mirror of https://github.com/snes9xgit/snes9x.git
Remove extra parameter from S9xInitSound
Explain disabling USE_SLANG in how2compile.txt
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@ -181,7 +181,7 @@ static void UpdatePlaybackRate(void)
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}
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}
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bool8 S9xInitSound(int buffer_ms, int unused2)
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bool8 S9xInitSound(int buffer_ms)
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{
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// The resampler and spc unit use samples (16-bit short) as arguments.
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int buffer_size_samples = MINIMUM_BUFFER_SIZE;
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@ -30,7 +30,7 @@ void S9xAPUSaveState (uint8 *);
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void S9xDumpSPCSnapshot (void);
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bool8 S9xSPCDump (const char *);
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bool8 S9xInitSound (int, int);
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bool8 S9xInitSound (int);
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bool8 S9xOpenSoundDevice (void);
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bool8 S9xSyncSound (void);
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@ -178,11 +178,10 @@
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<p>
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Deallocates the allocations made by <code>S9xInitAPU</code> function.
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</p>
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<h3><code>bool8 S9xInitSound (int buffer_ms, int lag_ms)</code></h3>
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<h3><code>bool8 S9xInitSound (int buffer_ms)</code></h3>
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<p>
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Allocates memory for mixing and queueing SNES sound data, does more sound code initialization and opens the host system's sound device by calling <code>S9xOpenSoundDevice</code>, a function you must provide. Before calling this function you must set up <code>Settings.SoundSync</code>, <code>Settings.SoundPlaybackRate</code>, and <code>Settings.SoundInputRate</code>. (see section below)<br>
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<code>buffer_ms</code>, given in milliseconds, is the memory buffer size for queueing sound data. Leave this at 0 to use the suggested default.<br>
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<code>lag_ms</code> is no longer used.
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</p>
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<h3><code>void S9xReset (void)</code></h3>
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<p>
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@ -144,10 +144,7 @@ S9xPortSoundInit ()
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Settings.SoundPlaybackRate = playback_rates[gui_config->sound_playback_rate];
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if (gui_config->sound_driver == sdl_driver)
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S9xInitSound(0, 0);
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else
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S9xInitSound(0, 0);
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S9xInitSound(0);
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S9xSetSoundMute (false);
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}
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@ -1227,14 +1227,7 @@ void retro_init(void)
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exit(1);
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}
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//very slow devices will still pop
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//this needs to be applied to all snes9x cores
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//increasing the buffer size does not cause extra lag(tested with 1000ms buffer)
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//bool8 S9xInitSound (int buffer_ms, int lag_ms)
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S9xInitSound(32, 0); //give it a 1.9 frame long buffer, or 1026 samples. The audio buffer is flushed every 128-132 samples anyway, so it won't get anywhere near there.
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S9xInitSound(0);
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S9xSetSoundMute(FALSE);
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S9xSetSamplesAvailableCallback(S9xAudioCallback, NULL);
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@ -460,5 +460,5 @@ void SNES9X_Quit (void)
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void SNES9X_InitSound (void)
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{
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S9xInitSound(0, 0);
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S9xInitSound(0);
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}
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@ -1,7 +1,7 @@
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#! /bin/sh
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# From configure.ac Revision: 1.58 .
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# From configure.ac Revision: 1.59 .
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# Guess values for system-dependent variables and create Makefiles.
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# Generated by GNU Autoconf 2.69 for Snes9x 1.58.
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# Generated by GNU Autoconf 2.69 for Snes9x 1.59.
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#
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#
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# Copyright (C) 1992-1996, 1998-2012 Free Software Foundation, Inc.
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@ -578,8 +578,8 @@ MAKEFLAGS=
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# Identity of this package.
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PACKAGE_NAME='Snes9x'
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PACKAGE_TARNAME='snes9x'
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PACKAGE_VERSION='1.58'
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PACKAGE_STRING='Snes9x 1.58'
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PACKAGE_VERSION='1.59'
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PACKAGE_STRING='Snes9x 1.59'
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PACKAGE_BUGREPORT=''
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PACKAGE_URL=''
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@ -1280,7 +1280,7 @@ if test "$ac_init_help" = "long"; then
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# Omit some internal or obsolete options to make the list less imposing.
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# This message is too long to be a string in the A/UX 3.1 sh.
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cat <<_ACEOF
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\`configure' configures Snes9x 1.58 to adapt to many kinds of systems.
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\`configure' configures Snes9x 1.59 to adapt to many kinds of systems.
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Usage: $0 [OPTION]... [VAR=VALUE]...
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@ -1350,7 +1350,7 @@ fi
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if test -n "$ac_init_help"; then
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case $ac_init_help in
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short | recursive ) echo "Configuration of Snes9x 1.58:";;
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short | recursive ) echo "Configuration of Snes9x 1.59:";;
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esac
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cat <<\_ACEOF
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@ -1468,7 +1468,7 @@ fi
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test -n "$ac_init_help" && exit $ac_status
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if $ac_init_version; then
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cat <<\_ACEOF
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Snes9x configure 1.58
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Snes9x configure 1.59
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generated by GNU Autoconf 2.69
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Copyright (C) 2012 Free Software Foundation, Inc.
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@ -1871,7 +1871,7 @@ cat >config.log <<_ACEOF
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This file contains any messages produced by compilers while
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running configure, to aid debugging if configure makes a mistake.
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It was created by Snes9x $as_me 1.58, which was
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It was created by Snes9x $as_me 1.59, which was
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generated by GNU Autoconf 2.69. Invocation command line was
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$ $0 $@
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@ -6917,7 +6917,7 @@ cat >>$CONFIG_STATUS <<\_ACEOF || ac_write_fail=1
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# report actual input values of CONFIG_FILES etc. instead of their
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# values after options handling.
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ac_log="
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This file was extended by Snes9x $as_me 1.58, which was
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This file was extended by Snes9x $as_me 1.59, which was
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generated by GNU Autoconf 2.69. Invocation command line was
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CONFIG_FILES = $CONFIG_FILES
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@ -6970,7 +6970,7 @@ _ACEOF
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cat >>$CONFIG_STATUS <<_ACEOF || ac_write_fail=1
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ac_cs_config="`$as_echo "$ac_configure_args" | sed 's/^ //; s/[\\""\`\$]/\\\\&/g'`"
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ac_cs_version="\\
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Snes9x config.status 1.58
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Snes9x config.status 1.59
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configured by $0, generated by GNU Autoconf 2.69,
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with options \\"\$ac_cs_config\\"
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@ -1537,7 +1537,7 @@ int main (int argc, char **argv)
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exit(1);
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}
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S9xInitSound(unixSettings.SoundBufferSize, 0);
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S9xInitSound(unixSettings.SoundBufferSize);
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S9xSetSoundMute(TRUE);
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S9xReportControllers();
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@ -24,10 +24,14 @@ NOTE: Unicode support requires a special zlib build - see the end of the zlib en
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a libpng project that builds appropriately.
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The libpng source files should reside in win32/libpng/src
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* glslang (optional, USE_SLANG define, enabled by default) - the default solution includes
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* glslang and SPIRV-Cross (optional, USE_SLANG define, enabled by default)
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These are needed to build support for .slang shaders. The default solution includes
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a series of projects encompassing glslang that build appropriately.
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The glslang source files should reside in win32/glslang/src
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USE_SLANG also requires SPIRV-Cross, which should be placed in shaders/SPIRV-Cross
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The SPIRV-Cross source files should be placed in shaders/SPIRV-Cross
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If wish to compile without USE_SLANG, you must remove the files named
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spirv_*.cpp from the Visual Studio project's Shaders group.
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- To compile Snes9x:
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Start up VS2017.
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@ -51,7 +51,7 @@ bool ReInitSound()
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if(S9xSoundOutput)
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S9xSoundOutput->DeInitSoundOutput();
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return S9xInitSound(0, 0);
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return S9xInitSound(0);
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}
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void CloseSoundDevice() {
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