Commit Graph

32 Commits

Author SHA1 Message Date
BearOso d99f79bcc0 Fix more warnings. 2023-03-07 13:58:21 -06:00
BearOso dc3664de17 Fix warnings for string truncation. 2023-03-07 13:58:21 -06:00
BearOso e705e71a97 Remove S9xChooseMovieFilename
This is integration of the frontend with the core. Disable
the button mappings that use it. The frontend should implement on
its own.
2020-08-07 14:08:51 -05:00
BearOso f04f1bbe44 Remove S9xChooseFilename
This is integration of the frontend with the core. Disable
the snapshot button mappings that use it. Any frontend should
implement those port commands its own.
2020-08-07 14:08:51 -05:00
Brandon Wright 4b456306da Remove out-of-bounds access with macs rifle data.
Don't access past the end of the internal array, just use the
internal_macs variable directly.
2020-06-20 11:05:25 -05:00
Brandon Wright 0d4ee55824 Fix problems with pull request. 2019-03-09 18:18:01 -06:00
bearoso b5270db944
Merge pull request #428 from CapnCrinklepants/master
Swap joypads over Netplay
2019-03-09 18:14:50 -06:00
Brandon Wright bb66278585 Move S9xMovieUpdate to start of next frame. 2018-12-12 12:36:56 -06:00
Brandon Wright 7e61653051 Fix uninitialized warning and aliased pointers. 2018-12-04 16:07:01 -06:00
Brandon Wright 45252aaf93 Remove ssnprintf function. 2018-11-28 10:55:10 -06:00
Brandon Wright 600de05244 String bounds-checking. 2018-11-17 18:41:37 -06:00
Brandon Wright 5f56cadafb Use a license stub everywhere.
This points to the full license in the root directory.
2018-11-15 17:31:39 -06:00
CRINKLE-PC\sloan e0d88d435f Swap joypads over Netplay
Someone smarter than me can probably figure out a more "proper" way to do this, but I hate RetroArch and wanted an easy way to Swap P1 and P2 without both players having to press the button at the same time.
2018-08-31 19:59:09 -07:00
OV2 f139bf704f Prevent read_idx from overflowing 2018-08-25 20:18:18 +02:00
OV2 3af67e1e68 Save MACS rifle data in snapshot, increase snapshot version 2018-06-04 21:32:25 +02:00
kps501 239404d28b
add macs rifle controller (win32) 2018-06-04 01:45:53 +00:00
Brandon Wright 20bd60a3c6 Update copyright dates. 2018-05-25 15:44:52 -05:00
Brandon Wright e3a86417b8 Set controller data up on startup instead of when game first latches. 2018-05-23 16:06:00 -05:00
Brandon Wright a42498b161 Fix a bunch of warnings. 2018-05-13 20:19:21 -05:00
Brandon Wright e2277ff55b Clean up compiler warnings. 2017-12-06 19:00:19 -06:00
Brandon Wright 7a2ca6dc2a Update copyrights. 2017-11-17 16:00:58 -06:00
Ari Sundholm 60aabb91d7 Fix some undefined behavior
The destructor of Resampler needs to be virtual, as it is subclassed
and pointers to objects subclassed from it are being deleted.

The issue in controls.cpp is that the loop ends up reading past the
end of an array. The small rewrite of the loop also makes it more
readable.

In memmap.cpp, there is an assignment statement of the following form:
	a[i++] = b[i];
It is undefined what i's value should be in b[i], so this was made
explicit.
2017-09-11 00:42:36 +03:00
Brandon Wright 1661fc838c Add copyrights. 2016-10-15 11:31:26 -05:00
Brandon Wright ddb1527236 Bump OV2 Windows port copyright. 2016-10-07 12:53:18 -05:00
Brandon Wright 006fc22ebb Add byuu copyright for his S-SMP 2016-10-07 12:47:07 -05:00
Brandon Wright 91aebfe759 Update some copyrights, bump version number. 2016-10-01 20:03:03 -05:00
Brandon Wright 026f9eaa1e Fix some possible problems from cppcheck. Everything else looks fine. 2016-09-27 15:25:37 -05:00
OV2 faee2859b5 Change ZeroMemory to memset 2012-01-23 18:12:47 +01:00
Bl0ckeduser 5286891441 Fix missing header (ctype.h for isalnum) 2011-11-13 13:07:34 -05:00
OV2 c47598f3cf Update copyright in all files 2011-04-11 21:51:20 +02:00
zones 2f167567f5 Fix HIRQ 2010-11-28 22:35:41 +09:00
OV2 d1666860e0 Initial 1.52 import 2010-09-25 17:46:12 +02:00