Merge macro OFFSET_IN_LINE.

This commit is contained in:
Kenta Yoshimura 2019-03-31 17:17:20 +09:00
parent 824eab3acc
commit 6424a471f3
1 changed files with 8 additions and 15 deletions

View File

@ -22,8 +22,9 @@ static uint8 hrbit_odd[256];
static uint8 hrbit_even[256];
template<class MATHOP>
static inline void DrawPixel_Normal1x1(int N, int M, uint32 Offset, uint8 Pix, uint8 Z1, uint8 Z2, MATHOP Math)
static inline void DrawPixel_Normal1x1(int N, int M, uint32 Offset, uint32 OffsetInLine, uint8 Pix, uint8 Z1, uint8 Z2, MATHOP Math)
{
(void) OffsetInLine;
if (Z1 > GFX.DB[Offset + N] && (M))
{
GFX.S[Offset + N] = Math(GFX.ScreenColors[Pix], GFX.SubScreen[Offset + N], GFX.SubZBuffer[Offset + N]);
@ -32,8 +33,9 @@ static inline void DrawPixel_Normal1x1(int N, int M, uint32 Offset, uint8 Pix, u
}
template<class MATHOP>
static inline void DrawPixel_Normal2x1(int N, int M, uint32 Offset, uint8 Pix, uint8 Z1, uint8 Z2, MATHOP Math)
static inline void DrawPixel_Normal2x1(int N, int M, uint32 Offset, uint32 OffsetInLine, uint8 Pix, uint8 Z1, uint8 Z2, MATHOP Math)
{
(void) OffsetInLine;
if (Z1 > GFX.DB[Offset + 2 * N] && (M))
{
GFX.S[Offset + 2 * N] = GFX.S[Offset + 2 * N + 1] = Math(GFX.ScreenColors[Pix], GFX.SubScreen[Offset + 2 * N], GFX.SubZBuffer[Offset + 2 * N]);
@ -1229,12 +1231,12 @@ extern struct SLineMatrixData LineMatrixData[240];
#define BPSTART StartLine
#define PITCH 1
#define OFFSET_IN_LINE \
uint32 OffsetInLine = Offset % GFX.RealPPL;
// The 1x1 pixel plotter, for speedhacking modes.
#define OFFSET_IN_LINE
#define DRAW_PIXEL(N, M) DrawPixel_Normal1x1(N, M, Offset, Pix, Z1, Z2, MATH)
#define DRAW_PIXEL(N, M) DrawPixel_Normal1x1(N, M, Offset, OffsetInLine, Pix, Z1, Z2, MATH)
#define NAME2 Normal1x1
@ -1247,7 +1249,7 @@ extern struct SLineMatrixData LineMatrixData[240];
// The 2x1 pixel plotter, for normal rendering when we've used hires/interlace already this frame.
#define DRAW_PIXEL_N2x1(N, M) DrawPixel_Normal2x1(N, M, Offset, Pix, Z1, Z2, MATH)
#define DRAW_PIXEL_N2x1(N, M) DrawPixel_Normal2x1(N, M, Offset, OffsetInLine, Pix, Z1, Z2, MATH)
#define DRAW_PIXEL(N, M) DRAW_PIXEL_N2x1(N, M)
#define NAME2 Normal2x1
@ -1258,7 +1260,6 @@ extern struct SLineMatrixData LineMatrixData[240];
#undef NAME2
#undef DRAW_PIXEL
#undef OFFSET_IN_LINE
// Hires pixel plotter, this combines the main and subscreen pixels as appropriate to render hires or pseudo-hires images.
// Use it only on the main screen, subscreen should use Normal2x1 instead.
@ -1271,8 +1272,6 @@ extern struct SLineMatrixData LineMatrixData[240];
#define DRAW_PIXEL_H2x1(N, M) DrawPixel_Hires2x1(N, M, Offset, OffsetInLine, Pix, Z1, Z2, MATH)
#define OFFSET_IN_LINE \
uint32 OffsetInLine = Offset % GFX.RealPPL;
#define DRAW_PIXEL(N, M) DRAW_PIXEL_H2x1(N, M)
#define NAME2 Hires
@ -1282,7 +1281,6 @@ extern struct SLineMatrixData LineMatrixData[240];
#undef NAME2
#undef DRAW_PIXEL
#undef OFFSET_IN_LINE
// Interlace: Only draw every other line, so we'll redefine BPSTART and PITCH to do so.
// Otherwise, it's the same as Normal2x1/Hires2x1.
@ -1295,7 +1293,6 @@ extern struct SLineMatrixData LineMatrixData[240];
#ifndef NO_INTERLACE
#define OFFSET_IN_LINE
#define DRAW_PIXEL(N, M) DRAW_PIXEL_N2x1(N, M)
#define NAME2 Interlace
@ -1305,10 +1302,7 @@ extern struct SLineMatrixData LineMatrixData[240];
#undef NAME2
#undef DRAW_PIXEL
#undef OFFSET_IN_LINE
#define OFFSET_IN_LINE \
uint32 OffsetInLine = Offset % GFX.RealPPL;
#define DRAW_PIXEL(N, M) DRAW_PIXEL_H2x1(N, M)
#define NAME2 HiresInterlace
@ -1318,7 +1312,6 @@ extern struct SLineMatrixData LineMatrixData[240];
#undef NAME2
#undef DRAW_PIXEL
#undef OFFSET_IN_LINE
#endif