BearOso
596e84af2a
Start simplifying filesystem stuff.
2023-03-07 13:58:21 -06:00
BearOso
d99f79bcc0
Fix more warnings.
2023-03-07 13:58:21 -06:00
BearOso
dc3664de17
Fix warnings for string truncation.
2023-03-07 13:58:21 -06:00
BearOso
e705e71a97
Remove S9xChooseMovieFilename
...
This is integration of the frontend with the core. Disable
the button mappings that use it. The frontend should implement on
its own.
2020-08-07 14:08:51 -05:00
BearOso
f04f1bbe44
Remove S9xChooseFilename
...
This is integration of the frontend with the core. Disable
the snapshot button mappings that use it. Any frontend should
implement those port commands its own.
2020-08-07 14:08:51 -05:00
Brandon Wright
4b456306da
Remove out-of-bounds access with macs rifle data.
...
Don't access past the end of the internal array, just use the
internal_macs variable directly.
2020-06-20 11:05:25 -05:00
Brandon Wright
0d4ee55824
Fix problems with pull request.
2019-03-09 18:18:01 -06:00
bearoso
b5270db944
Merge pull request #428 from CapnCrinklepants/master
...
Swap joypads over Netplay
2019-03-09 18:14:50 -06:00
Brandon Wright
bb66278585
Move S9xMovieUpdate to start of next frame.
2018-12-12 12:36:56 -06:00
Brandon Wright
7e61653051
Fix uninitialized warning and aliased pointers.
2018-12-04 16:07:01 -06:00
Brandon Wright
45252aaf93
Remove ssnprintf function.
2018-11-28 10:55:10 -06:00
Brandon Wright
600de05244
String bounds-checking.
2018-11-17 18:41:37 -06:00
Brandon Wright
5f56cadafb
Use a license stub everywhere.
...
This points to the full license in the root directory.
2018-11-15 17:31:39 -06:00
CRINKLE-PC\sloan
e0d88d435f
Swap joypads over Netplay
...
Someone smarter than me can probably figure out a more "proper" way to do this, but I hate RetroArch and wanted an easy way to Swap P1 and P2 without both players having to press the button at the same time.
2018-08-31 19:59:09 -07:00
OV2
f139bf704f
Prevent read_idx from overflowing
2018-08-25 20:18:18 +02:00
OV2
3af67e1e68
Save MACS rifle data in snapshot, increase snapshot version
2018-06-04 21:32:25 +02:00
kps501
239404d28b
add macs rifle controller (win32)
2018-06-04 01:45:53 +00:00
Brandon Wright
20bd60a3c6
Update copyright dates.
2018-05-25 15:44:52 -05:00
Brandon Wright
e3a86417b8
Set controller data up on startup instead of when game first latches.
2018-05-23 16:06:00 -05:00
Brandon Wright
a42498b161
Fix a bunch of warnings.
2018-05-13 20:19:21 -05:00
Brandon Wright
e2277ff55b
Clean up compiler warnings.
2017-12-06 19:00:19 -06:00
Brandon Wright
7a2ca6dc2a
Update copyrights.
2017-11-17 16:00:58 -06:00
Ari Sundholm
60aabb91d7
Fix some undefined behavior
...
The destructor of Resampler needs to be virtual, as it is subclassed
and pointers to objects subclassed from it are being deleted.
The issue in controls.cpp is that the loop ends up reading past the
end of an array. The small rewrite of the loop also makes it more
readable.
In memmap.cpp, there is an assignment statement of the following form:
a[i++] = b[i];
It is undefined what i's value should be in b[i], so this was made
explicit.
2017-09-11 00:42:36 +03:00
Brandon Wright
1661fc838c
Add copyrights.
2016-10-15 11:31:26 -05:00
Brandon Wright
ddb1527236
Bump OV2 Windows port copyright.
2016-10-07 12:53:18 -05:00
Brandon Wright
006fc22ebb
Add byuu copyright for his S-SMP
2016-10-07 12:47:07 -05:00
Brandon Wright
91aebfe759
Update some copyrights, bump version number.
2016-10-01 20:03:03 -05:00
Brandon Wright
026f9eaa1e
Fix some possible problems from cppcheck. Everything else looks fine.
2016-09-27 15:25:37 -05:00
OV2
faee2859b5
Change ZeroMemory to memset
2012-01-23 18:12:47 +01:00
Bl0ckeduser
5286891441
Fix missing header (ctype.h for isalnum)
2011-11-13 13:07:34 -05:00
OV2
c47598f3cf
Update copyright in all files
2011-04-11 21:51:20 +02:00
zones
2f167567f5
Fix HIRQ
2010-11-28 22:35:41 +09:00
OV2
d1666860e0
Initial 1.52 import
2010-09-25 17:46:12 +02:00