Win32: update compile instructions

This commit is contained in:
OV2 2016-10-15 02:20:09 +02:00
parent a7a80bd86f
commit 83bd6f3507
1 changed files with 5 additions and 5 deletions

View File

@ -2,14 +2,14 @@ Various software and tools are required to compile Snes9x on Windows:
NOTE: Unicode support requires a special zlib build - see the end of the zlib entry NOTE: Unicode support requires a special zlib build - see the end of the zlib entry
- Microsoft Visual C++ 7.1 or Microsoft Visual C++ 6.0 SP5 with the - The current official binary is compiled with Visual Studio 2015, you'll have to create
latest Platform SDK, to compile all the C++ source code. your own project file for earlier MSVC versions. VS2015 will automatically ask to install
The current official binary is compiled with Visual Studio 2008, you'll have to create the correct Windows SDK Version (7.1A)
your own project file for earlier MSVC versions
- A recent DirectX SDK. The official binary is compiled against the June 2008 SDK. - A recent DirectX SDK. The official binary is compiled against the August 2009 SDK.
Note that as of the June 2010 release of the DirectX SDK, DirectDraw (which is Note that as of the June 2010 release of the DirectX SDK, DirectDraw (which is
necessary to compile) has been removed. necessary to compile) has been removed.
https://www.microsoft.com/en-us/download/details.aspx?id=23549
- zlib (optional) - The release binaries are built against a static zlib compiled - zlib (optional) - The release binaries are built against a static zlib compiled
against VC's multi-threaded C runtime and renamed to zlibmt.lib, to avoid linker conflicts. against VC's multi-threaded C runtime and renamed to zlibmt.lib, to avoid linker conflicts.