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Shaders: MSVC wants this explicit.
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@ -312,7 +312,7 @@ void GLSLShader::read_shader_file_with_includes(std::string filename,
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std::vector<std::string> &lines,
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std::vector<std::string> &lines,
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int p)
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int p)
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{
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{
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std::ifstream ss(filename);
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std::ifstream ss(filename.c_str());
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if (ss.fail())
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if (ss.fail())
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{
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{
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