From 83bd6f3507c0e05dbc2003ba70e0369b454c38d0 Mon Sep 17 00:00:00 2001 From: OV2 Date: Sat, 15 Oct 2016 02:20:09 +0200 Subject: [PATCH] Win32: update compile instructions --- win32/docs/how2compile.txt | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/win32/docs/how2compile.txt b/win32/docs/how2compile.txt index 5c19a917..a21bbfb2 100644 --- a/win32/docs/how2compile.txt +++ b/win32/docs/how2compile.txt @@ -2,14 +2,14 @@ Various software and tools are required to compile Snes9x on Windows: NOTE: Unicode support requires a special zlib build - see the end of the zlib entry -- Microsoft Visual C++ 7.1 or Microsoft Visual C++ 6.0 SP5 with the - latest Platform SDK, to compile all the C++ source code. - The current official binary is compiled with Visual Studio 2008, you'll have to create - your own project file for earlier MSVC versions +- The current official binary is compiled with Visual Studio 2015, you'll have to create + your own project file for earlier MSVC versions. VS2015 will automatically ask to install + the correct Windows SDK Version (7.1A) -- A recent DirectX SDK. The official binary is compiled against the June 2008 SDK. +- A recent DirectX SDK. The official binary is compiled against the August 2009 SDK. Note that as of the June 2010 release of the DirectX SDK, DirectDraw (which is necessary to compile) has been removed. + https://www.microsoft.com/en-us/download/details.aspx?id=23549 - zlib (optional) - The release binaries are built against a static zlib compiled against VC's multi-threaded C runtime and renamed to zlibmt.lib, to avoid linker conflicts.