647f
|
Win32: rework hi-res blending
Only blend on filters that do not blend themself.
|
2011-03-02 23:13:02 +01:00 |
zones
|
41dc2fbb61
|
Add blend filters in blit.cpp
|
2011-02-24 21:22:19 +09:00 |
OV2
|
b65f18fa84
|
Win32: add preliminary CG shader support (D3D + OGL)
CG shaders can be found in the ps3 snes9x port. Some of them will
not work correctly with all internal filter modes.
|
2011-02-24 01:36:11 +01:00 |