Brandon Wright
|
b84a8fbd5b
|
glsl: Use core-compatible OpenGL calls.
* Remove glTexCoordPointer because it wasn't affecting anything
anyway.
* Use GL_TRIANGLE_STRIP instead of deprecated GL_QUADS.
|
2018-10-27 18:00:15 -05:00 |
Brandon Wright
|
58e04558c6
|
Save framebuffer.
|
2018-10-22 13:56:18 -05:00 |
Brandon Wright
|
b9b60a8e60
|
GLSL: Use a viewport callback to size final pass.
|
2018-05-21 14:36:13 -05:00 |
OV2
|
d8ef082cfe
|
Clear config on destroy
|
2018-05-20 20:51:20 +02:00 |
OV2
|
8b55dd617d
|
Set default wrap mode
|
2018-05-20 20:51:20 +02:00 |
Brandon Wright
|
2a2675938e
|
Use lastpass variable.
|
2018-05-19 14:10:48 -05:00 |
Brandon Wright
|
0d75e78e79
|
Fix first frame being upside down with motion blur shader.
|
2018-05-19 14:09:21 -05:00 |
Brandon Wright
|
df19fc3f11
|
Delete contents after use.
|
2018-05-14 18:27:06 -05:00 |
Brandon Wright
|
09ea2d0e67
|
Various fixes.
|
2018-05-14 17:19:55 -05:00 |
Brandon Wright
|
cc8fd9c231
|
Add wrap_mode parameter.
|
2018-05-14 14:27:07 -05:00 |
Brandon Wright
|
a42498b161
|
Fix a bunch of warnings.
|
2018-05-13 20:19:21 -05:00 |
Brandon Wright
|
20127f4473
|
Clean up glsl.cpp.
|
2018-05-13 18:39:56 -05:00 |
Brandon Wright
|
79adc1d3c8
|
Move shader files to root directory.
|
2018-05-13 18:22:54 -05:00 |