mirror of https://github.com/snes9xgit/snes9x.git
msu1: fix desync with turbo mode
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parent
f76df76071
commit
49ed2ca631
31
apu/apu.cpp
31
apu/apu.cpp
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@ -341,6 +341,8 @@ bool8 S9xMixSamples (uint8 *buffer, int sample_count)
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for (uint32 i = 0; i < sample_count; ++i)
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*((int16*)(dest+(i * 2))) += *((int16*)(msu_sample+(i * 2)));
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}
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else // should never occur
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assert(0);
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}
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}
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else
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@ -381,21 +383,10 @@ int S9xGetSampleCount (void)
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/* TODO: Attach */
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void S9xFinalizeSamples (void)
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{
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bool generate_msu1 = false;
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if (!Settings.Mute)
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{
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if (Settings.MSU1)
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{
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S9xMSU1SetOutput((int16 *)msu::landing_buffer, msu::buffer_size);
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S9xMSU1Generate(SNES::dsp.spc_dsp.sample_count());
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if (!msu::resampler->push((short *)msu::landing_buffer, S9xMSU1Samples()))
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{
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//spc::sound_in_sync = FALSE;
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//if (Settings.SoundSync && !Settings.TurboMode)
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//return;
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}
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}
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if (!spc::resampler->push((short *)spc::landing_buffer, SNES::dsp.spc_dsp.sample_count()))
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{
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/* We weren't able to process the entire buffer. Potential overrun. */
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@ -404,6 +395,20 @@ void S9xFinalizeSamples (void)
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if (Settings.SoundSync && !Settings.TurboMode)
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return;
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}
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// only generate msu1 if we really consumed the dsp samples (sample_count() resets at end of function),
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// otherwise we will generate multiple times for the same samples
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if (Settings.MSU1)
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generate_msu1 = true;
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}
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if (generate_msu1)
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{
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S9xMSU1SetOutput((int16 *)msu::landing_buffer, msu::buffer_size);
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S9xMSU1Generate(SNES::dsp.spc_dsp.sample_count());
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if (!msu::resampler->push((short *)msu::landing_buffer, S9xMSU1Samples()))
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{
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}
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}
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