mirror of https://github.com/snes9xgit/snes9x.git
Missed a couple.
This commit is contained in:
parent
5f56cadafb
commit
fae0a65b95
196
65c816.h
196
65c816.h
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@ -1,194 +1,8 @@
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||||||
/***********************************************************************************
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/*****************************************************************************\
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||||||
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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||||||
|
This file is licensed under the Snes9x License.
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||||||
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
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For further information, consult the LICENSE file in the root directory.
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||||||
Jerremy Koot (jkoot@snes9x.com)
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\*****************************************************************************/
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||||||
|
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||||||
(c) Copyright 2002 - 2004 Matthew Kendora
|
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||||||
|
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(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
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||||||
|
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||||||
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
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|
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(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
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(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
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Kris Bleakley (codeviolation@hotmail.com)
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(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
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Nach (n-a-c-h@users.sourceforge.net),
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(c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com)
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(c) Copyright 2006 - 2007 nitsuja
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(c) Copyright 2009 - 2018 BearOso,
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OV2
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(c) Copyright 2017 qwertymodo
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(c) Copyright 2011 - 2017 Hans-Kristian Arntzen,
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Daniel De Matteis
|
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(Under no circumstances will commercial rights be given)
|
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|
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BS-X C emulator code
|
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(c) Copyright 2005 - 2006 Dreamer Nom,
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zones
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C4 x86 assembler and some C emulation code
|
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(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
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Nach,
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zsKnight (zsknight@zsnes.com)
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C4 C++ code
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(c) Copyright 2003 - 2006 Brad Jorsch,
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Nach
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DSP-1 emulator code
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(c) Copyright 1998 - 2006 _Demo_,
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Andreas Naive (andreasnaive@gmail.com),
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Gary Henderson,
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Ivar (ivar@snes9x.com),
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John Weidman,
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Kris Bleakley,
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Matthew Kendora,
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Nach,
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neviksti (neviksti@hotmail.com)
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DSP-2 emulator code
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(c) Copyright 2003 John Weidman,
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Kris Bleakley,
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Lord Nightmare (lord_nightmare@users.sourceforge.net),
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Matthew Kendora,
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neviksti
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DSP-3 emulator code
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(c) Copyright 2003 - 2006 John Weidman,
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Kris Bleakley,
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Lancer,
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z80 gaiden
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DSP-4 emulator code
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(c) Copyright 2004 - 2006 Dreamer Nom,
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John Weidman,
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Kris Bleakley,
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Nach,
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z80 gaiden
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OBC1 emulator code
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(c) Copyright 2001 - 2004 zsKnight,
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pagefault (pagefault@zsnes.com),
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Kris Bleakley
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Ported from x86 assembler to C by sanmaiwashi
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SPC7110 and RTC C++ emulator code used in 1.39-1.51
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(c) Copyright 2002 Matthew Kendora with research by
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zsKnight,
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John Weidman,
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Dark Force
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SPC7110 and RTC C++ emulator code used in 1.52+
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(c) Copyright 2009 byuu,
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neviksti
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S-DD1 C emulator code
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(c) Copyright 2003 Brad Jorsch with research by
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Andreas Naive,
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John Weidman
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S-RTC C emulator code
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(c) Copyright 2001 - 2006 byuu,
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John Weidman
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ST010 C++ emulator code
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(c) Copyright 2003 Feather,
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John Weidman,
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Kris Bleakley,
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Matthew Kendora
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Super FX x86 assembler emulator code
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(c) Copyright 1998 - 2003 _Demo_,
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pagefault,
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zsKnight
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Super FX C emulator code
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(c) Copyright 1997 - 1999 Ivar,
|
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Gary Henderson,
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John Weidman
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Sound emulator code used in 1.5-1.51
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(c) Copyright 1998 - 2003 Brad Martin
|
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(c) Copyright 1998 - 2006 Charles Bilyue'
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Sound emulator code used in 1.52+
|
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(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
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S-SMP emulator code used in 1.54+
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(c) Copyright 2016 byuu
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SH assembler code partly based on x86 assembler code
|
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(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
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|
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2xSaI filter
|
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(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
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|
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HQ2x, HQ3x, HQ4x filters
|
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(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
|
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|
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NTSC filter
|
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(c) Copyright 2006 - 2007 Shay Green
|
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|
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GTK+ GUI code
|
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(c) Copyright 2004 - 2018 BearOso
|
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|
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Win32 GUI code
|
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(c) Copyright 2003 - 2006 blip,
|
|
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funkyass,
|
|
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Matthew Kendora,
|
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Nach,
|
|
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nitsuja
|
|
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(c) Copyright 2009 - 2018 OV2
|
|
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|
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Mac OS GUI code
|
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(c) Copyright 1998 - 2001 John Stiles
|
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(c) Copyright 2001 - 2011 zones
|
|
||||||
|
|
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Libretro port
|
|
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(c) Copyright 2011 - 2017 Hans-Kristian Arntzen,
|
|
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Daniel De Matteis
|
|
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(Under no circumstances will commercial rights be given)
|
|
||||||
|
|
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|
|
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Specific ports contains the works of other authors. See headers in
|
|
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individual files.
|
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|
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|
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Snes9x homepage: http://www.snes9x.com/
|
|
||||||
|
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||||||
Permission to use, copy, modify and/or distribute Snes9x in both binary
|
|
||||||
and source form, for non-commercial purposes, is hereby granted without
|
|
||||||
fee, providing that this license information and copyright notice appear
|
|
||||||
with all copies and any derived work.
|
|
||||||
|
|
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This software is provided 'as-is', without any express or implied
|
|
||||||
warranty. In no event shall the authors be held liable for any damages
|
|
||||||
arising from the use of this software or it's derivatives.
|
|
||||||
|
|
||||||
Snes9x is freeware for PERSONAL USE only. Commercial users should
|
|
||||||
seek permission of the copyright holders first. Commercial use includes,
|
|
||||||
but is not limited to, charging money for Snes9x or software derived from
|
|
||||||
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
|
|
||||||
using Snes9x as a promotion for your commercial product.
|
|
||||||
|
|
||||||
The copyright holders request that bug fixes and improvements to the code
|
|
||||||
should be forwarded to them so everyone can benefit from the modifications
|
|
||||||
in future versions.
|
|
||||||
|
|
||||||
Super NES and Super Nintendo Entertainment System are trademarks of
|
|
||||||
Nintendo Co., Limited and its subsidiary companies.
|
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||||||
***********************************************************************************/
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#ifndef _65C816_H_
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#ifndef _65C816_H_
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#define _65C816_H_
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#define _65C816_H_
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195
apu/apu.cpp
195
apu/apu.cpp
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@ -1,193 +1,8 @@
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||||||
/***********************************************************************************
|
/*****************************************************************************\
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||||||
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
|
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
|
||||||
|
This file is licensed under the Snes9x License.
|
||||||
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
|
For further information, consult the LICENSE file in the root directory.
|
||||||
Jerremy Koot (jkoot@snes9x.com)
|
\*****************************************************************************/
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||||||
|
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||||||
(c) Copyright 2002 - 2004 Matthew Kendora
|
|
||||||
|
|
||||||
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
|
|
||||||
|
|
||||||
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
|
|
||||||
|
|
||||||
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
|
|
||||||
|
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||||||
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
|
|
||||||
Kris Bleakley (codeviolation@hotmail.com)
|
|
||||||
|
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||||||
(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
|
|
||||||
Nach (n-a-c-h@users.sourceforge.net),
|
|
||||||
|
|
||||||
(c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com)
|
|
||||||
|
|
||||||
(c) Copyright 2006 - 2007 nitsuja
|
|
||||||
|
|
||||||
(c) Copyright 2009 - 2018 BearOso,
|
|
||||||
OV2
|
|
||||||
|
|
||||||
(c) Copyright 2017 qwertymodo
|
|
||||||
|
|
||||||
(c) Copyright 2011 - 2017 Hans-Kristian Arntzen,
|
|
||||||
Daniel De Matteis
|
|
||||||
(Under no circumstances will commercial rights be given)
|
|
||||||
|
|
||||||
|
|
||||||
BS-X C emulator code
|
|
||||||
(c) Copyright 2005 - 2006 Dreamer Nom,
|
|
||||||
zones
|
|
||||||
|
|
||||||
C4 x86 assembler and some C emulation code
|
|
||||||
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
|
|
||||||
Nach,
|
|
||||||
zsKnight (zsknight@zsnes.com)
|
|
||||||
|
|
||||||
C4 C++ code
|
|
||||||
(c) Copyright 2003 - 2006 Brad Jorsch,
|
|
||||||
Nach
|
|
||||||
|
|
||||||
DSP-1 emulator code
|
|
||||||
(c) Copyright 1998 - 2006 _Demo_,
|
|
||||||
Andreas Naive (andreasnaive@gmail.com),
|
|
||||||
Gary Henderson,
|
|
||||||
Ivar (ivar@snes9x.com),
|
|
||||||
John Weidman,
|
|
||||||
Kris Bleakley,
|
|
||||||
Matthew Kendora,
|
|
||||||
Nach,
|
|
||||||
neviksti (neviksti@hotmail.com)
|
|
||||||
|
|
||||||
DSP-2 emulator code
|
|
||||||
(c) Copyright 2003 John Weidman,
|
|
||||||
Kris Bleakley,
|
|
||||||
Lord Nightmare (lord_nightmare@users.sourceforge.net),
|
|
||||||
Matthew Kendora,
|
|
||||||
neviksti
|
|
||||||
|
|
||||||
DSP-3 emulator code
|
|
||||||
(c) Copyright 2003 - 2006 John Weidman,
|
|
||||||
Kris Bleakley,
|
|
||||||
Lancer,
|
|
||||||
z80 gaiden
|
|
||||||
|
|
||||||
DSP-4 emulator code
|
|
||||||
(c) Copyright 2004 - 2006 Dreamer Nom,
|
|
||||||
John Weidman,
|
|
||||||
Kris Bleakley,
|
|
||||||
Nach,
|
|
||||||
z80 gaiden
|
|
||||||
|
|
||||||
OBC1 emulator code
|
|
||||||
(c) Copyright 2001 - 2004 zsKnight,
|
|
||||||
pagefault (pagefault@zsnes.com),
|
|
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Kris Bleakley
|
|
||||||
Ported from x86 assembler to C by sanmaiwashi
|
|
||||||
|
|
||||||
SPC7110 and RTC C++ emulator code used in 1.39-1.51
|
|
||||||
(c) Copyright 2002 Matthew Kendora with research by
|
|
||||||
zsKnight,
|
|
||||||
John Weidman,
|
|
||||||
Dark Force
|
|
||||||
|
|
||||||
SPC7110 and RTC C++ emulator code used in 1.52+
|
|
||||||
(c) Copyright 2009 byuu,
|
|
||||||
neviksti
|
|
||||||
|
|
||||||
S-DD1 C emulator code
|
|
||||||
(c) Copyright 2003 Brad Jorsch with research by
|
|
||||||
Andreas Naive,
|
|
||||||
John Weidman
|
|
||||||
|
|
||||||
S-RTC C emulator code
|
|
||||||
(c) Copyright 2001 - 2006 byuu,
|
|
||||||
John Weidman
|
|
||||||
|
|
||||||
ST010 C++ emulator code
|
|
||||||
(c) Copyright 2003 Feather,
|
|
||||||
John Weidman,
|
|
||||||
Kris Bleakley,
|
|
||||||
Matthew Kendora
|
|
||||||
|
|
||||||
Super FX x86 assembler emulator code
|
|
||||||
(c) Copyright 1998 - 2003 _Demo_,
|
|
||||||
pagefault,
|
|
||||||
zsKnight
|
|
||||||
|
|
||||||
Super FX C emulator code
|
|
||||||
(c) Copyright 1997 - 1999 Ivar,
|
|
||||||
Gary Henderson,
|
|
||||||
John Weidman
|
|
||||||
|
|
||||||
Sound emulator code used in 1.5-1.51
|
|
||||||
(c) Copyright 1998 - 2003 Brad Martin
|
|
||||||
(c) Copyright 1998 - 2006 Charles Bilyue'
|
|
||||||
|
|
||||||
Sound emulator code used in 1.52+
|
|
||||||
(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
|
|
||||||
|
|
||||||
S-SMP emulator code used in 1.54+
|
|
||||||
(c) Copyright 2016 byuu
|
|
||||||
|
|
||||||
SH assembler code partly based on x86 assembler code
|
|
||||||
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
|
|
||||||
|
|
||||||
2xSaI filter
|
|
||||||
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
|
|
||||||
|
|
||||||
HQ2x, HQ3x, HQ4x filters
|
|
||||||
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
|
|
||||||
|
|
||||||
NTSC filter
|
|
||||||
(c) Copyright 2006 - 2007 Shay Green
|
|
||||||
|
|
||||||
GTK+ GUI code
|
|
||||||
(c) Copyright 2004 - 2018 BearOso
|
|
||||||
|
|
||||||
Win32 GUI code
|
|
||||||
(c) Copyright 2003 - 2006 blip,
|
|
||||||
funkyass,
|
|
||||||
Matthew Kendora,
|
|
||||||
Nach,
|
|
||||||
nitsuja
|
|
||||||
(c) Copyright 2009 - 2018 OV2
|
|
||||||
|
|
||||||
Mac OS GUI code
|
|
||||||
(c) Copyright 1998 - 2001 John Stiles
|
|
||||||
(c) Copyright 2001 - 2011 zones
|
|
||||||
|
|
||||||
Libretro port
|
|
||||||
(c) Copyright 2011 - 2017 Hans-Kristian Arntzen,
|
|
||||||
Daniel De Matteis
|
|
||||||
(Under no circumstances will commercial rights be given)
|
|
||||||
|
|
||||||
|
|
||||||
Specific ports contains the works of other authors. See headers in
|
|
||||||
individual files.
|
|
||||||
|
|
||||||
|
|
||||||
Snes9x homepage: http://www.snes9x.com/
|
|
||||||
|
|
||||||
Permission to use, copy, modify and/or distribute Snes9x in both binary
|
|
||||||
and source form, for non-commercial purposes, is hereby granted without
|
|
||||||
fee, providing that this license information and copyright notice appear
|
|
||||||
with all copies and any derived work.
|
|
||||||
|
|
||||||
This software is provided 'as-is', without any express or implied
|
|
||||||
warranty. In no event shall the authors be held liable for any damages
|
|
||||||
arising from the use of this software or it's derivatives.
|
|
||||||
|
|
||||||
Snes9x is freeware for PERSONAL USE only. Commercial users should
|
|
||||||
seek permission of the copyright holders first. Commercial use includes,
|
|
||||||
but is not limited to, charging money for Snes9x or software derived from
|
|
||||||
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
|
|
||||||
using Snes9x as a promotion for your commercial product.
|
|
||||||
|
|
||||||
The copyright holders request that bug fixes and improvements to the code
|
|
||||||
should be forwarded to them so everyone can benefit from the modifications
|
|
||||||
in future versions.
|
|
||||||
|
|
||||||
Super NES and Super Nintendo Entertainment System are trademarks of
|
|
||||||
Nintendo Co., Limited and its subsidiary companies.
|
|
||||||
***********************************************************************************/
|
|
||||||
|
|
||||||
#include <math.h>
|
#include <math.h>
|
||||||
#include "../snes9x.h"
|
#include "../snes9x.h"
|
||||||
|
|
Loading…
Reference in New Issue