mirror of https://github.com/snes9xgit/snes9x.git
msu1: drop samples equal to dsp dropped samples
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parent
49ed2ca631
commit
75037ef380
18
apu/apu.cpp
18
apu/apu.cpp
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@ -383,7 +383,7 @@ int S9xGetSampleCount (void)
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/* TODO: Attach */
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void S9xFinalizeSamples (void)
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{
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bool generate_msu1 = false;
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bool generate_msu1 = false, drop_current_msu1_samples = false;
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if (!Settings.Mute)
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{
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@ -394,20 +394,24 @@ void S9xFinalizeSamples (void)
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if (Settings.SoundSync && !Settings.TurboMode)
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return;
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// since we drop the current dsp samples we also want to drop generated msu1 samples
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drop_current_msu1_samples = true;
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}
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// only generate msu1 if we really consumed the dsp samples (sample_count() resets at end of function),
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// otherwise we will generate multiple times for the same samples
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if (Settings.MSU1)
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generate_msu1 = true;
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generate_msu1 = true;
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}
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if (generate_msu1)
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if (Settings.MSU1 && generate_msu1)
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{
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// generate the same number of msu1 samples as dsp samples were generated
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S9xMSU1SetOutput((int16 *)msu::landing_buffer, msu::buffer_size);
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S9xMSU1Generate(SNES::dsp.spc_dsp.sample_count());
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if (!msu::resampler->push((short *)msu::landing_buffer, S9xMSU1Samples()))
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if (!drop_current_msu1_samples && !msu::resampler->push((short *)msu::landing_buffer, S9xMSU1Samples()))
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{
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// should not occur, msu buffer is larger and we drop msu samples if spc buffer overruns
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assert(0);
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}
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}
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@ -491,7 +495,7 @@ bool8 S9xInitSound (int buffer_ms, int lag_ms)
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spc::buffer_size <<= 1;
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if (Settings.SixteenBitSound)
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spc::buffer_size <<= 1;
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msu::buffer_size = sample_count << 2; // Always 16-bit, Stereo
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msu::buffer_size = (int)((sample_count << 2) * 1.5); // Always 16-bit, Stereo; 1.5 to never overflow before dsp buffer
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printf("Sound buffer size: %d (%d samples)\n", spc::buffer_size, sample_count);
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