BearOso
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a6560f70b5
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win32: Remove need for DirectXMath.
It only compiles with VC.
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2023-03-07 14:01:29 -06:00 |
Brandon Wright
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5f56cadafb
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Use a license stub everywhere.
This points to the full license in the root directory.
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2018-11-15 17:31:39 -06:00 |
OV2
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72686f0f76
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win32: get rid of some warnings
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2018-08-07 18:37:14 +02:00 |
OV2
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55e5cd6272
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win32: switch to DirectXMath to remove d3d9x dependency, remove HLSL
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2018-08-07 18:37:14 +02:00 |
Brandon Wright
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20bd60a3c6
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Update copyright dates.
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2018-05-25 15:44:52 -05:00 |
OV2
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f883561d11
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win32: use bilinear setting in core
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2018-05-20 20:51:20 +02:00 |
OV2
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94f90fc94b
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win32: use rewinding setting in core
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2018-05-20 20:51:20 +02:00 |
Brandon Wright
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7a2ca6dc2a
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Update copyrights.
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2017-11-17 16:00:58 -06:00 |
Nelson Garcia
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4800633821
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Easy windows build support
Added and modified VS project files to more easily get started building
and working with s9x in the Windows VS environment.
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2017-02-17 20:52:11 -08:00 |
OV2
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b478002bfe
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win32: properly pass unicode chars to DXErr replacement
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2016-11-19 20:05:29 +01:00 |
Brandon Wright
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bb7df011ff
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Revert "Fix compilation of wchar string literals"
This reverts commit 4a7d40e94e .
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2016-11-14 13:19:53 -06:00 |
qwertymodo
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4a7d40e94e
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Fix compilation of wchar string literals
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2016-11-03 12:28:45 -07:00 |
Brandon Wright
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1661fc838c
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Add copyrights.
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2016-10-15 11:31:26 -05:00 |
OV2
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d81c0a68d3
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Win32: fix relative includes for cg shader passes
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2016-10-08 23:07:02 +02:00 |
Brandon Wright
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ddb1527236
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Bump OV2 Windows port copyright.
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2016-10-07 12:53:18 -05:00 |
Brandon Wright
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006fc22ebb
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Add byuu copyright for his S-SMP
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2016-10-07 12:47:07 -05:00 |
Brandon Wright
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91aebfe759
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Update some copyrights, bump version number.
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2016-10-01 20:03:03 -05:00 |
OV2
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2b6eff3d4c
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win32: only set sampler state for fragment
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2013-12-17 22:56:44 +01:00 |
OV2
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44cd82a966
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win32: fix d3d cg problems
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2013-06-16 11:44:34 +02:00 |
OV2
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987f13b5c6
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win32: cgp fixes
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2013-04-22 01:29:41 +02:00 |
OV2
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555f5110fb
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win32: add float_framebuffer to cg shaders
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2013-03-26 16:09:01 +01:00 |
OV2
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157e2f51d4
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win32: add frame_count_mod to cg shaders
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2013-03-26 15:39:17 +01:00 |
OV2
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486cde4391
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Win32: add rewind support
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2012-03-28 20:52:15 +02:00 |
OV2
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245364b7c1
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Win32: use D3DTADDRESS_BORDER in every pass
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2011-12-10 19:17:03 +01:00 |
OV2
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468275b2f2
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Win32: match D3D/OGL cg meta shader capability and update to latest spec
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2011-12-10 15:52:41 +01:00 |