Brandon Wright
7a2ca6dc2a
Update copyrights.
2017-11-17 16:00:58 -06:00
OV2
382a17ad1c
win32: do not try to reset device if minimized
2017-06-11 23:09:07 +02:00
Nelson Garcia
4800633821
Easy windows build support
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Added and modified VS project files to more easily get started building
and working with s9x in the Windows VS environment.
2017-02-17 20:52:11 -08:00
OV2
b478002bfe
win32: properly pass unicode chars to DXErr replacement
2016-11-19 20:05:29 +01:00
Brandon Wright
bb7df011ff
Revert "Fix compilation of wchar string literals"
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This reverts commit 4a7d40e94e
.
2016-11-14 13:19:53 -06:00
qwertymodo
4a7d40e94e
Fix compilation of wchar string literals
2016-11-03 12:28:45 -07:00
Brandon Wright
1661fc838c
Add copyrights.
2016-10-15 11:31:26 -05:00
OV2
f060f06d31
Win32: switch to VS2015
2016-10-08 17:52:23 +02:00
Brandon Wright
ddb1527236
Bump OV2 Windows port copyright.
2016-10-07 12:53:18 -05:00
Brandon Wright
006fc22ebb
Add byuu copyright for his S-SMP
2016-10-07 12:47:07 -05:00
Brandon Wright
91aebfe759
Update some copyrights, bump version number.
2016-10-01 20:03:03 -05:00
OV2
88f3702a6a
win32: add+use CXML wrapper class
2012-11-04 13:47:41 +01:00
OV2
faee2859b5
Change ZeroMemory to memset
2012-01-23 18:12:47 +01:00
OV2
468275b2f2
Win32: match D3D/OGL cg meta shader capability and update to latest spec
2011-12-10 15:52:41 +01:00
OV2
a13d50916d
Win32: update cg matrix parameter on setviewport (d3d)
2011-05-13 09:46:43 +02:00
OV2
acfe6a53cc
Win32: add frame counter to cg shader vars (Themaister)
2011-05-11 21:44:20 +02:00
OV2
1482cae24d
Win32: set viewport on device reset, clear image before image size changes
2011-04-30 01:26:42 +02:00
OV2
c47598f3cf
Update copyright in all files
2011-04-11 21:51:20 +02:00
OV2
9f22745fa5
Win32: fix double cg function unloading
2011-04-10 16:39:56 +02:00
OV2
153db86437
Win32: dynamically load the cg runtime; gracefully disable its functionality
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The cg runtime is no longer required to run snes9x. If unavailable, no error
message will be displayed unless the user tries to load a cg shader.
2011-03-20 23:21:12 +01:00
OV2
8f63cb0cea
Win32: do not use pre-transformed vertices in D3D
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Using pre-transformed vertices bypasses vertex shaders, which
prevented some of the cg shaders to run correctly.
2011-03-06 00:48:54 +01:00
OV2
82fe0f7819
Win32: update cg shader handling, output compile errors
2011-03-04 02:11:36 +01:00
OV2
b65f18fa84
Win32: add preliminary CG shader support (D3D + OGL)
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CG shaders can be found in the ps3 snes9x port. Some of them will
not work correctly with all internal filter modes.
2011-02-24 01:36:11 +01:00
OV2
8cf6950c3d
Win32: use generic DirectX error library (gocha)
2011-02-13 01:18:55 +01:00
OV2
f8fcdcbd72
Use bSNES-style XML-based .shader files for both OpenGL and Direct3D
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.shader files are parsed with MSXML. A wrapper-class would be nice,
but it does its job.
2010-11-13 20:41:38 +01:00
OV2
d0b9becaab
Import latest win32-dev changes
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OpengGL support
full unicode support
x64 build support
shader support (D3D+OGL)
DDraw: vsync, dynamic buffer allocation
restored SPC save option
better window position saving
fixed crash during fullscreen switch
2010-09-25 19:35:19 +02:00
OV2
dec64a5d80
Update win32-dev branch to 1.52fix4
2010-09-25 17:52:32 +02:00
OV2
d1666860e0
Initial 1.52 import
2010-09-25 17:46:12 +02:00